Re: [Flightgear-devel] ANN: Boeing 747-400 model
Cameron Moore wrote: > The only things I noticed that need fixing are the offset to get the > model sitting on the ground correctly and there's a reference to a > missing 747 panel in 747-yasim-set.xml. Agreed. It looks great. The offset problem is almost certainly due to a difference in coordinate conventions. The YASim files all have the origin at the tip of the nose; the aircraft models don't all follow that rule. There's really no reason to pick one convention over another, so long as we are consistent. Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] ANN: Boeing 747-400 model
* [EMAIL PROTECTED] (Jim Wilson) [2002.05.24 21:54]: > It needs textures and animation and quite a few "adjustments", but it's in the > Base package CVS now. The animation should be interesting...12 flaps, 4 > aerilons, 4 elevators, 2 rudders...and there's a lot I left out. Enjoy! I gave it a test run, and it looks great! The only things I noticed that need fixing are the offset to get the model sitting on the ground correctly and there's a reference to a missing 747 panel in 747-yasim-set.xml. Other than that, I'm very impressed. Nice work. :-) -- Cameron Moore [ Why is the word dictionary in the dictionary? ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel