Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-21 Thread Erik Hofman
Paul Deppe wrote:

Gents,

When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
"WIN32 redefined", "initialization from int to float", "... is implicitly a
typename",  and many others, and finally the following error when compiling
SkyTextureState.cpp:



SkyTextureState.cpp:94: `glActiveTextureARB' undeclared (first use this
   function)


I know there is a fix in SimGear to include glext.h for windows 
platforms. Maybe one of the ifdefs fails (because a version number 
changed or something like that)?

Erik


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RE: [Flightgear-devel] Problems Compiling clouds3d

2002-12-21 Thread Paul Deppe
> Paul Deppe wrote:
> >
> > When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
> > "WIN32 redefined", "initialization from int to float", "... is
> implicitly a
> > typename",  and many others, and finally the following error
> when compiling
> > SkyTextureState.cpp:
>
> > SkyTextureState.cpp:94: `glActiveTextureARB' undeclared (first use this
> >function)

Erik wrote:

> I know there is a fix in SimGear to include glext.h for windows
> platforms. Maybe one of the ifdefs fails (because a version number
> changed or something like that)?

Erik,

Here are some of the references to EXTGL_NEEDED in the SimGear root
directory:

-- configure.ac:

AM_CONDITIONAL(EXTGL_NEEDED, test "x$ac_cv_header_windows_h" = "xyes")

-- configure:

if test "x$ac_cv_header_windows_h" = "xyes"; then
  EXTGL_NEEDED_TRUE=
  EXTGL_NEEDED_FALSE='#'
else
  EXTGL_NEEDED_TRUE='#'
  EXTGL_NEEDED_FALSE=
fi

-- config.log:

EXTGL_NEEDED_FALSE='#'
EXTGL_NEEDED_TRUE=''

-- Makefile:

EXTGL_NEEDED_FALSE = #
EXTGL_NEEDED_TRUE =

And in SimGear/simgear/sky/clouds3d/Makefile:

EXTGL_SOURCE = extgl.c extgl.h
#EXTGL_SOURCE =

libsgclouds3d_a_SOURCES = \
$(EXTGL_SOURCE) \
vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \
... etc.

extgl.h is #include'd by SkyTextureState.cpp via SkyTextureState.hpp via
SkyContext.hpp.  It looks like all the ifdef's are working properly.  So I
am stumped here - why can't the compiler see the declaration of
glActiveTextureARB() when compiling SkyTextureState.cpp?  I'm missing
something.

Paul

Paul R. Deppe
Veridian Engineering (formerly Calspan)
Flight & Aerospace Research Group
150 North Airport Drive
Buffalo, NY  14225
(716) 631-6898
(716) 631-6990 FAX
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Erik Hofman
Paul Deppe wrote:

Paul Deppe wrote:


When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
"WIN32 redefined", "initialization from int to float", "... is


implicitly a


typename",  and many others, and finally the following error


when compiling


SkyTextureState.cpp:



SkyTextureState.cpp:94: `glActiveTextureARB' undeclared (first use this
  function)




Erik wrote:



I know there is a fix in SimGear to include glext.h for windows
platforms. Maybe one of the ifdefs fails (because a version number
changed or something like that)?



Erik,

Here are some of the references to EXTGL_NEEDED in the SimGear root
directory:

-- configure.ac:

AM_CONDITIONAL(EXTGL_NEEDED, test "x$ac_cv_header_windows_h" = "xyes")


It looks like this is for windows/MSVC compilers only, but Norman might 
know more about it.

extgl.h is #include'd by SkyTextureState.cpp via SkyTextureState.hpp via
SkyContext.hpp.  It looks like all the ifdef's are working properly.  So I
am stumped here - why can't the compiler see the declaration of
glActiveTextureARB() when compiling SkyTextureState.cpp?  I'm missing
something.


Could it be you are linkijg against a wrong OpenGL library?
It looks like glActiveTextureARB is an OpenGl 1.3 extension, on the 
other hand, I have included a (compile time) check to see if 
glActiveTextureARB is actually supported by the system and neglect this 
code otherwise.

Could you check if GL_ARB_multitexture is defined in your gl.h header file?

Erik


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Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes:
> > >
> > > When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
> > > "WIN32 redefined", "initialization from int to float", "... is
> > implicitly a
> > > typename",  and many others, and finally the following error
> > when compiling
> > > SkyTextureState.cpp:
> >
> > > SkyTextureState.cpp:94: `glActiveTextureARB' undeclared (first use this
> > >function)
> 

I think the problem stems from  being included before "extgl.h"

Note  and  both include  so "extgl.h"  must 
precede these also

Norman


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RE: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Paul Deppe
> I think the problem stems from  being included before "extgl.h"
>
> Note  and  both include  so "extgl.h"  must
> precede these also
>
> Norman

I inserted the following in SkyTexture.hpp at line 36:

#ifdef WIN32
# include "extgl.h"
#endif

... and it worked - thanks.  But I still wonder if there is some
configuration issue with my system because no one else seems to be getting
this error.  I'll also try this fix with
plib/examples/src/ssg/water/water.cxx, which also has the same compile
error.  Also...

> Could it be you are linking against a wrong OpenGL library?
> It looks like glActiveTextureARB is an OpenGl 1.3 extension, on the
> other hand, I have included a (compile time) check to see if
> glActiveTextureARB is actually supported by the system and neglect this
> code otherwise.
>
> Could you check if GL_ARB_multitexture is defined in your gl.h
> header file?
>
> Erik

I found that Cygwin installs TWO copies of gl.h:

opengl package installs: /usr/include/GL/gl.h (which declares
glActiveTextureARB) and w32api package installs:
/usr/include/w32api/GL/gl.h, (which does not).

The w32api gl.h is dated later but does not declare glActiveTextureARB.

Aha... it works _without_ the above patch when I hide
/usr/include/w32api/GL!  Is this a Cygwin bug?

Paul

Paul R. Deppe
Veridian Engineering (formerly Calspan)
Flight & Aerospace Research Group
150 North Airport Drive
Buffalo, NY  14225
(716) 631-6898
(716) 631-6990 FAX
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes:
> 
> I found that Cygwin installs TWO copies of gl.h:
> 
> opengl package installs: /usr/include/GL/gl.h (which declares
> glActiveTextureARB) and w32api package installs:
> /usr/include/w32api/GL/gl.h, (which does not).
> 
> The w32api gl.h is dated later but does not declare glActiveTextureARB.
> 
> Aha... it works _without_ the above patch when I hide
> /usr/include/w32api/GL!  Is this a Cygwin bug?

 Please   ask this question over on the cygwin list 
[EMAIL PROTECTED]

IMHO the Cygwin OpenGL support is ~broken and we need
all the complaints that we can get

Norman

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Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes:

> > I think the problem stems from  being included before "extgl.h"
> >
> > Note  and  both include  so "extgl.h"  must
> > precede these also
> >
> > Norman
> 
> I inserted the following in SkyTexture.hpp at line 36:
> 
> #ifdef WIN32
> # include "extgl.h"
> #endif
> 
> ... and it worked - thanks.  But I still wonder if there is some
> configuration issue with my system because no one else seems to be getting
> this error.  

FWIW - 
I did not get this error because I do not use the Cygwin OpenGL headers
< see my other post on this subject >

Cheers

Norman

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