Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane
On Feb 16, 2007, at 3:46 PM, Heiko Schulz wrote: Hi, found this today: http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear Very interesting. It's from this year! Yeah, it's the deepest report from Mac OS users I've ever seen. I just want to add a line. Running FlightGear on Macbook Pro is not that bad. I do know there are some bugs in Mac OS X version and want to fix it. But I also have some other things to do (not only making warbirds but also catching up with the CVS version, maintaining the website, my own life). I wish I could have any code/patch/back-port contributers for Mac OS X version. Anyway, It's very interesting and I like it. :-) Tat - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane
On Friday 16 February 2007 23:46, Heiko Schulz wrote: found this today: http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear One of the best informed reviews I've seen I think, and it brings up a point which I actually meant to raise myself a few weeks ago - X-Plane has better sound. I was in the unusual (for me) position a few weeks ago of having a powerful PC with a copy of Windows on it (Windows being the unusual part!) and took the opportunity to give the X-Plane and FSX demos a go (not having flown MSFS since version 4.0.) I was actually amazed to see how well FG holds up even in comparison to FSX (our 3d cockpits are often much sharper and the view controls much more usable IMO). The one area where I _really_ noticed a difference was the sound. In FG we currently only have a few main engine sounds of varying quality used by our complete (and ever expanding) range of aircraft and the aural blandness begins to detract from the detailed modelling and great 3d cockpits. Knowing that we have quite a lot of people involved in aviation in real life I would like to request that anyone who is in a position to do so makes an attempt to record better or more varied sounds for FG; other people would be very happy to take the recordings and edit them to suit if need be. It seems to me that this is one area where with comparatively very little effort indeed we could vastly improve the feel of FG. And no programming skills required ;-) Cheers, AJ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SGPropertyNode troubles
* Csaba Halász -- Friday 16 February 2007: Preliminary proof-of-concept patch is attached [...] Committed. For those who have become a bit uncomfortable in the light of recent changes to the SGPropertyNode class -- FlightGear's nervous system: I think it's done now. Three old bugs fixed, and no new ones introduced ... I hope. :-) Thanks to Maik Csaba. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Better audio for FG
Hello all, I am new to FG and to the developer list. I sent an earlier e-mail around to this effect but am not certain that it actually made it to the list, so I will try it again. In a recent developer's e-mail thread, the need for improved audio was briefly discussed. I may be able to help in this regards. In addition to being a budding programmer and long-time flight sim fan, I am a 25+ year pilot and have been a CFII/AP for 20 years. I also own a 1967 Piper Aztec. In addition I have what amounts to a PC-based home recording studio with several mid/high quality condenser mics and some of the latest in sound gear, including Sonar software. It would not be at all difficult to obtain audio samples of both reciprocating and turbine engine starts shut-downs, at the very least. I suppose what we need is a list of audio products needed. If I knew the kinds of things you guys think the FG project needs, I would be able to tell you how I could contribute to the project. Incidentally, I also have access to the cockpits of various types of aircraft for panel pictures. Once again--all I need to know is the types of things that are needed. One last thing--I work as a physician, so sometimes my schedule can be a bit hectic. But as our Wisconsin weather warms over the next couple of months, there is no reason that I can't get several new audio samples. Tom Betka Green Bay, WI - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Better audio for FG
_ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Betka Sent: Saturday, February 17, 2007 8:48 AM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Better audio for FG Hello all, I am new to FG and to the developer list. I sent an earlier e-mail around to this effect but am not certain that it actually made it to the list, so I will try it again. In a recent developer's e-mail thread, the need for improved audio was briefly discussed. I may be able to help in this regards. In addition to being a budding programmer and long-time flight sim fan, I am a 25+ year pilot and have been a CFII/AP for 20 years. I also own a 1967 Piper Aztec. In addition I have what amounts to a PC-based home recording studio with several mid/high quality condenser mics and some of the latest in sound gear, including Sonar software. It would not be at all difficult to obtain audio samples of both reciprocating and turbine engine starts shut-downs, at the very least. I suppose what we need is a list of audio products needed. If I knew the kinds of things you guys think the FG project needs, I would be able to tell you how I could contribute to the project. Incidentally, I also have access to the cockpits of various types of aircraft for panel pictures. Once again--all I need to know is the types of things that are needed. One last thing--I work as a physician, so sometimes my schedule can be a bit hectic. But as our Wisconsin weather warms over the next couple of months, there is no reason that I can't get several new audio samples. Tom Betka Green Bay, WI Having been involved slightly in the audio portion of a Level C flight simulator, one of the hardest parts of recording aircraft sounds is that you need isolated sounds. These isolated sounds are then combined as events happen to generate the entire spectrum of noise in the cockpit. For example, It's not any fun trying to get the sound of the gear operating if the engines are running and you have air rush. The solution for that particular problem is that you need to have the aircraft on jackstands in a hanger where there is nothing going on. For this not-for-profit, volunteer effort, it's not practical for you to pay to have your aircraft placed on jackstand and cycle the gear. However, if you have something schedule that involves jackstands, or you are wandering through a hanger and there is someone working on an aircraft in such a situation, grab your recorder. Some of the other items of value are sounds such as stall warnings, various avionics noises, espcially such as the autopilot would make when a taret altitude is reached. These can't always be isolated, but oft-times they are generated tones of a certain frequency and cycle time. Recording them allows someone later to determine the frequency and cycle time and then artifically generate these sounds. Microphone placement is another important issue. Placing it near the pilot's ear is a good place, hanging rather than lying on a surface. Hope this helps. Bill - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg_sqawk Version 0.2beta
Holger Wirtz wrote: Hi all, I am (___very___) proud to present fg_sqawk-0.2beta. This is a simple prototype package for realtime voice communication for FlightGear based on VoIP (Asterisk and IAX2). You only need to make slightly changes to Flightgear. See the INSTALL file inside the distribution. I hope the package will not make much problems. NOTE: This is a prototype... not everything might be work as it should be. Give it a try and I will see what I can do for the next releases. If you have questions or want to help fix problems with this package please don't hesitate to contact me! http://squonk.abacab.org/dokuwiki/fg_sqawk There is still much to do: - eleminating the conference-call messages - the PTT-Key y is transmitted via the external protocol only every second, which is much to long for realtime conversation - Equalizer, that makes real radio sound (perhabs some noise in background :-) ) - ATC radio (with simple radar screen) - ... I've just been trying to get this running, but have run into a few problems. iaxcli seems to be linked against a shared libgsm, I've tracked down libgsm and the currently distributed source only builds static libraries, not shared. Do you have a definitive list of the dependencies? It looks like an extremely useful piece of software, and I'd love to help test it. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: SimGear
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-11_05:05:23 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx Maik JUSTUS: - make every node maintain list of properties that link to it - add functions to erase node by address from hash bucket/entry in their path caches, so that all references can be removed - if a node is removed, it (and all children, grandchildren, ...) calls all linked properties to remove them from their path-cache This fixes problems with the aerotow over multiplayer and maybe some other problems, where nodes are queried by name. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-11_05:05:25 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx Maik JUSTUS: - make every node maintain list of properties that link to it - add functions to erase node by address from hash bucket/entry in their path caches, so that all references can be removed - if a node is removed, it (and all children, grandchildren, ...) calls all linked properties to remove them from their path-cache This fixes problems with the aerotow over multiplayer and maybe some other problems, where nodes are queried by name. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_17:14:00 (andy) /var/cvs/SimGear-0.3/source/simgear/structure/SGBinding.cxx Don't crash when destroying a SGBinding object if the property node it was loaded from lacks a parent. Patch from ndim on IRC =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-16_09:32:13 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx - don't leak node in both hash_table::bucket::erase() - remove bad code from hash_table::bucket::erase(const char *) that was introduced with the last patch. (This function isn't used anywhere and is scheduled for removal. Leaving it in for now as a reference.) - remove leaves first in remove_from_path_caches() - cosmetics: indentation, one trailing space, variable name change, comment (Sorrry for mixing that with actual code, but I think it's easy to see.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-16_09:32:21 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx - don't leak node in both hash_table::bucket::erase() - remove bad code from hash_table::bucket::erase(const char *) that was introduced with the last patch. (This function isn't used anywhere and is scheduled for removal. Leaving it in for now as a reference.) - remove leaves first in remove_from_path_caches() - cosmetics: indentation, one trailing space, variable name change, comment (Sorrry for mixing that with actual code, but I think it's easy to see.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-17_04:50:49 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes that had been told that this node is linking to them mf: remove old erase-by-key methods; they are now unused and always were problematic, so they won't be used in the future either =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-17_04:50:51 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx /var/cvs/SimGear-0.3/source/simgear/props/props.hxx Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes that had been told that this node is linking to them mf: remove old erase-by-key methods; they are now unused and always were problematic, so they won't be used in the future either 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_11:45:57 (frohlich) /var/cvs/FlightGear-0.9/source/src/Main/Makefile.am Modified Files: src/Main/Makefile.am: Remove junk =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_11:51:23 (frohlich) /var/cvs/FlightGear-0.9/source/src/Navaids/awynet.cxx /var/cvs/FlightGear-0.9/source/src/Navaids/awynet.hxx Modified Files: src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe: Implement ~FGAirwayNetwork, though it is not called now Guard snprint properly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_11:55:52 (frohlich) /var/cvs/FlightGear-0.9/source/src/Scenery/newcache.cxx Modified Files: src/Scenery/newcache.cxx: Olaf Flebbe: make destructor work. Bug: Do not modify a map while iterating over it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_11:59:20 (mfranz) /var/cvs/FlightGear-0.9/source/src/Navaids/awynet.cxx /var/cvs/FlightGear-0.9/source/src/Navaids/awynet.hxx Mathias FROEHLICH: src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe: Implement ~FGAirwayNetwork, though it is not called now Guard snprint properly. mf: merge from HEAD (someone has to do it ... sigh) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_12:06:37 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scenery/newcache.cxx Olaf FLEBBE: make destructor work. Bug: Do not modify a map while iterating over it.' mf: mergin from HEAD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-14_17:35:20 (mfranz) /var/cvs/FlightGear-0.9/source/src/Input/input.cxx Hans Ulrich NIEDERMANN (ndim): (merged from HEAD) Don't crash when destroying an FGBinding object if the property node it was loaded from lacks a parent. 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-11_10:56:15 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/dynamic_view.nas - make duration of view change configurable (default 0.2 seconds) - extract some constants =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-11_10:57:04 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.nas adapt for new dynamic_view speed parameter =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-12_12:51:48 (mfranz) /var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/P880b.xml Ed SIRETT: configuration for Saitek P880 Ron JENSEN: replaced direct property use with Nasal wrapper calls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-12_13:18:33 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-set.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-sound.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-splash.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/f18.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/thumbnail.jpg /var/cvs/FlightGear-0.9/data/Aircraft/f18/Engines/F100-PW-229.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Engines/direct.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/default.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/hudcard.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/hudladder.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/instrlabel.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/tbi.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18.ac Fabrice Kauffmann: This is my latest model: the F-18 Hornet from the VFC-13 Top Gun Aggressors. The camouflage imitates a Russian Sukhoï-27 Flanker. An alternate version of the textures is available under the Models/desert directory. Additional textures should be available in the future, as well as a 3D cockpit. Screenshots: http://scifi.skynetblogs.be/ Download URL: http://fkauffmann.ifrance.com/archives/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-12_13:18:34 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18tail.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18top.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/desert/f18tail.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/desert/f18top.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/f18-2d-panel.xml /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-00.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-01.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-02.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-03.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-04.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-06.rgb /var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-07.rgb Fabrice Kauffmann: This is my latest model: the F-18 Hornet from the VFC-13 Top Gun Aggressors. The camouflage imitates a Russian Sukhoï-27 Flanker. An alternate version of the textures is available under the Models/desert directory. Additional textures should be available in the future, as well as a 3D cockpit. Screenshots: http://scifi.skynetblogs.be/ Download URL: http://fkauffmann.ifrance.com/archives/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-13_13:22:24 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/Lightning/lightning-set.xml Maik JUSTUS: fix view (via AJ) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-16_04:53:26 (martin) /var/cvs/FlightGear-0.9/data/Protocol/fg_sqawk.xml Holger Wirtz: Trigger realtime voice communication according to PTT button. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-02-17_10:42:12 (fredb) /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/BeaconLight.xml /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/StrobeLight.xml /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/WhiteLight1.ac /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/lights.ac /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/lights.xml /var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/toggle-white.ac Fix line endings 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel