RE: [Flightgear-devel] Concorde

2004-07-06 Thread Jon Berndt
This ought to be easy (haven't I said that before?). If no one else gets to it, I'll 
give
it a shot after the kids get to sleep - if _I_ am still awake...

Which version of JSBSim do you have now? It makes a difference. Look in FGJSBBase.cpp 
at
top to see.

Jon


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
> Olson
> Sent: Tuesday, July 06, 2004 5:37 PM
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Concorde
>
>
> I have commited a first stab at a Concorde model, first created by
> Melchior and the further enhanced by Thierry (a mailing list reader, but
> non-poster.)  However, when I try to run it with the latest cvs version
> of FG, I get an endless string of:
>
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> Unknown identifier: EOF in engine file: Olympus593Mrk610
> .
> .
> .
>
> Can anyone familiar with JSBSim aircraft construction and engines take a
> quick peek and see if there is an easy fix.  I suspect it is some sort
> of version mismatch with the code, or maybe some sort of installation
> mistake on my part.  Hopefully a quick fixer for someone who knows what
> they are doing.
>
> Thanks,
>
> Curt.
>
> --
> Curtis Olsonhttp://www.flightgear.org/~curt
> HumanFIRST Program  http://www.humanfirst.umn.edu/
> FlightGear Project  http://www.flightgear.org
> Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
>
>
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Re: [Flightgear-devel] Concorde model

2004-05-11 Thread Jon S Berndt
On Tue, 11 May 2004 17:09:57 +0100
 "Giles Robertson" <[EMAIL PROTECTED]> wrote:
Thanks for telling me about a possible duplication of effort. I think
Concorde has to be done in JSBsim - I can't honestly see the YASIM
solver being able to cope with 6 elevons (and the quite complicated
relationship between input and output on them, especially as this should
strictly be related to speed - on the real Concorde, outboard elevon
deflection decreases as speed increases in order to keep the thing
flyable and the airframe temperatures OK), the nose, and no 
horizontal tail, but if anyone thinks different, please say. 
It might be interesting to hav ea fly-off . :-)

Does JSBsim handle lift generated by a vortex or a delta wing at low
speeds - and does it handle the ground effect of deflected air?
Giles Robertson
It's all coefficient-based, so if you have (or can get or determine) 
the relevant aero coefficients, the answer is, yes.   Note that we now 
have a version of Digital DATCOM (Which Bill Galbraith calls DATCOM+) 
that puts out aero coefficient tables in JSBSim format. So perhaps I 
could try to set up a DATCOM input file that represents the Concorde. 
That would be another way to get some pretty good estimates.

I'm also trying to find a research paper featuring an SST so that we 
can get some good sanity-checking coefficients to compare against.

Jon

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RE: [Flightgear-devel] Concorde model

2004-05-11 Thread Giles Robertson
Thanks for telling me about a possible duplication of effort. I think
Concorde has to be done in JSBsim - I can't honestly see the YASIM
solver being able to cope with 6 elevons (and the quite complicated
relationship between input and output on them, especially as this should
strictly be related to speed - on the real Concorde, outboard elevon
deflection decreases as speed increases in order to keep the thing
flyable and the airframe temperatures OK), the nose, and no horizontal
tail, but if anyone thinks different, please say. 
Does JSBsim handle lift generated by a vortex or a delta wing at low
speeds - and does it handle the ground effect of deflected air?

Giles Robertson

> -Original Message-
> From: Jim Wilson [mailto:[EMAIL PROTECTED]
> Sent: 11 May 2004 12:04
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Concorde model
> 
> Giles Robertson said:
> 
> > Someone said a small time ago that there was a GPL 3d model for
Concorde
> > available. I'm trying to knock together an FDM in JSBsim - where
would I
> > find the model?
> >
> > Giles Robertson
> >
> 
> This is gziped 781k.  It might be a little slow as I'm in the middle
of a
> pretty good size download.  It is only going to be available
temporarily.
> 
> http://www.spiderbark.com/fgfs/concorde.ac.gz
> 
> BTW there is also a non-posting fgfs mailing list recipient working on
a
> jsbsim FDM for the concorde.  Perhaps if he spots this request he'll
get
> in
> touch with you directly about sharing ideas and work.
> 
> Best,
> 
> Jim
> 
> 
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Re: [Flightgear-devel] Concorde model

2004-05-11 Thread Jim Wilson
Giles Robertson said:

> Someone said a small time ago that there was a GPL 3d model for Concorde
> available. I'm trying to knock together an FDM in JSBsim - where would I
> find the model?
> 
> Giles Robertson
> 

This is gziped 781k.  It might be a little slow as I'm in the middle of a
pretty good size download.  It is only going to be available temporarily.

http://www.spiderbark.com/fgfs/concorde.ac.gz

BTW there is also a non-posting fgfs mailing list recipient working on a
jsbsim FDM for the concorde.  Perhaps if he spots this request he'll get in
touch with you directly about sharing ideas and work.

Best,

Jim


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Re: [Flightgear-devel] Concorde

2003-11-27 Thread Jonathan Richards
On Wednesday 26 Nov 2003 7:51 pm, Major A wrote:
> Hi guys,
>
> We've just had a really lucky day in Bristol today, as far as weather
> goes. There were some dark clouds in the West, I think we wouldn't
> have seen much of Concorde's last flight if it had been half an hour
> earlier or later!
>
> Anyway, I took some pictures of G-BOAF on its last flight, here they
> are:
>
>   http://onepointfour.dyndns.org/concorde/
>
Some pictures, and an hour of streaming video (!) at 
http://www.bbc.co.uk/bristol/

I was working, so I missed it :¬(

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Re: [Flightgear-devel] concorde

2003-11-20 Thread Innis Cunningham


"Jon S Berndt" writes>

 The next simplest thing would be
to fly to wherever the user is and hold their hand as they type.

Jon
Thanks Jon I'll have the bed made up in the spare room.When
can I expect you LOL.
Cheers
Innis
The Mad Aussi
P.S Will fill fridge with beer.
_
Hot chart ringtones and polyphonics. Go to  
http://ninemsn.com.au/mobilemania/default.asp

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Re: [Flightgear-devel] concorde

2003-11-19 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said:

> Exported ac3d file on request (still quite large: 5.8 MB!)



Melchior if you can send the ac file or a link i'll take a look at it.  I've
done a few conversions down from big files.

Best,

Jim


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Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 23:16:57 +
 [EMAIL PROTECTED] wrote:
Hahaha!

Aeromatic is *for* the end user.  The next simplest thing would be 
to 
fly to wherever the user is and hold their hand as they type.

Jon
LOL, I'm free this Sunday if you are, Jon
I'm booked for the rest of my life.  My wife keeps the "job jar" 
pretty full. :-)

Jon

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Re: [Flightgear-devel] concorde

2003-11-19 Thread matt
> Hahaha!
> 
> Aeromatic is *for* the end user.  The next simplest thing would be to 
> fly to wherever the user is and hold their hand as they type.
> 
> Jon

LOL, I'm free this Sunday if you are, Jon

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Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
http://jsbsim.sourceforge.net/aeromatic.html
I don't see the concorde button (?!?)

:-)

Curt.
Luckily, of all aircraft, the Concorde ought to be very easily modeled 
using DATCOM - which I have.

Jon

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Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 16:07:45 -0600
 "Jon S Berndt" <[EMAIL PROTECTED]> wrote:
On Wed, 19 Nov 2003 16:01:45 -0600
 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
Someone needs to whip up a quick flight dynamics model for it. :-)

Curt.
http://jsbsim.sourceforge.net/aeromatic.html

:-)

Jon


Relevant info found:

http://www.aoe.vt.edu/~mason/Mason_f/CrisafulliMS.pdf
http://www.janes.com/transport/news/jau/jau000725_1_n.shtml
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Re: [Flightgear-devel] concorde

2003-11-19 Thread Paul Surgeon
On Thursday, 20 November 2003 00:11, Curtis L. Olson wrote:
> Jon S Berndt writes:
> > >Someone needs to whip up a quick flight dynamics model for it. :-)
> > >
> > >Curt.
> >
> > http://jsbsim.sourceforge.net/aeromatic.html
>
> I don't see the concorde button (?!?)
>
> :-)
>
> Curt.

Hahaha!
Curt, I see you're starting to think like an end-user and not a developer.

Paul


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Re: [Flightgear-devel] concorde

2003-11-19 Thread Lee Elliott
On Wednesday 19 November 2003 22:07, Jon S Berndt wrote:
> On Wed, 19 Nov 2003 16:01:45 -0600
>   "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> 
> >Someone needs to whip up a quick flight dynamics model for it. :-)
> >
> >Curt.
> 
> http://jsbsim.sourceforge.net/aeromatic.html
> 
> :-)
> 
> Jon

What I was thinking:) - probably the best/quickest way.  Unfortunately, we 
can't do tailless a/c in YASim and capturing the ogival planeform would 
be tricky too so it's probably better handled by JSBSim/uiuc.

LeeE


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Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 16:01:45 -0600
 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
Someone needs to whip up a quick flight dynamics model for it. :-)

Curt.
http://jsbsim.sourceforge.net/aeromatic.html

:-)

Jon

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Re: [Flightgear-devel] concorde

2003-11-19 Thread Curtis L. Olson
Jon S Berndt writes:
> >Someone needs to whip up a quick flight dynamics model for it. :-)
> >
> >Curt.
> 
> http://jsbsim.sourceforge.net/aeromatic.html

I don't see the concorde button (?!?)

:-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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Re: [Flightgear-devel] concorde

2003-11-19 Thread Lee Elliott
On Wednesday 19 November 2003 21:32, Melchior FRANZ wrote:
> We have permission to distribute this concorde with fgfs:
> 
>   http://members.aon.at/mfranz/concorde.jpg  (41 kB)
> 
> Unfortunately, it's modeled for Blender animation and, thus,
> has an impressive poly count (42614 vertices :-) ...
> 
>   http://members.lycos.co.uk/bogeys/Conc%20sunset.jpg  (395 kB))
>   http://members.lycos.co.uk/bogeys/4views.jpg   (64 kB)
> 
> but bringing this down will eventually be easier than
> creating the plane from scratch. Don't know if I have
> time for that in the next months. If anyone wants to
> do it, here's the blender source:
> 
>   http://members.lycos.co.uk/bogeys/Blender%20Concord.zip (1.3 MB)
> 
> Exported ac3d file on request (still quite large: 5.8 MB!)
> 
> m.

That's a nice looking model.  Well done for getting permission to 
distribute it with FG.

LeeE


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Re: [Flightgear-devel] concorde

2003-11-19 Thread Curtis L. Olson
Lee Elliott writes:
> That's a nice looking model.  Well done for getting permission to 
> distribute it with FG.

Someone needs to whip up a quick flight dynamics model for it. :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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