Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations
Vance Souders wrote: Ive been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the models rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. Im building Flightgear against plib 1.8.4 and the latest release of simgear. Any idea what might be causing this? There has been quite some effort between 0.9.5 and 0.9.8 to increase flexibility for creating aircraft specifics. My best bet is that the property names have changed, or did move to another location. For an example you might want to check the default c172p model end reference what properties are used there. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Moving to 0.9.8 kills model rotations
That's what I thought at first as well, but the same property is used for the altimeter's digits and needle; the digits move but the needle does not. I traced the execution and the appropriate rotations are being created in simgear and the rotation update function is getting called. I'll double check the property names just to be sure. Thanks, Vance -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman Sent: Wednesday, February 02, 2005 4:01 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations Vance Souders wrote: I've been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the model's rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. I'm building Flightgear against plib 1.8.4 and the latest release of simgear. Any idea what might be causing this? There has been quite some effort between 0.9.5 and 0.9.8 to increase flexibility for creating aircraft specifics. My best bet is that the property names have changed, or did move to another location. For an example you might want to check the default c172p model end reference what properties are used there. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote: I've been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the model's rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. I'm building Flightgear against plib 1.8.4 and the latest release of simgear. Any idea what might be causing this? -Vance Are they 3d instruments? If so do the 'faces' (which you want to rotate) have more than 1 surface? I got stuck trying to animate single-faced polys; it just doesn't work. Simplest test is just to subdivide one face. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations
Hi Guys : Dave Martin writes On Wednesday 02 Feb 2005 18:35, Vance Souders wrote: I've been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the model's rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. I'm building Flightgear against plib 1.8.4 and the latest release of simgear. Any idea what might be causing this? -Vance Are they 3d instruments? If so do the 'faces' (which you want to rotate) have more than 1 surface? I got stuck trying to animate single-faced polys; it just doesn't work. Simplest test is just to subdivide one face. Yes this is true Dave but that also applied 9.5 so I would not think that was the problem. I have a eicas/ecam instrument that I am working on which was started on 9.5 and is now in 9.8 and it works fine.But that is running on the windows binaries. The only two things I can think of is. 1)Check the names of the properties you are animating against have not changed 2)Check the object names have not got altered some how and the animations can't find them.But this usually leads to the sim crashing. After that I am all out of ideas. Oh btw thanks Dave for the heads up on the Nvidia install very helpfull. Dave Martin. Cheers Innis ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d