Norman Vine wrote:
Steve Hosgood writes:
Agreed, but if we've got a better scheme, why keep the dialog boxes?
Every disjoint aspect to the GUI is just another thing waiting to go
wrong, as with the Cessna autopilot where the dialog box is invisibly
disconnected from the real autopilot.
Steve
Apparently I wasn't clear in my initital response
FlightGear is more then just a first person sim
These other uses may have reasons to want
dialog box displays.
Again if you don't ike the dialog boxes don't use them
but please do not advocate taking them away.
FWIW they are also the simplest interface to build and
as such are useful in development and debugging
And just to put words in Norman's mouth (which I'm sure he will
appreciate) :-) ...
Norman isn't saying blindly keep dumb or broken stuff. What he is
saying is entirely compatible with a discussion about fixing bugs or
making the gui work better or be more intuitive or less confusing.
There is ample room for this sort of thing.
Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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