Re: [Flightgear-devel] Re: Report on my Scenery Investigation
John Wojnaroski writes: > If you want to try a test run let me know and I'll set it up. Need to make > some changes to my LAN and move the > server machine from behind the firewall. Thanks. I'd be worried about swamping your line if, say, 50 users all tried to download the scenery. We should see if we can find someone with a fatter pipe. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Report on my Scenery Investigation
Hi David > I have volume restrictions at my ISP and a lot of traffic to my site, > so I cannot afford to put anything large there for download. If there > are any volunteers, I'd be happy to send copies of my scenery for them > to host. > A couple of weeks ago I set up an ftp server for Curt to download a zipped version of the base package. I could do the same for your files. Since then I've put the machine back behind the firewall. set up a user account for you to upload the files and an ftp server for those who want to download. It might be a little slow; the DSL line is 768/256. Depending on the traffic I could set it up for continuous service. If you want to try a test run let me know and I'll set it up. Need to make some changes to my LAN and move the server machine from behind the firewall. Regards John W. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: Report on my Scenery Investigation
Kaiser Georg writes: > Which volume do we speek of? Gigabytes/month transfered. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Report on my Scenery Investigation
* [EMAIL PROTECTED] (David Megginson) [2002.06.05 14:21]: > Erik Hofman writes: > > > Hmm, It would be nice if you could put your generated scenery somewhere > > so people could spot thr difference (and maybe make a vote afterwards). > > It sounds kind of cool ... > > :-) > > I have volume restrictions at my ISP and a lot of traffic to my site, > so I cannot afford to put anything large there for download. If there > are any volunteers, I'd be happy to send copies of my scenery for them > to host. How large is the scenery generated by your recent tutorial? -- Cameron Moore [ So what's the speed of dark? ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: Report on my Scenery Investigation
Which volume do we speek of? georg > -Original Message- > From: David Megginson [mailto:[EMAIL PROTECTED]] > Sent: Mittwoch, 05. Juni 2002 21:19 > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] Re: Report on my Scenery Investigation > > > Erik Hofman writes: > > > Hmm, It would be nice if you could put your generated > scenery somewhere > > so people could spot thr difference (and maybe make a vote > afterwards). > > It sounds kind of cool ... > > :-) > > I have volume restrictions at my ISP and a lot of traffic to my site, > so I cannot afford to put anything large there for download. If there > are any volunteers, I'd be happy to send copies of my scenery for them > to host. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Report on my Scenery Investigation
Erik Hofman writes: > Hmm, It would be nice if you could put your generated scenery somewhere > so people could spot thr difference (and maybe make a vote afterwards). > It sounds kind of cool ... > :-) I have volume restrictions at my ISP and a lot of traffic to my site, so I cannot afford to put anything large there for download. If there are any volunteers, I'd be happy to send copies of my scenery for them to host. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Report on my Scenery Investigation
David Megginson wrote: > I'd be happy to supply my own, but I make different tradeoffs than > Curt -- I add roads, rivers, railroads, and small towns, villages, and > lakes, but I build with with a minimum angle of 0 so there are > occasional artifacts in hilly terrain; I also use vmap0 for almost > everything, including coastlines and land-use. Hmm, It would be nice if you could put your generated scenery somewhere so people could spot thr difference (and maybe make a vote afterwards). It sounds kind of cool ... :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: Report on my Scenery Investigation
-Original Message- From: Melchior FRANZ [mailto:[EMAIL PROTECTED]] Sent: Mittwoch, 29. Mai 2002 20:00 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Re: Report on my Scenery Investigation * [EMAIL PROTECTED] -- Wednesday 29 May 2002 19:42: > Do you mean rectangular holes in the ground at various joints in > the scenery, like around airports? I still get this problem (CygWin, > non-photo scenery) which appeared a few weeks ago. These were AFAIK introduced together with the experimental runway lighting and are related to the skirts around airports, that should make the nasty. tiny white artifacts invisible. As it is now, it makes them more visible, but just a little bit! And beware! You can break your neck if fall into one of these holes! :-) BTW: They must somehow be generated automatically, since I even see them at LOLW, and I'm quite sure that nobody cares for LOLW. That's not right! I do care about 'Flugplatz Wels' like all other austrian airports; but as far as FGFS is concerned I think you're right ... :-) georg m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] Re: Report on my Scenery Investigation
Melchior FRANZ writes: > * David Megginson -- Wednesday 29 May 2002 20:18: > > The problem is that the new airport objects (with lighting) don't > > always fit exactly into the old holes. When I build new scenery from > > scratch, I don't see any holes around the airports. > > But if it's just a matter of rebuilding the scenery for the "new > airport objects", then I wonder why the scenery in the base package > doesn't support these already? Isn't this a kind of reference > scenery? Or is the "new airport objects"-handling still > experimental and liable to changes, so that it isn't worth to > bother now. The white holes around airports are not really a cool > feature to be announced for the next fgfs release. ;-) I don't think that Curt has had a chance to rebuild it yet. I'd be happy to supply my own, but I make different tradeoffs than Curt -- I add roads, rivers, railroads, and small towns, villages, and lakes, but I build with with a minimum angle of 0 so there are occasional artifacts in hilly terrain; I also use vmap0 for almost everything, including coastlines and land-use. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] Re: Report on my Scenery Investigation
Melchior FRANZ writes: > These were AFAIK introduced together with the experimental runway > lighting and are related to the skirts around airports, that should > make the nasty. tiny white artifacts invisible. As it is now, it > makes them more visible, but just a little bit! And beware! You can > break your neck if fall into one of these holes! :-) BTW: They > must somehow be generated automatically, since I even see them at > LOLW, and I'm quite sure that nobody cares for LOLW. The problem is that the new airport objects (with lighting) don't always fit exactly into the old holes. When I build new scenery from scratch, I don't see any holes around the airports. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel