Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Oliver Schroeder
Hi,

On Tuesday 06 November 2007 07:56:22 Durk Talsma wrote:
 On Monday 05 November 2007 16:50, Csaba Halász wrote:
  Yeah! How about setting up an mp-server feeding in real traffic? Or
  even just AI? So that every client would see the same traffic.

 Note: This is moving into a slightly different topic, but still interesting
 enough to mention, I hope.

 I've been thinking about this idea for some time now; separate out
 the intelligent part of the AI code into a separate program, and run this
 as a dedicated standalone program that feeds aircraft positions into
 flightgear. This would solve many initialization problems, because the
 server could run completely independently of FlightGear itself.

 If somebody would care to assist in working out the details of the
 networking code, I'd be happy to investigate the possibilities of setting
 up a dedicated AI traffic server.

I really think, setting up a mp-client which feeds traffic is the right way to 
go. That way it does not matter, if the traffic is real or artificial. And 
best of all, flightgear itself does not need any changes at all.
In fact, that was the reason why I tried to introduce a new pseudo-FDM into 
flightgear (well, especially I wanted to turn the AI-Nimitz into a real 
MP-client).
While the feeded vehicle is in the air, there are no problems at all. But when 
approaching ground, or the vehicle is bound to the ground, there is one 
obstacle: The used terrain. In order to have the vehicle exactly on ground, 
the client must have the same terrain data which flightgear has. Therefor I 
thought of flightgear itself as the feeder.
If you somehow manage to get the terrain ripped of in some kind of library, it 
would be possible to build just any kind of feeder via the mp-protocoll.

Just my 2cents,
Oliver

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[Flightgear-devel] More compile problems

2007-11-06 Thread will Pink
Hello,

After Curt kindly helping me to compile Terragear last Friday it was working 
lovely well until I tried to do a genapts, I did see on ./configure it said it 
needed newmats to generate airports so I read the README.newmats and got the 
correct packages and configured them and did another ./configure and it all 
worked but when I did a make I get the same error as here

http://osdir.com/ml/games.flightgear.terragear.devel/2006-12/msg1.html 

But I am not sure I understand his solution could someone explain it in layman 
terms?

Kind Regards,

Will



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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Oliver Schroeder wrote:
 Hi,
 
 On Tuesday 06 November 2007 07:56:22 Durk Talsma wrote:
 On Monday 05 November 2007 16:50, Csaba Halász wrote:
 Yeah! How about setting up an mp-server feeding in real traffic? Or
 even just AI? So that every client would see the same traffic.
 Note: This is moving into a slightly different topic, but still interesting
 enough to mention, I hope.

 I've been thinking about this idea for some time now; separate out
 the intelligent part of the AI code into a separate program, and run this
 as a dedicated standalone program that feeds aircraft positions into
 flightgear. This would solve many initialization problems, because the
 server could run completely independently of FlightGear itself.
...
 
 I really think, setting up a mp-client which feeds traffic is the right way 
 to 
 go. That way it does not matter, if the traffic is real or artificial. And 
 best of all, flightgear itself does not need any changes at all.

I'd be a bit concerned about the performance implications of this approach. If 
the
intent is to run this program on the same machine as FlightGear, then there 
will need
to be a fair amount of tuning to make sure that the real-time FlightGear 
performance
isn't affected and that the AI program isn't starved at the same time. My 
impression is
that the traffic manager is quite CPU intensive; perhaps that's skewed by 
initialization
costs.

It's still a good idea to have a separate program as an option, and many people 
have
several computers laying around. But do think about the single machine case too,
especially in the context of wanting to work well on three operating systems 
(Unix,
Windows, OS X).

Tim
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iD8DBQFHMDbIeDhWHdXrDRURAonNAKC1K78zt9G3HWjVIQWQEGXn/p61WwCgpRYz
tUq6gLO2SU55RYkzfRDyC1M=
=7OoR
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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Stuart Buchanan
Carroll Barry wrote:
 I don't have access to a live feed but I'm hoping to get a delayed
 one
 
 perhaps, in the same way as fboweb @ http://www.fboweb.com/ has.

Aviation Data Systems (who produce fboweb.com) are listed as a Class 1 ASDI 
Direct subscriber on the ASDI website - so they have access to a direct 
real-time feed. I think that means they will have put their hardware in the FAA 
facility to receive the data stream, though I note that VPN access is now 
available for the data, which is more flexible. There are various restrictions 
on who can receive Class 1 data, including beign part of a professional 
aviation organization. I don't think we qualify as a Class 1 user, even if we 
could find someone to give us a free feed.

Class 2 data is time-delayed by 5 minutes and has fewer restrictions. However, 
I note that the MOA on the website explicitly states that the FAA have the 
right to review any public accessible version of the information prior to 
availability. See section 7.1.6 of 
http://www.fly.faa.gov/ASDI/asdidocs/asdi_moa_01_jun06.pdf.  I think that 
applies to our use of the data, so we'd need the FAAs OK on what we are doing.

I'd strongly suggest that you secure access to the data first, and then look at 
how to add it to FlightGear. That probably means reading the various docs in 
detail, talking to the FAA, and then finally to a data provider. I know this is 
probably boring and not as exciting as doing the actual technical work, but I'd 
hate for you to put in huge amounts of effort into writing an MP client only to 
find you have no access to the feeds at the end of the process because the FAA 
won't allow it.

I'd be interested in helping out - I have a small amount of familiarity with 
the MP code. I doubt I'll be able to help you in talking to the FAA, as I'm not 
a US citizen, nor based in the USA. I suspect an bonefide US taxpayer might get 
a better response :).

I think it is a great idea, and if it works, would be a wonderful way to 
improve the traffic over the USA. 


Good luck!

-Stuart




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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Carroll Barry
Hi Stuart, Thomas, Oliver

Firstly thank-you to everyone so far, some good ideas have been put forward and 
It is seeming more likely that this might work.

I don't have access to a live feed but I'm hoping to get a delayed one perhaps, 
in the same way as fboweb @ http://www.fboweb.com/ has.

I'll be looking into either hacking the mp-server or developing a specialised 
mp-client as suggested.  I have a feeling that the hacked server might be 
quicker to get going but the client would be the way to go in the longer term.

Thanks again to everyone, I appreciate your help very much.

Barry.



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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Stuart Buchanan
 Tim Moore wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Oliver Schroeder wrote:
  I really think, setting up a mp-client which feeds traffic is the right way 
  to 
  go. That way it does not matter, if the traffic is real or 
 artificial. And 
  best of all, flightgear itself does not need any changes at all.
 
 I'd be a bit concerned about the performance implications of this
 
 approach. If the intent is to run this program on the same machine as 
FlightGear,
 then 
 there will need to be a fair amount of tuning to make sure that the
 real-time 
 FlightGear performance isn't affected and that the AI program isn't starved at 
the same
 time.
 
 My impression is that the traffic manager is quite CPU intensive; perhaps 
that's skewed
 
 by initialization costs.
 
 It's still a good idea to have a separate program as an option, and
 
 many people have several computers laying around. But do think about the single
 machine 
 case too, especially in the context of wanting to work well on three
 operating 
 systems (Unix, Windows, OS X).


I would think that the big benefit of having an MP client feeding traffic is 
that we'd only need one traffic client for all the people connected to MP 
around the world.

Personally, I think that out-weighs the performance implications for those 
people not connected to MP who want AI traffic and who have to run a client 
locally. Having a separate client for traffic also has the benefit of allowing 
the user to prioritize my own flying over that of the AI traffic. I'd rather 
have the AI traffic stutter than my own aircraft.

-Stuart



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Re: [Flightgear-devel] Material animation problem

2007-11-06 Thread Yurik V. Nikiforoff
 On Wed, 31 Oct 2007 20:51:40 +

 Jon Stockill [EMAIL PROTECTED] wrote:
  I'm having problems with the following seemingly simple bit of animation
  (running the cvs osg version):
 
  animation
 object-nameWarnLoVolt/object-name
 object-nameWarnGen/object-name
 object-nameWarnLoOil/object-name
 object-nameWarnFuel/object-name
 object-nameWarnStarter/object-name
 condition
   not
 propertyinstrumentation/warning-panel/test/property
   /not
 /condition
 typematerial/type
 emission
   red0.0/red
   green0.0/green
   blue0.0/blue
   factor-propinstrumentation/warning-panel/brightness/factor-prop
 /emission
  /animation
 
  animation
 object-nameWarnLoVolt/object-name
 object-nameWarnGen/object-name
 object-nameWarnLoOil/object-name
 object-nameWarnFuel/object-name
 object-nameWarnStarter/object-name
 condition
   propertyinstrumentation/warning-panel/test/property
 /condition
 typematerial/type
 emission
   red1.0/red
   green0.0/green
   blue0.0/blue
   factor-propinstrumentation/warning-panel/brightness/factor-prop
 /emission
  /animation
 
  It's supposed to light all the lamps on a warning panel when the test
  button is pressed. If used as shown, the lamps never light. Switching
  the order of the 2 animation blocks results in the lamps lighting when
  the test switch is pressed - but they remain on when it is released (the
  controlling property value in the browser does change). With the lamps
  lit if the brightness is changed and the test button pressed again the
  brightness of the lamps changes - so the first animation can still be
  triggered - it appears that the second is always ignored though.
 
  Have I done something silly, or have I discovered a bug?
 

IMHO, it's a bug. Sequence of material animation of one object work wrong.

Suppopse, we have this code:

animation
typematerial/type
object-namelamp/object-name
emissive
red1.0/red
green1.0/green
blue1.0/blue
factor-propmycraft/lamp-flag/factor-prop
/emissive
/animation

animation
typematerial/type
object-namelamp/object-name
emissive
red1.0/red
green1.0/green
blue1.0/blue
factor-propmycraft/another-lamp-flag/factor-prop
/emissive
/animation

Now, second animation not work at all. But some times ago (around half of 
year), such code work properly - object has control of last animation .

I don't know - may be, rules of multiply animations of one objects was 
changed. 

It's appear only in OSG version, old PLIB branch work correct.



-- 
Wbr, Yurik

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread will Pink
Well I have sorted most of it out! But I am not sure how to sort out the 
following -


apt_surface.cxx:345: error: âSum_Squareâ was not declared in this scope
apt_surface.cxx:359: error: âResVarâ was not declared in this scope
apt_surface.cxx:363: error: âclass Matrixâ has no member named âcolumnsâ
apt_surface.cxx:363: error: âclass DiagonalMatrixâ has no member named 
âas_columnâ
/usr/local/include/newmat/newmat.h: In member function âvoid 
TGAptSurface::fit()â:
/usr/local/include/newmat/newmat.h:420: error: âint GeneralMatrix::nrowsâ is 
protected
apt_surface.cxx:438: error: within this context
apt_surface.cxx:438: error: 
â((TGAptSurface*)this)-TGAptSurface::surface_coefficients.ColumnVector::anonymous.Matrix::anonymous.GeneralMatrix::nrowsâ
 cannot be used as a function
make[3]: *** [apt_surface.o] Error 1
make[3]: Leaving directory 
`/home/user/flightgear/terragear/src/Airports/GenAirports'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/user/flightgear/terragear/src/Airports'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/user/flightgear/terragear/src'
make: *** [all-recursive] Error 1

Any pointers appreciated!

Kind Regards,

Will

 [EMAIL PROTECTED] 11/06/07 09:10am 
Hello,

After Curt kindly helping me to compile Terragear last Friday it was working 
lovely well until I tried to do a genapts, I did see on ./configure it said it 
needed newmats to generate airports so I read the README.newmats and got the 
correct packages and configured them and did another ./configure and it all 
worked but when I did a make I get the same error as here

http://osdir.com/ml/games.flightgear.terragear.devel/2006-12/msg1.html 

But I am not sure I understand his solution could someone explain it in layman 
terms?

Kind Regards,

Will



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[Flightgear-devel] Backtrace dump

2007-11-06 Thread Tobias Nielsen
If I manage to provoke fg to go down, I get a rather good
backtracedump - but i havnt been able to see how you make it happen.

I often refer to the gdb batrace function when i want to have the
information - but its kinda problematic when errors doesnt always
appear...(and i dont want to have a core.dump file flying around...)

How is it done?

-- 
Yours kindly

Tobias Nielsen

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Re: [Flightgear-devel] Material animation problem

2007-11-06 Thread AJ MacLeod
On Tuesday 06 November 2007 10:30:29 Yurik V. Nikiforoff wrote:
 Now, second animation not work at all. But some times ago (around half of
 year), such code work properly - object has control of last animation .
 I don't know - may be, rules of multiply animations of one objects was
 changed.
 It's appear only in OSG version, old PLIB branch work correct.

Correct depends on your point of view ;-)

To me, the above XML doesn't really make logical sense; at best it's 
confusing.  The object should be controlled by one factor property, or (if 
you need extreme control) you can have a separate property to control each 
colour/alpha etc.

The most straightforward thing to do wherever multiple factors control the 
lighting or brightness of an object is to use nasal.  All the various 
permutations can be easily handled, and one clearly defined output property 
created.  That way the animation XML should be very simple and very clear, 
and it will always work as expected.  If one has written the nasal part 
correctly of course :-)

Just my opinion, which counts for nothing...

Cheers,

AJ

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
 Any pointers appreciated!
Try newmat11 instead of newmat10

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread will Pink
Hello,

Thanks for that that has solved must of the errors, I am have configured 11 but 
I am getting the following error -

apt_surface.cxx:359: error: 'ResVar' was not declared in this scope

Is there something I need to adjust?

Kind Regards,

Will

 [EMAIL PROTECTED] 11/06/07 13:32 PM 
 Any pointers appreciated!
Try newmat11 instead of newmat10

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
Am Dienstag, 6. November 2007 16:50 schrieb will Pink:
 Thanks for that that has solved must of the errors, I am have configured 11
 but I am getting the following error -

 apt_surface.cxx:359: error: 'ResVar' was not declared in this scope

 Is there something I need to adjust?
This is strange, since ResVar is declared in the very same method as a local 
variable, just 14 lines above.

Does your apt_surface.cxx look like this, starting at line 343?

 ColumnVector A = U.i() * M;
  ColumnVector Fitted = X * A;
  Real ResVar = sum_square(Y1) / (nobs-npred1);

  // get variances of estimates
  U = U.i(); DiagonalMatrix D; D  U * U.t();

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread will Pink
Yeap exacty like it 

 ColumnVector A = U.i() * M;
  ColumnVector Fitted = X * A;
  Real resVar = sum_square(Y1) / (nobs-npred1);

  // get variances of estimates
  U = U.i(); DiagonalMatrix D; D  U * U.t();

Will

 [EMAIL PROTECTED] 11/06/07 04:13pm 
Am Dienstag, 6. November 2007 16:50 schrieb will Pink:
 Thanks for that that has solved must of the errors, I am have configured 11
 but I am getting the following error -

 apt_surface.cxx:359: error: 'ResVar' was not declared in this scope

 Is there something I need to adjust?
This is strange, since ResVar is declared in the very same method as a local 
variable, just 14 lines above.

Does your apt_surface.cxx look like this, starting at line 343?

 ColumnVector A = U.i() * M;
  ColumnVector Fitted = X * A;
  Real ResVar = sum_square(Y1) / (nobs-npred1);

  // get variances of estimates
  U = U.i(); DiagonalMatrix D; D  U * U.t();

Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread Torsten Dreyer
Am Dienstag, 6. November 2007 18:03 schrieb will Pink:
 Yeap exacty like it

  ColumnVector A = U.i() * M;
   ColumnVector Fitted = X * A;
   Real resVar = sum_square(Y1) / (nobs-npred1);

Nope! your resVar is lowercase and the compiler is complaining about an 
undeclared uppercase ResVar.

I just checked that ResVar is declared as uppercase in CVS and yours is 
lowercase. Maybe you have modified the file?

Try to checkout a fresh copy and try again.

Good luck, Torsten

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Re: [Flightgear-devel] More compile problems

2007-11-06 Thread will Pink
Thank you for both your efforts!

It has now successfully compiled out of interest why are they the wrong 
characterers?

 Manuel Massing [EMAIL PROTECTED] 11/06/07 05:18pm 
hi,

  ColumnVector A = U.i() * M;
   ColumnVector Fitted = X * A;
   Real resVar = sum_square(Y1) / (nobs-npred1);

note the lower-case r in resVar.

bye,
Manuel



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[Flightgear-devel] minor view change: x y axes swapped in lookat mode

2007-11-06 Thread Melchior FRANZ
View definitions are supposed to follow these rules for positive
values:

  x - right
  y - up
  z - back/aft

but long ago (2003/02/06) a patch was committed, which swapped
the meaning of x and y axis in lookat mode (that is: chase
views and the aircraft following look from the tower). lookfrom
remained correct.

This change is now reverted and both lookat and lookfrom
use the same coordinate system again. Some aircraft got used
to the broken version, and I changed all of them, except

  R22/R22-set.xml
  Sikorsky-76C/s76c-base.xml
  ec135/ec135-set.xml

because these seemed already to be (almost :-) correct.

m.

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[Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Nick Othieno
Hi,
Has anyone successfully compiled flightgear on FC5. I need to do some
development work on COMMS but I can't even get it to run on my FC5
box. The error it gives is something about an ALUT state when it is
still initializing the subsystem.

Nick

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
I just did it on FC 6, but I haven't tried FC 5.

Lee

Nick Othieno wrote:
 Hi,
 Has anyone successfully compiled flightgear on FC5. I need to do some
 development work on COMMS but I can't even get it to run on my FC5
 box. The error it gives is something about an ALUT state when it is
 still initializing the subsystem.

 Nick

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Nick Othieno
Thanks,. If all goes bad I'll just upgrade to FC6 or FC7. Do you know
anyone who has tried it on FC7 and got it working.

On Nov 6, 2007 9:17 PM, Lee Duke [EMAIL PROTECTED] wrote:
 I just did it on FC 6, but I haven't tried FC 5.

 Lee


 Nick Othieno wrote:
  Hi,
  Has anyone successfully compiled flightgear on FC5. I need to do some
  development work on COMMS but I can't even get it to run on my FC5
  box. The error it gives is something about an ALUT state when it is
  still initializing the subsystem.
 
  Nick
 
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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
I just did it on FC 6, but I haven't tried FC 5.

Lee


Nick Othieno wrote:
 Hi,
 Has anyone successfully compiled flightgear on FC5. I need to do some
 development work on COMMS but I can't even get it to run on my FC5
 box. The error it gives is something about an ALUT state when it is
 still initializing the subsystem.

 Nick

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
Nah. I've been putting it off myself. It's always such a painful 
excursion into computer hell.


Lee

Nick Othieno wrote:

Thanks,. If all goes bad I'll just upgrade to FC6 or FC7. Do you know
anyone who has tried it on FC7 and got it working.

On Nov 6, 2007 9:17 PM, Lee Duke [EMAIL PROTECTED] wrote:
  

I just did it on FC 6, but I haven't tried FC 5.

Lee


Nick Othieno wrote:


Hi,
Has anyone successfully compiled flightgear on FC5. I need to do some
development work on COMMS but I can't even get it to run on my FC5
box. The error it gives is something about an ALUT state when it is
still initializing the subsystem.

Nick

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Durk Talsma
On Tuesday 06 November 2007 09:25, Oliver Schroeder wrote:

 I really think, setting up a mp-client which feeds traffic is the right way
 to go. That way it does not matter, if the traffic is real or artificial.
 And best of all, flightgear itself does not need any changes at all.
 In fact, that was the reason why I tried to introduce a new pseudo-FDM into
 flightgear (well, especially I wanted to turn the AI-Nimitz into a real
 MP-client).

I fully agree. To FlightGear it would be visible as multiplayer aircraft, 
coming in over the network. There would be some special cases to consider, 
but the general infrastructure of the multiplayer server could serve as a 
template for an AI server as well.

 While the feeded vehicle is in the air, there are no problems at all. But
 when approaching ground, or the vehicle is bound to the ground, there is
 one obstacle: The used terrain. In order to have the vehicle exactly on
 ground, the client must have the same terrain data which flightgear has.
 Therefor I thought of flightgear itself as the feeder.
 If you somehow manage to get the terrain ripped of in some kind of library,
 it would be possible to build just any kind of feeder via the mp-protocoll.


Assuming that AI aircraft behave in a reasonably sane fashion, you'd only need 
to take care of elevation points across the runways and taxiways. These data 
could be sampled straight from the flightgear scenery, and perhaps stored 
locally on the server machine.

Cheers,
Durk

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Durk Talsma
On Tuesday 06 November 2007 10:41, Tim Moore wrote:

 I'd be a bit concerned about the performance implications of this approach.
 If the intent is to run this program on the same machine as FlightGear,
 then there will need to be a fair amount of tuning to make sure that the
 real-time FlightGear performance isn't affected and that the AI program
 isn't starved at the same time. My impression is that the traffic manager
 is quite CPU intensive; perhaps that's skewed by initialization costs.

The traffic manager subsystem itself not so much as the AIModels system that 
eventually drives it. In this respect, there is still a lot of room for 
optimization. 

A particular problem with the integrated solution is that both the traffic 
manager and the AI models code occasionally need peaks of CPU activity, in 
particular during flightplan creation. Although it would be possible to 
spread the load across multiple frames, doing so is a lot harder within 
flightgear than doing this as a separate program. 


 It's still a good idea to have a separate program as an option, and many
 people have several computers laying around. But do think about the single
 machine case too, especially in the context of wanting to work well on
 three operating systems (Unix, Windows, OS X).

Agreed. I don't think that the integrated version will disappear soon. :-)

Cheers,
Durk

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Durk Talsma
On Tuesday 06 November 2007 20:22, Durk Talsma wrote:
 Assuming that AI aircraft behave in a reasonably sane fashion, you'd only
 need to take care of elevation points across the runways and taxiways.
 These data could be sampled straight from the flightgear scenery, and
 perhaps stored locally on the server machine.


Oh, one thing I did forget to mention: One thing that a traffic server would 
require is metar parsing, so that AI traffic would make sensible runway 
selections. 

Cheers,
Durk

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Csaba Halász
On Nov 6, 2007 8:22 PM, Durk Talsma [EMAIL PROTECTED] wrote:

 Assuming that AI aircraft behave in a reasonably sane fashion, you'd only need
 to take care of elevation points across the runways and taxiways. These data
 could be sampled straight from the flightgear scenery, and perhaps stored
 locally on the server machine.

Actually when I worked on the ground radar I was puzzled why this is
not part of apt.dat.gz.

-- 
Csaba/Jester

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread leee
On Tuesday 06 November 2007 06:56, Durk Talsma wrote:
 On Monday 05 November 2007 16:50, Csaba Halász wrote:
  On 11/5/07, Heiko Schulz [EMAIL PROTECTED] wrote:
   Hi,
  
   Though I can't help you, it sounds for me like a very
   good feature for FlightGear! Real weather - real
   traffic - would be great!
 
  Yeah! How about setting up an mp-server feeding in real traffic? Or
  even just AI? So that every client would see the same traffic.

 Note: This is moving into a slightly different topic, but still
 interesting enough to mention, I hope.

 I've been thinking about this idea for some time now; separate out
 the intelligent part of the AI code into a separate program, and
 run this as a dedicated standalone program that feeds aircraft
 positions into flightgear. This would solve many initialization
 problems, because the server could run completely independently of
 FlightGear itself.

 If somebody would care to assist in working out the details of the
 networking code, I'd be happy to investigate the possibilities of
 setting up a dedicated AI traffic server.

 Cheers,
 Durk

FWIW, I think that separating out as many FG subsystems as possible 
would be a very good way to go, especially in view of how CPU 
development is now solidly focussed on multiple core CPUs rather than 
ramping processing speeds, as was inevitable in the longer term.

Re this particular subsystem, it might be worth also thinking about 
handling some of the weather stuff i.e. 3d clouds, storms and thermals, 
so these are also consistant over MP.

LeeE

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread wim van hoydonck
Flightgear works like a charm on Fedora 7.


Wim


On 11/6/07, Nick Othieno [EMAIL PROTECTED] wrote:
 Thanks,. If all goes bad I'll just upgrade to FC6 or FC7. Do you know
 anyone who has tried it on FC7 and got it working.

 On Nov 6, 2007 9:17 PM, Lee Duke [EMAIL PROTECTED] wrote:
  I just did it on FC 6, but I haven't tried FC 5.
 
  Lee
 
 
  Nick Othieno wrote:
   Hi,
   Has anyone successfully compiled flightgear on FC5. I need to do some
   development work on COMMS but I can't even get it to run on my FC5
   box. The error it gives is something about an ALUT state when it is
   still initializing the subsystem.
  
   Nick
  
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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Heiko Schulz
hmmm... good idea for mp and network.
But it still costs money to have internet and maybe
some flightschools, which want to use FGFS don't want
this because.

I think there should be still a possibility to have
this all on one pc without network.

HHS
--- leee [EMAIL PROTECTED] schrieb:

 On Tuesday 06 November 2007 06:56, Durk Talsma
 wrote:
  On Monday 05 November 2007 16:50, Csaba Halász
 wrote:
   On 11/5/07, Heiko Schulz [EMAIL PROTECTED]
 wrote:
Hi,
   
Though I can't help you, it sounds for me like
 a very
good feature for FlightGear! Real weather -
 real
traffic - would be great!
  
   Yeah! How about setting up an mp-server feeding
 in real traffic? Or
   even just AI? So that every client would see the
 same traffic.
 
  Note: This is moving into a slightly different
 topic, but still
  interesting enough to mention, I hope.
 
  I've been thinking about this idea for some time
 now; separate out
  the intelligent part of the AI code into a
 separate program, and
  run this as a dedicated standalone program that
 feeds aircraft
  positions into flightgear. This would solve many
 initialization
  problems, because the server could run completely
 independently of
  FlightGear itself.
 
  If somebody would care to assist in working out
 the details of the
  networking code, I'd be happy to investigate the
 possibilities of
  setting up a dedicated AI traffic server.
 
  Cheers,
  Durk
 
 FWIW, I think that separating out as many FG
 subsystems as possible 
 would be a very good way to go, especially in view
 of how CPU 
 development is now solidly focussed on multiple core
 CPUs rather than 
 ramping processing speeds, as was inevitable in the
 longer term.
 
 Re this particular subsystem, it might be worth also
 thinking about 
 handling some of the weather stuff i.e. 3d clouds,
 storms and thermals, 
 so these are also consistant over MP.
 
 LeeE
 

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread LeeE
There's no reason why it shouldn't run on the same box as FG - it could 
communicate via loopback or localhost.  Ideally, FG would automatically 
start a local process to use if a net or lan server isn't specified.

LeeE

On Tuesday 06 November 2007 20:17, Heiko Schulz wrote:
 hmmm... good idea for mp and network.
 But it still costs money to have internet and maybe
 some flightschools, which want to use FGFS don't want
 this because.

 I think there should be still a possibility to have
 this all on one pc without network.

 HHS

 --- leee [EMAIL PROTECTED] schrieb:
  On Tuesday 06 November 2007 06:56, Durk Talsma
 
  wrote:
   On Monday 05 November 2007 16:50, Csaba Halász
 
  wrote:
On 11/5/07, Heiko Schulz [EMAIL PROTECTED]
 
  wrote:
 Hi,

 Though I can't help you, it sounds for me like
 
  a very
 
 good feature for FlightGear! Real weather -
 
  real
 
 traffic - would be great!
   
Yeah! How about setting up an mp-server feeding
 
  in real traffic? Or
 
even just AI? So that every client would see the
 
  same traffic.
 
   Note: This is moving into a slightly different
 
  topic, but still
 
   interesting enough to mention, I hope.
  
   I've been thinking about this idea for some time
 
  now; separate out
 
   the intelligent part of the AI code into a
 
  separate program, and
 
   run this as a dedicated standalone program that
 
  feeds aircraft
 
   positions into flightgear. This would solve many
 
  initialization
 
   problems, because the server could run completely
 
  independently of
 
   FlightGear itself.
  
   If somebody would care to assist in working out
 
  the details of the
 
   networking code, I'd be happy to investigate the
 
  possibilities of
 
   setting up a dedicated AI traffic server.
  
   Cheers,
   Durk
 
  FWIW, I think that separating out as many FG
  subsystems as possible
  would be a very good way to go, especially in view
  of how CPU
  development is now solidly focussed on multiple core
  CPUs rather than
  ramping processing speeds, as was inevitable in the
  longer term.
 
  Re this particular subsystem, it might be worth also
  thinking about
  handling some of the weather stuff i.e. 3d clouds,
  storms and thermals,
  so these are also consistant over MP.
 
  LeeE

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Heiko Schulz
I'm not so keen on computing and programming - so if
this works good, I don't see any problems!


--- LeeE [EMAIL PROTECTED] schrieb:

 There's no reason why it shouldn't run on the same
 box as FG - it could 
 communicate via loopback or localhost.  Ideally, FG
 would automatically 
 start a local process to use if a net or lan server
 isn't specified.
 
 LeeE
 
 On Tuesday 06 November 2007 20:17, Heiko Schulz
 wrote:
  hmmm... good idea for mp and network.
  But it still costs money to have internet and
 maybe
  some flightschools, which want to use FGFS don't
 want
  this because.
 
  I think there should be still a possibility to
 have
  this all on one pc without network.
 
  HHS
 
  --- leee [EMAIL PROTECTED] schrieb:
   On Tuesday 06 November 2007 06:56, Durk Talsma
  
   wrote:
On Monday 05 November 2007 16:50, Csaba Halász
  
   wrote:
 On 11/5/07, Heiko Schulz
 [EMAIL PROTECTED]
  
   wrote:
  Hi,
 
  Though I can't help you, it sounds for me
 like
  
   a very
  
  good feature for FlightGear! Real weather
 -
  
   real
  
  traffic - would be great!

 Yeah! How about setting up an mp-server
 feeding
  
   in real traffic? Or
  
 even just AI? So that every client would see
 the
  
   same traffic.
  
Note: This is moving into a slightly different
  
   topic, but still
  
interesting enough to mention, I hope.
   
I've been thinking about this idea for some
 time
  
   now; separate out
  
the intelligent part of the AI code into a
  
   separate program, and
  
run this as a dedicated standalone program
 that
  
   feeds aircraft
  
positions into flightgear. This would solve
 many
  
   initialization
  
problems, because the server could run
 completely
  
   independently of
  
FlightGear itself.
   
If somebody would care to assist in working
 out
  
   the details of the
  
networking code, I'd be happy to investigate
 the
  
   possibilities of
  
setting up a dedicated AI traffic server.
   
Cheers,
Durk
  
   FWIW, I think that separating out as many FG
   subsystems as possible
   would be a very good way to go, especially in
 view
   of how CPU
   development is now solidly focussed on multiple
 core
   CPUs rather than
   ramping processing speeds, as was inevitable in
 the
   longer term.
  
   Re this particular subsystem, it might be worth
 also
   thinking about
   handling some of the weather stuff i.e. 3d
 clouds,
   storms and thermals,
   so these are also consistant over MP.
  
   LeeE
 
 

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Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx, 1.246, 1.247

2007-11-06 Thread Melchior FRANZ
* Melchior Franz -- Tuesday 06 November 2007:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main
 In directory baron:/tmp/cvs-serv15887/src/Main
 
 Modified Files:
   main.cxx 
 Log Message:
 
 Merge branch 'master' of ../.fg.osg

Whoops, this was an accident with my git-cvs gateway, sorry. :-)
Message is meanwhile fixed in cvs. It should have been:

  move event_mgr and view_mgr bundle right before the requestRedraw()
  This fixes the last jitter problems with views attached to MP/AI
  objects, and doesn't seem to cause any new ones.

m.

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Re: [Flightgear-devel] Programmatic control of AI traffic

2007-11-06 Thread Heiko Schulz
I'm not so keen on computing and programming - so if
this works good, I don't see any problems!


--- LeeE [EMAIL PROTECTED] schrieb:

 There's no reason why it shouldn't run on the same
 box as FG - it could 
 communicate via loopback or localhost.  Ideally, FG
 would automatically 
 start a local process to use if a net or lan server
 isn't specified.
 
 LeeE
 
 On Tuesday 06 November 2007 20:17, Heiko Schulz
 wrote:
  hmmm... good idea for mp and network.
  But it still costs money to have internet and
 maybe
  some flightschools, which want to use FGFS don't
 want
  this because.
 
  I think there should be still a possibility to
 have
  this all on one pc without network.
 
  HHS
 
  --- leee [EMAIL PROTECTED] schrieb:
   On Tuesday 06 November 2007 06:56, Durk Talsma
  
   wrote:
On Monday 05 November 2007 16:50, Csaba Halász
  
   wrote:
 On 11/5/07, Heiko Schulz
 [EMAIL PROTECTED]
  
   wrote:
  Hi,
 
  Though I can't help you, it sounds for me
 like
  
   a very
  
  good feature for FlightGear! Real weather
 -
  
   real
  
  traffic - would be great!

 Yeah! How about setting up an mp-server
 feeding
  
   in real traffic? Or
  
 even just AI? So that every client would see
 the
  
   same traffic.
  
Note: This is moving into a slightly different
  
   topic, but still
  
interesting enough to mention, I hope.
   
I've been thinking about this idea for some
 time
  
   now; separate out
  
the intelligent part of the AI code into a
  
   separate program, and
  
run this as a dedicated standalone program
 that
  
   feeds aircraft
  
positions into flightgear. This would solve
 many
  
   initialization
  
problems, because the server could run
 completely
  
   independently of
  
FlightGear itself.
   
If somebody would care to assist in working
 out
  
   the details of the
  
networking code, I'd be happy to investigate
 the
  
   possibilities of
  
setting up a dedicated AI traffic server.
   
Cheers,
Durk
  
   FWIW, I think that separating out as many FG
   subsystems as possible
   would be a very good way to go, especially in
 view
   of how CPU
   development is now solidly focussed on multiple
 core
   CPUs rather than
   ramping processing speeds, as was inevitable in
 the
   longer term.
  
   Re this particular subsystem, it might be worth
 also
   thinking about
   handling some of the weather stuff i.e. 3d
 clouds,
   storms and thermals,
   so these are also consistant over MP.
  
   LeeE
 
 

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[Flightgear-devel] Strange sound performance with recent cvs update

2007-11-06 Thread dave perry
I just did a cvs up -dP for SimGear, fgfs, and data and then compiled 
both for the plib branch.  There is a strange worble in the sound that 
gets worse at high angles of attach.  This was not there after a similar 
update last weekend.  I have only checked the pa24 for this so far.  
Sounds on the ground seem normal.

Dave Perry

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Re: [Flightgear-devel] Strange sound performance with recent cvs update

2007-11-06 Thread dave perry
dave perry wrote:
 I just did a cvs up -dP for SimGear, fgfs, and data and then compiled 
 both for the plib branch.  There is a strange worble in the sound that 
 gets worse at high angles of attach.  This was not there after a similar 
 update last weekend.  I have only checked the pa24 for this so far.  
 Sounds on the ground seem normal.

 (Should have been angle of attack)
Just checked the SenecaII and the pa28.  The SenecaII seemed not to have 
this and the pa28 did have it.  It is especially noticeable with the 
stall warning for the pa28 and pa24, put also with the flap sound and 
gear sound for the pa24.  You can hear it in the background noise as you 
approach an accelerated stall even before the stall warning comes on.  
Has the wind sound been changed recently?  Is anyone else experiencing this?

Dave Perry

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Re: [Flightgear-devel] Strange sound performance with recent cvs update

2007-11-06 Thread Melchior FRANZ
* dave perry -- Wednesday 07 November 2007:
 Is anyone else experiencing this?

Yes. Must have been one the two subsystem re-ordering changes.
I'll look into it.

m.

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