Re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread Jim Wilson

[EMAIL PROTECTED] said:

> In an ideal world I'd like to make one model that would , with a minimum of
kludging, work in FGFS and FS2002 since I regularly use both.  I appreciate
that this might upset the purists!
> 
To the contrary, it's kind of iteresting having a fgfs model converted for use
in msfs.  After so long the other way :-)

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread David Megginson

[EMAIL PROTECTED] writes:

 > I'm wondering how to produce a 3D cockpit.  Does this need to be a
 > seperate model to be placed in the aircraft's directory or should
 > it be one large model? (I'm assuming it should be seperate...).

In the end, things will be set up so that you can model it either
way.  For now, I've been keeping the 3D cockpit in the same model
as the external.

Note that you'll also need to make an aero model for the Caravan.  If
you have good data, you can do it with JSBSim; otherwise, you can fake
a fairly reasonable aero model in YASim using only geometry and
published performance numbers.

 > I appreciate that this might upset the purists!

You won't be able to do that with the aero model, but you should be
able to manage with the 3D model.  

I doubt many purists will be upset; after all, FlightGear itself runs
under Microsoft Windows, and initially, we used 3D models that were
created by third-parties for MSFS.  The idea of Open Source is that it
can be used anywhere, modified, and even sold for large amounts of
money, as long as it stays free-as-in-speech.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel