Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane

2007-02-17 Thread Tatsuhiro Nishioka
On Feb 16, 2007, at 3:46 PM, Heiko Schulz wrote:
 Hi,

 found this today:
 http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear

 Very interesting. It's from this year!


Yeah, it's the deepest report from Mac OS users I've ever seen.

I just want to add a line. Running FlightGear on Macbook Pro is not  
that bad.
I do know there are some bugs in Mac OS X version and want to fix it.
But I also have some other things to do (not only making warbirds but  
also catching up with the CVS version, maintaining the website, my  
own life).
I wish I could have any code/patch/back-port contributers for Mac OS  
X version.

Anyway, It's very interesting and I like it. :-)

Tat




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Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane

2007-02-17 Thread AJ MacLeod
On Friday 16 February 2007 23:46, Heiko Schulz wrote:
 found this today:
 http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear

One of the best informed reviews I've seen I think, and it brings up a point 
which I actually meant to raise myself a few weeks ago - X-Plane has better 
sound.

I was in the unusual (for me) position a few weeks ago of having a powerful PC 
with a copy of Windows on it (Windows being the unusual part!) and took the 
opportunity to give the X-Plane and FSX demos a go (not having flown MSFS 
since version 4.0.)

I was actually amazed to see how well FG holds up even in comparison to FSX 
(our 3d cockpits are often much sharper and the view controls much more 
usable IMO).  The one area where I _really_ noticed a difference was the 
sound.  In FG we currently only have a few main engine sounds of varying 
quality used by our complete (and ever expanding) range of aircraft and the 
aural blandness begins to detract from the detailed modelling and great 3d 
cockpits.

Knowing that we have quite a lot of people involved in aviation in real life 
I would like to request that anyone who is in a position to do so makes an 
attempt to record better or more varied sounds for FG; other people would be 
very happy to take the recordings and edit them to suit if need be.  It seems 
to me that this is one area where with comparatively very little effort 
indeed we could vastly improve the feel of FG.  And no programming skills 
required ;-)

Cheers,

AJ

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Re: [Flightgear-devel] SGPropertyNode troubles

2007-02-17 Thread Melchior FRANZ
* Csaba Halász -- Friday 16 February 2007:
 Preliminary proof-of-concept patch is attached [...]

Committed.

For those who have become a bit uncomfortable in the light of recent
changes to the SGPropertyNode class -- FlightGear's nervous system:
I think it's done now. Three old bugs fixed, and no new ones
introduced ... I hope.  :-)

Thanks to Maik  Csaba.

m.

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[Flightgear-devel] Better audio for FG

2007-02-17 Thread Tom Betka
Hello all, 

I am new to FG and to the developer list. I sent an earlier e-mail around to 
this effect but am not certain that it actually made it to the list, so I will 
try it again.
In a recent developer's e-mail thread, the need for improved audio was briefly 
discussed. I may be able to help in this regards. 

In addition to being a budding programmer and long-time flight sim fan, I am a 
25+ year pilot and have been a CFII/AP for 20 years. I also own a 1967 Piper 
Aztec. In addition I have what amounts to a PC-based home recording studio with 
several mid/high quality condenser mics and some of the latest in sound gear, 
including Sonar software. It would not be at all difficult to obtain audio 
samples of both reciprocating and turbine engine starts  shut-downs, at the 
very least. 

I suppose what we need is a list of audio products needed. If I knew the kinds 
of things you guys think the FG project needs, I would be able to tell you how 
I could contribute to the project. Incidentally, I also have access to the 
cockpits of various types of aircraft for panel pictures. Once again--all I 
need to know is the types of things that are needed.

One last thing--I work as a physician, so sometimes my schedule can be a bit 
hectic. But as our Wisconsin weather warms over the next couple of months, 
there is no reason that I can't get several new audio samples.

Tom Betka
Green Bay, WI

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Re: [Flightgear-devel] Better audio for FG

2007-02-17 Thread Bill Galbraith
 



  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom
Betka
Sent: Saturday, February 17, 2007 8:48 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Better audio for FG


Hello all, 
 
I am new to FG and to the developer list. I sent an earlier e-mail around to
this effect but am not certain that it actually made it to the list, so I
will try it again.
In a recent developer's e-mail thread, the need for improved audio was
briefly discussed. I may be able to help in this regards. 
 
In addition to being a budding programmer and long-time flight sim fan, I am
a 25+ year pilot and have been a CFII/AP for 20 years. I also own a 1967
Piper Aztec. In addition I have what amounts to a PC-based home recording
studio with several mid/high quality condenser mics and some of the latest
in sound gear, including Sonar software. It would not be at all difficult to
obtain audio samples of both reciprocating and turbine engine starts 
shut-downs, at the very least. 
 
I suppose what we need is a list of audio products needed. If I knew the
kinds of things you guys think the FG project needs, I would be able to tell
you how I could contribute to the project. Incidentally, I also have access
to the cockpits of various types of aircraft for panel pictures. Once
again--all I need to know is the types of things that are needed.
 
One last thing--I work as a physician, so sometimes my schedule can be a bit
hectic. But as our Wisconsin weather warms over the next couple of months,
there is no reason that I can't get several new audio samples.
 
Tom Betka
Green Bay, WI
 
 

Having been involved slightly in the audio portion of a Level C flight
simulator, one of the hardest parts of recording aircraft sounds is that you
need isolated sounds. These isolated sounds are then combined as events
happen to generate the entire spectrum of noise in the cockpit.
 
For example, It's not any fun trying to get the sound of the gear operating
if the engines are running and you have air rush. The solution for that
particular problem is that you need to have the aircraft on jackstands in a
hanger where there is nothing going on. For this not-for-profit, volunteer
effort, it's not practical for you to pay to have your aircraft placed on
jackstand and cycle the gear. However, if you have something schedule that
involves jackstands, or you are wandering through a hanger and there is
someone working on an aircraft in such a situation, grab your recorder. 
 
Some of the other items of value are sounds such as stall warnings, various
avionics noises, espcially such as the autopilot would make when a taret
altitude is reached. These can't always be isolated, but oft-times they are
generated tones of a certain frequency and cycle time. Recording them allows
someone later to determine the frequency and cycle time and then artifically
generate these sounds.
 
Microphone placement is another important issue. Placing it near the pilot's
ear is a good place, hanging rather than lying on a surface.
 
Hope this helps.
 
Bill
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Re: [Flightgear-devel] fg_sqawk Version 0.2beta

2007-02-17 Thread Jon Stockill
Holger Wirtz wrote:
 Hi all,
 
 I am (___very___) proud to present fg_sqawk-0.2beta. This is a
 simple prototype package for realtime voice communication for
 FlightGear based on VoIP (Asterisk and IAX2).
 
 You only need to make slightly changes to Flightgear. See the INSTALL
 file inside the distribution. I hope the package will not make much
 problems.
 
 NOTE: This is a prototype... not everything might be work as it should
 be. Give it a try and I will see what I can do for the next releases.
 
 If you have questions or want to help fix problems with this package
 please don't hesitate to contact me!
 
 http://squonk.abacab.org/dokuwiki/fg_sqawk
 
 There is still much to do:
 - eleminating the conference-call messages
 - the PTT-Key y is transmitted via the external protocol only every
   second, which is much to long for realtime conversation
 - Equalizer, that makes real radio sound (perhabs some noise in
   background :-) )
 - ATC radio (with simple radar screen)
 - ...

I've just been trying to get this running, but have run into a few 
problems. iaxcli seems to be linked against a shared libgsm, I've 
tracked down libgsm and the currently distributed source only builds 
static libraries, not shared. Do you have a definitive list of the 
dependencies? It looks like an extremely useful piece of software, and 
I'd love to help test it.

Jon

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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-02-17 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-11_05:05:23 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

Maik JUSTUS:


- make every node maintain list of properties that link to it
- add functions to erase node by address from hash bucket/entry in their
  path caches, so that all references can be removed
- if a node is removed, it (and all children, grandchildren, ...) calls
  all linked properties to remove them from their path-cache


This fixes problems with the aerotow over multiplayer and maybe some
other problems, where nodes are queried by name.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-11_05:05:25 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

Maik JUSTUS:


- make every node maintain list of properties that link to it
- add functions to erase node by address from hash bucket/entry in their
  path caches, so that all references can be removed
- if a node is removed, it (and all children, grandchildren, ...) calls
  all linked properties to remove them from their path-cache


This fixes problems with the aerotow over multiplayer and maybe some
other problems, where nodes are queried by name.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_17:14:00 (andy)
/var/cvs/SimGear-0.3/source/simgear/structure/SGBinding.cxx

Don't crash when destroying a SGBinding object if the property node it
was loaded from lacks a parent.  Patch from ndim on IRC


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-16_09:32:13 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

- don't leak node in both hash_table::bucket::erase()
- remove bad code from hash_table::bucket::erase(const char *) that was
  introduced with the last patch. (This function isn't used anywhere and
  is scheduled for removal. Leaving it in for now as a reference.)
- remove leaves first in remove_from_path_caches()

- cosmetics: indentation, one trailing space, variable name change, comment
  (Sorrry for mixing that with actual code, but I think it's easy to see.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-16_09:32:21 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

- don't leak node in both hash_table::bucket::erase()
- remove bad code from hash_table::bucket::erase(const char *) that was
  introduced with the last patch. (This function isn't used anywhere and
  is scheduled for removal. Leaving it in for now as a reference.)
- remove leaves first in remove_from_path_caches()

- cosmetics: indentation, one trailing space, variable name change, comment
  (Sorrry for mixing that with actual code, but I think it's easy to see.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-17_04:50:49 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes
  that had been told that this node is linking to them

mf: remove old erase-by-key methods; they are now unused and always were
problematic, so they won't be used in the future either


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-17_04:50:51 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
/var/cvs/SimGear-0.3/source/simgear/props/props.hxx

Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes
  that had been told that this node is linking to them

mf: remove old erase-by-key methods; they are now unused and always were
problematic, so they won't be used in the future either


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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-02-17 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_11:45:57 (frohlich)
/var/cvs/FlightGear-0.9/source/src/Main/Makefile.am

Modified Files:
src/Main/Makefile.am: Remove junk


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_11:51:23 (frohlich)
/var/cvs/FlightGear-0.9/source/src/Navaids/awynet.cxx
/var/cvs/FlightGear-0.9/source/src/Navaids/awynet.hxx

Modified Files:
src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe:
Implement ~FGAirwayNetwork, though it is not called now
Guard snprint properly.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_11:55:52 (frohlich)
/var/cvs/FlightGear-0.9/source/src/Scenery/newcache.cxx

Modified Files:
src/Scenery/newcache.cxx: Olaf Flebbe:
make destructor work.
Bug: Do not modify a map while iterating over  it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_11:59:20 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Navaids/awynet.cxx
/var/cvs/FlightGear-0.9/source/src/Navaids/awynet.hxx

Mathias FROEHLICH:

src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe:
Implement ~FGAirwayNetwork, though it is not called now
Guard snprint properly.


mf: merge from HEAD (someone has to do it ... sigh)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_12:06:37 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scenery/newcache.cxx

Olaf FLEBBE:

make destructor work.
Bug: Do not modify a map while iterating over it.'

mf: mergin from HEAD


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-14_17:35:20 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Input/input.cxx

Hans Ulrich NIEDERMANN (ndim): (merged from HEAD)

Don't crash when destroying an FGBinding object if the property node it
was loaded from lacks a parent.


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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-02-17 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-11_10:56:15 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/dynamic_view.nas

- make duration of view change configurable (default 0.2 seconds)
- extract some constants


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-11_10:57:04 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.nas

adapt for new dynamic_view speed parameter


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-12_12:51:48 (mfranz)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/P880b.xml

Ed SIRETT: configuration for Saitek P880
Ron JENSEN: replaced direct property use with Nasal wrapper calls


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-12_13:18:33 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-sound.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/f18-splash.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/f18.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/thumbnail.jpg
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Engines/F100-PW-229.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Engines/direct.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/default.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/hudcard.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/hudladder.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/instrlabel.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Hud/tbi.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18.ac

Fabrice Kauffmann:

This is my latest model: the F-18 Hornet from the VFC-13 Top Gun Aggressors.
The camouflage imitates a Russian Sukhoï-27 Flanker. An alternate version of
the textures is available under the Models/desert directory.
Additional textures should be available in the future, as well as a 3D cockpit.

Screenshots: http://scifi.skynetblogs.be/
Download URL: http://fkauffmann.ifrance.com/archives/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-12_13:18:34 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18tail.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/f18top.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/desert/f18tail.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Models/desert/f18top.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/f18-2d-panel.xml
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-00.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-01.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-02.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-03.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-04.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-06.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/f18/Panels/Textures/F18Panel-07.rgb

Fabrice Kauffmann:

This is my latest model: the F-18 Hornet from the VFC-13 Top Gun Aggressors.
The camouflage imitates a Russian Sukhoï-27 Flanker. An alternate version of
the textures is available under the Models/desert directory.
Additional textures should be available in the future, as well as a 3D cockpit.

Screenshots: http://scifi.skynetblogs.be/
Download URL: http://fkauffmann.ifrance.com/archives/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-13_13:22:24 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/Lightning/lightning-set.xml

Maik JUSTUS: fix view   (via AJ)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-16_04:53:26 (martin)
/var/cvs/FlightGear-0.9/data/Protocol/fg_sqawk.xml


Holger Wirtz:

Trigger realtime voice communication according to PTT button.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-02-17_10:42:12 (fredb)
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/BeaconLight.xml
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/StrobeLight.xml
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/WhiteLight1.ac
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/lights.ac
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/lights.xml
/var/cvs/FlightGear-0.9/data/Aircraft/c182/Models/toggle-white.ac

Fix line endings


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