[Flightgear-devel] yf23 model canopy
NOTE: sorry for the duplicate, I should've entered a subject. Also forgot to mention how NICE this model looks! Hi Lee, Try just sorting your objects differently. Put the fuselage (the object right behind the glass) first, then the wings, and then the tail. Of course the glass does need to be rendered first so put that down the bottom (the rendering order is inversed). This will undoubtedly cause problems in certain directions but if you basically work out from your glass you should be able to minimize the visual problems. Obviously there is some sort of problem with plib that causes this to happen. And it appears to be related to how texturing is done. Objects that are untextured don't have these issues. Best, Jim Forwarded From: [EMAIL PROTECTED] Date: Fri Apr 4 10:58:39 EST 2003 Author: cvsroot Update of /home/cvsroot/FlightGear/FlightGear/Aircraft In directory dot:/tmp/cvs-serv23465 Added Files: yf23-yasim-set.xml Log Message: Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] yf23 model canopy
NOTE: sorry for the duplicate, I should've entered a subject. Also forgot to mention how NICE this model looks! Hi Lee, Try just sorting your objects differently. Put the fuselage (the object right behind the glass) first, then the wings, and then the tail. Of course the glass does need to be rendered first so put that down the bottom (the rendering order is inversed). This will undoubtedly cause problems in certain directions but if you basically work out from your glass you should be able to minimize the visual problems. Obviously there is some sort of problem with plib that causes this to happen. And it appears to be related to how texturing is done. Objects that are untextured don't have these issues. Best, Jim Forwarded From: [EMAIL PROTECTED] Date: Fri Apr 4 10:58:39 EST 2003 Author: cvsroot Update of /home/cvsroot/FlightGear/FlightGear/Aircraft In directory dot:/tmp/cvs-serv23465 Added Files: yf23-yasim-set.xml Log Message: Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel