[Flightgear-devel] tail scraping the 747

2002-11-11 Thread Jim Wilson
The origin location on the 747 and a4 were fixed (Andy?) as of yesterday.  Now
you will note that the B747-400 on take off, rather than yanking back on the
stick you need to just bring the nose up a bit and let it lift off, lest the
aft section of the fuselage scrapes on the pavement...just like the real
thing.  Hmmm...anyone have a sound effect for that? :-)

Best,

Jim

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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Andy Ross
Jim Wilson wrote:
 The origin location on the 747 and a4 were fixed (Andy?) as of
 yesterday.

Yeah, that was me.  I still say that the origin should be on the
airframe instead of inside the plane, but a promise is a promise. :)

Random note: how hard would it be to get the checkin account added to
the base package CVS emails, like is done for FlightGear and SimGear?
Sometimes you can tell who made the modifications by context, but
often it's no so clear.

Other good stuff, for people who haven't flown the 747 recently, is
that the recent ground effect fix makes landing behavior much nicer.
When flown in on a 3° glideslope*, the aircraft just barely levels out
in ground effect.  You have to decrease power (or push the nose down)
very gently to get it on the ground; it's very easy to miss the
touchdown point and land long.  This sorta feels right to me, based
solely on passenger seat observations.

* I find that about 8° of AoA for approach is about right.  At the
  default weight, this results in about a 150 knot approach; dunno if
  that's right or not.  I haven't been able to find a good reference
  for approach numbers for the 747.  I'd be happy to tune it for
  different numbers if someone has them.

 Now you will note that the B747-400 on take off, rather than yanking
 back on the stick you need to just bring the nose up a bit and let
 it lift off, lest the aft section of the fuselage scrapes on the
 pavement...just like the real thing.  Hmmm...anyone have a sound
 effect for that? :-)

To be fair, the tail has always been scraping inside the FDM.  It's
just obvious now that's what is happening.  Before, it looked like you
were running out of elevator authority.  And I agree, a scraping
sound would be really nice ear candy, and very easy to implement.  I
can just set a /sim/fuselage-contact boolean whenever one of the
non-gear contact points is touching the ground.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Erik Hofman
Andy Ross wrote:

Jim Wilson wrote:



Now you will note that the B747-400 on take off, rather than yanking
back on the stick you need to just bring the nose up a bit and let
it lift off, lest the aft section of the fuselage scrapes on the
pavement...just like the real thing.  Hmmm...anyone have a sound
effect for that? :-)



To be fair, the tail has always been scraping inside the FDM.  It's
just obvious now that's what is happening.  Before, it looked like you
were running out of elevator authority.  And I agree, a scraping
sound would be really nice ear candy, and very easy to implement.  I
can just set a /sim/fuselage-contact boolean whenever one of the
non-gear contact points is touching the ground.


To be honnest, I don't think anyone would even notice if the Boeing were 
tail scraping over the runway. For example, it is very comon for F-16 to 
hit the runway with their ventral fins on startup or touchdown. This is 
usually only noticed afterwards by the groud crew.

On a side note, it would be nice to make a distinction between locations 
 that would crash the aircraft (nose, wing tips) and part that just 
cause the aircraft to clip to the ground (belly, ventral fins).

Erik




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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Andy Ross
Erik Hofman wrote:
 To be honnest, I don't think anyone would even notice if the Boeing
 were tail scraping over the runway. For example, it is very comon for
 F-16 to hit the runway with their ventral fins on startup or
 touchdown. This is usually only noticed afterwards by the groud crew.

True enough.  But certainly some airframe touch situations are
easily noticeable.  Hauling back on the yoke of a 747 at 100 knots
during a takeoff roll is guaranteed to be noticed, for example. :)

I think, on the whole, a scraping sound would add more to the
simulation experience than it takes away.  Right now, it's very much
non-obvious to the user when they've clipped a wing tip or tail.  I
think there's a training benefit to the sound, even at the expense of
pure realism.

 On a side note, it would be nice to make a distinction between
 locations that would crash the aircraft (nose, wing tips) and part
 that just cause the aircraft to clip to the ground (belly, ventral
 fins).

This is already done, in a sense.  A crash is something that's able
to force a gear or contact point through the ground plane.  If this
doesn't happen, then the contact was light enough not to bend the
airframe (for some only vaguely plausible definition of bend, of
course).

There's really nothing special about the nose, for example.  Light
contact to the nose isn't going to kill the aircraft.  The only reason
it looks special is that, aerodynamically, you can't put the aircraft
into a situation where a nose touch is light. :)

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Arnt Karlsen
On Mon, 11 Nov 2002 10:35:25 -0800, 
Andy Ross [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 I think, on the whole, a scraping sound would add more to the
 simulation experience than it takes away.  Right now, it's very much
 non-obvious to the user when they've clipped a wing tip or tail.  I
 think there's a training benefit to the sound, even at the expense of
 pure realism.

..is it possible to get the real thing off a black box tape?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said:


 can just set a /sim/fuselage-contact boolean whenever one of the
 non-gear contact points is touching the ground.
 

Sure,  if you want to do that I'll figure out a sound to use.

Best,

Jim

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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said:

 To be honnest, I don't think anyone would even notice if the Boeing were 
 tail scraping over the runway. 

It probably doesn't happen much.  But if you were to drop it down hard you
might feel it if not hear it, and you might even hear the passengers in the
way back start screaming.

An old unix text based 747 flight simulator I liked to play with years ago
considered tail scraping on take off or landing a crash, and it would stop and
beep.

Best,

Jim

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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Jim Brennan jjb -


On Mon, 11 Nov 2002, Arnt Karlsen wrote:

 ..is it possible to get the real thing off a black box tape?

I doubt it.

In the only two cases that I know about (was not personally involved tho
:-)  ), no one in the cockipt heard anything at all. In one of the two
nobody in the back did either!

jj


jj


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