RE: [Flightgear-devel] 737 nosewheel animations
> Hi, > > attached are two small patches for giving the 737 nosewheel some > animations. Namely it rotates when steering and compresses on breaking. > For the latter I attached a one line patch that let's JSBsim expose > compression-norm to the property tree just like YaSim. > > I don't know if this is in any way correct, but it gives some plausible > movement visually. Now if there were some skid sounds you could get an > impression how such a large plane feels like on the ground ;) > > Nine I've got these slated to go into the new JSBSim code, as well. I hope to implement the changes today. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 737 nosewheel animations
Stefan Seifert wrote: Hi, attached are two small patches for giving the 737 nosewheel some animations. Namely it rotates when steering and compresses on breaking. For the latter I attached a one line patch that let's JSBsim expose compression-norm to the property tree just like YaSim. I don't know if this is in any way correct, but it gives some plausible movement visually. Now if there were some skid sounds you could get an impression how such a large plane feels like on the ground ;) It looks to be the right approach. I've committed this patch, along with new animations for bot main gear struts. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d