[Flightgear-devel] Re: screen.nas: log windows
* Isao Yamashita -- Saturday 04 February 2006 19:30: * > Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > Actually, I'm using Festival for fgfs since *ages*. I made a > > property /sim/sound/speech, and when I write text to this, it's > > spoken by the synthesizer. A listener copies the messages from > > /sim/messages/atc there, so that I have spoken ATC. > I tried with V0.9.8a came with Game Knoopix DVD. > I didn't hear anything but only the text on the display, when I enabled from > the menu. > > I'll try with --prop this time. I didn't say it's committed to CVS. Only that I made it -- in my copy. And this is in my local.nas: setlistener("/sim/messages/atc", func { var msg = cmdarg().getValue(); setprop("/sim/sound/speech", msg); screen.log.write(msg, 1, 0, 0); print("ATC: " ~ msg); }); ATC messages are spoken, written to the console, and displayed in the log screen. My use of Festival isn't very sophisticated. I hand the job over to KDE's kttsmgr via dcop. I should better let Festival run as server and connect via socket. Would cure some ugly lags. m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: screen.nas: log windows
Sorry with my inexperience with FGFS. I tried with V0.9.8a came with Game Knoopix DVD. I didn't hear anything but only the text on the display, when I enabled from the menu. I'll try with --prop this time. Isao Melchior FRANZ <[EMAIL PROTECTED]> wrote: * Isao Yamashita -- Saturday 04 February 2006 19:04:> There is a text to speech program called "festival",Actually, I'm using Festival for fgfs since *ages*. I made aproperty /sim/sound/speech, and when I write text to this, it'sspoken by the synthesizer. A listener copies the messages from/sim/messages/atc there, so that I have spoken ATC.m.---This SF.net email is sponsored by: Splunk Inc. Do yo u grep through log filesfor problems? Stop! Download the new AJAX search engine that makessearching your log files as easy as surfing the web. DOWNLOAD SPLUNK!http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: screen.nas: log windows
* Isao Yamashita -- Saturday 04 February 2006 19:04: > There is a text to speech program called "festival", Actually, I'm using Festival for fgfs since *ages*. I made a property /sim/sound/speech, and when I write text to this, it's spoken by the synthesizer. A listener copies the messages from /sim/messages/atc there, so that I have spoken ATC. m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: screen.nas: log windows
Send it to the screen like now, print it to the console, forward itto the speech synthesis module (yet to be written :-), ... There is a text to speech program called "festival", and you can use a named-pipe to pump data in/out. Let me look in if there's a network interface built in or not. Important thing is to separate the numbers with spaces in between for festival, otherwise the numbers are read normal, like 30 for thirty, not three zero. Last time I tried the festival, I can't help myself laughing because it sounded like freakin' fast speaking chip-monk, even when I slowed down the speech pace. Isao
[Flightgear-devel] Re: 3d editor
Justin Smithies <[EMAIL PROTECTED]> writes: > Hi guys , i tried to compile Pretty polly editor from source but its > way out of date for my system. What other Linux 3d editors will > allow me to load the 3d models ? huh? are you sure you have the latest cvs version? i had no problems compiling it on my linux machine with no changes whatsoever. what errors are you getting? --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP for scale
Thanks, AJ Working JW AJ MacLeod wrote: On Saturday 04 February 2006 01:18, John Wojnaroski wrote: There was also the mention of connecting to the MP server during the show. Since neither Curtis nor I have used the server we'll need some help, hints, advice, or pointer to info on how to setup FG to talk with the server Try the howto on the wiki: http://www.seedwiki.com/wiki/flight_gear/flightgear_multiplayer_documentation.cfm?wpid=203209 That should give a general idea at least of what's needed... for any last-minute "it still doesn't work!" panic questions (or to request some traffic) you could try the IRC channel. Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3d editor
Justin Smithies wrote: > Hi guys , i tried to compile Pretty polly editor from source but its way out > of date for my system. > What other Linux 3d editors will allow me to load the 3d models ? > > Justin Smithies > > > --- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > AC3D and Blender are the editors of choice. Asking which is better will start a religious war :) Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshotart.com
On Saturday 04 February 2006 16:27, Josh Babcock wrote: > Erik Hofman wrote: > > Hi, > > Screenshot Art.com, in association with the Royal Air Force Museum, > > London and the San Diego Aerospace Museum is holding the biggest > > Screenshot Art contest ever held (according to their own wording). > > > > I've added three images of FlightGear in the Un-edited section already. > > > > http://www.screenshotart.com/ > > http://www.screenshotart.com/index.php?act=module&module=gallery&cmd=sc&c > >at=69 > > > > > > Erik > > Man, we can't compete with this kind of eye-candy. We need a feature > contest :) > > Josh Well if we add some eye candy features to FG we may be able to compete. Paul --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3d editor
Hi guys , i tried to compile Pretty polly editor from source but its way out of date for my system. What other Linux 3d editors will allow me to load the 3d models ? Justin Smithies --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshotart.com
Erik Hofman wrote: > > > Hi, > Screenshot Art.com, in association with the Royal Air Force Museum, > London and the San Diego Aerospace Museum is holding the biggest > Screenshot Art contest ever held (according to their own wording). > > I've added three images of FlightGear in the Un-edited section already. > > http://www.screenshotart.com/ > http://www.screenshotart.com/index.php?act=module&module=gallery&cmd=sc&cat=69 > > > Erik > > Man, we can't compete with this kind of eye-candy. We need a feature contest :) Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: screen.nas: log windows
* Josh Babcock -- Saturday 04 February 2006 14:40: [drop screenPrint] > There may be some people using it for custom stuff, perhaps if you added > a print statement with a warning and then wait a month or two before > removing it. This was never in a release, so it can get removed without warning before the next release. People who paid enough attention to pick it up from cvs are probably smart enough to notice the dismission, too. Nasal would tell them, anyway! :-} m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: screen.nas: log windows
Melchior FRANZ wrote: > * Andy Ross -- Friday 03 February 2006 16:29: > >>How about porting the existing screenPrint() code to use it instead, > > > screenPrint = func { screen.log.write(arg[0]) } # in global.nas > > Ported! Or is there more to do? Only the tutorial ever used > screenPrint, and it doesn't any more, so it's probably no problem > to kill it. And better before the next release. > > > > >>and removing the C++ implementation? Or for a >>bonus, port the ATC display code (from which screenPrint was derived) >>to use the Nasal implementation and remove the C++ code from that, >>too? > > > The ATC subsystem shouldn't really generate the message *and* display > it, no matter which method is used. It should rather only set a property > to the generated message, for example /sim/messages/atc. A different > subsystem should then take this message and display it -- using the > same code for ATC and other screen messages. It should be glue code that > decides what to do with the message property (c++ and Nasal listeners). > Send it to the screen like now, print it to the console, forward it > to the speech synthesis module (yet to be written :-), ... > > The old display code is very performance friendly, and very user > unfriendly: displaying only one message at the same time just isn't > enough. Adding further such lines doesn't cut it either. We need > to use something like screen.nas, but it could also be done in C++ > based on the old code. (And only once for ATC, tutorials and others, > maybe in the "gui" subsystem.) > > > > >>As far as the fonts go: the blurry/antialiased ones (which look better >>when textured on 3D surfaces, but don't have pixel-space hinting) >>shouldn't be any slower/faster than the bitmaps. If nothing else, you >>can store the bitmap in the texture as long as you're careful about >>rendering it at half-pixel boundaries. > > > If plib implements that I'm fine with it. :-) > > m. > > > --- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > There may be some people using it for custom stuff, perhaps if you added a print statement with a warning and then wait a month or two before removing it. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] screenshotart.com
Hi, Screenshot Art.com, in association with the Royal Air Force Museum, London and the San Diego Aerospace Museum is holding the biggest Screenshot Art contest ever held (according to their own wording). I've added three images of FlightGear in the Un-edited section already. http://www.screenshotart.com/ http://www.screenshotart.com/index.php?act=module&module=gallery&cmd=sc&cat=69 Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP for scale
On Saturday 04 February 2006 01:18, John Wojnaroski wrote: > There was also the mention of connecting to the MP server during the > show. Since neither Curtis nor I have used the server we'll need some > help, hints, advice, or pointer to info on how to setup FG to talk with > the server Try the howto on the wiki: http://www.seedwiki.com/wiki/flight_gear/flightgear_multiplayer_documentation.cfm?wpid=203209 That should give a general idea at least of what's needed... for any last-minute "it still doesn't work!" panic questions (or to request some traffic) you could try the IRC channel. Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Request for comments: Airway database
On Sunday 29 January 2006 15:28, Durk Talsma wrote: > Hi Folks, > > I just finished some initial experiments in loading the Robin Peel airway > database for flightgear. The code is based on the ground network code that > I wrote for AI taxiway following. While I have stuff working right now, one > major problem is becoming apparent: It takes approximately 6 to 7 minutes > to load and initialize the entire airway database on my machine (yikes). > I managed to reduce the download time to a mere two seconds, by making a bit more clever use of the stl map container. Considering this, I guess that the questing of whether we should add airway support functionality to flightgear is a no-brainer. Cheers, Durk --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: screen.nas: log windows
* Andy Ross -- Friday 03 February 2006 16:29: > How about porting the existing screenPrint() code to use it instead, screenPrint = func { screen.log.write(arg[0]) } # in global.nas Ported! Or is there more to do? Only the tutorial ever used screenPrint, and it doesn't any more, so it's probably no problem to kill it. And better before the next release. > and removing the C++ implementation? Or for a > bonus, port the ATC display code (from which screenPrint was derived) > to use the Nasal implementation and remove the C++ code from that, > too? The ATC subsystem shouldn't really generate the message *and* display it, no matter which method is used. It should rather only set a property to the generated message, for example /sim/messages/atc. A different subsystem should then take this message and display it -- using the same code for ATC and other screen messages. It should be glue code that decides what to do with the message property (c++ and Nasal listeners). Send it to the screen like now, print it to the console, forward it to the speech synthesis module (yet to be written :-), ... The old display code is very performance friendly, and very user unfriendly: displaying only one message at the same time just isn't enough. Adding further such lines doesn't cut it either. We need to use something like screen.nas, but it could also be done in C++ based on the old code. (And only once for ATC, tutorials and others, maybe in the "gui" subsystem.) > As far as the fonts go: the blurry/antialiased ones (which look better > when textured on 3D surfaces, but don't have pixel-space hinting) > shouldn't be any slower/faster than the bitmaps. If nothing else, you > can store the bitmap in the texture as long as you're careful about > rendering it at half-pixel boundaries. If plib implements that I'm fine with it. :-) m. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Request for comments: Airway database
On Wednesday 01 February 2006 12:25, Jon Stockill wrote: > Durk Talsma wrote: > > I agree, but for display purposes just loading a memory image of the > > Robin Peel database would probably suffice. I.e. there wouldn't be a need > > for setting up an intricate network of nodes and connections as I'm > > currently doing for the ground network. Therefore, I'm considering > > loading the airway data straight into flightgear, while preserving the > > networked version for a flightplan utility. > > It *may* be useful to have your version available - being able to load a > pre-planned route into the GPS for any given destination would certainly > be a very nice feature. It really depends how much processing would be > involved to extract a route I suppose. This type of routing info > certainly has further applications. Yes, this is the type of purposes that I'm aiming for, but I think the route extraction procedure would be better suited in an external program. But, I'll see if I can store the data in a binary image and see if it loads any faster. Cheers, Durk --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Accessing FG tree
On Friday 03 February 2006 22:31, Justin Smithies wrote: > Hi can anyone help me out here. > I want to write a shell script that will telnet to the FG root and read > certain values into variables. > It also has to be able to write new values back using telnet. > > Im trying to make a script that will run in the background and control > certain functions on my home cockpit. > > I am just unsure how to implement the telnet bit in a script and have it > read or write data from variables to the FG tree. > > Regards, > Justin Smithies Look under src/scripts and you'll find example code showing you how to do it in Python, Perl and C. The Python one includes a FlightGear.py module that makes the telnet part pretty transparent. Example : from FlightGear import FlightGear fg = FlightGear('localhost', ) # write operation # parking brake on fg['/controls/parking-brake'] = 1 # read operation heading = fg['/orientation/heading-deg'] Paul --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel