Re: [Flightgear-devel] Multiplayer Funfly.
--- Hans Fugal wrote: Sounds like fun was had by all. I hope to catch the next event. Another funfly would be fun, but here's another idea that takes less coordination, and so could be done more frequently. We could have a fly-in from time to time. The airport and time chosen in advance, and people can fly in with their favorite aircraft. If we all aim to arrive at roughly the same time, the traffic could be quite interesting. We could even use chat as a CTAF, though we'll conveniently forget to invite the virtual FAA. I suggest that the best way to coordinate these sort of events would be through the FligherGear Forums, as it would allow them to be announced well in advance without the messages getting lost as they might be on the list. Curt - could you create a new Forum for this please? I suggest a label of Virtual Fly-Ins and Events, and a text description of Virtual fly-ins, fly-outs, competitions and other multi-player events. Find out details of up-coming events, sign up for competitions, or organize your own tour of a favourite location. -Stuart __ Sent from Yahoo! Mail - a smarter inbox http://uk.mail.yahoo.com - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: textranslate animations are broken
On Tue, Jan 01, 2008 at 02:06:02PM -0800, SydSandy wrote: On Tue, 01 Jan 2008 14:20:17 -0700 Ron Jensen [EMAIL PROTECTED] wrote: On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: alexis bory wrote: When sliding the texture I haven't the expected result. ie: for a 10 figures (from 0 to 9) texture strip, when I would expect number 0, I get number 1. This is probably due to the offset not being taken in account anymore. Hope you'll can find what's wrong about that, That's too deep in the internals for my understanding to be sure of anything. That said, it looks to me as the code would calculate something along value=property*factor+offset, which would match my expectation and some of my construeing the model-howto. Why the A-10 fuel drums use offsets of powers of 10 I'm unsure about; perhaps that was needed previously, but it looks wrong in the first place, given the above mentioned expectation. So when replacing the offsets with -0.1, (and the latest cvs, not my hack) the fuel gauge seems to work again. (Please see attached patch) As Alexis says, the result is no longer correct from the textranslate, see the TACAN indicator in the A10 for example... I would try to offer suggestions, but since the Make use of the expression stuff change to scene/model/animation.cxx I haven't a clue about what is going on anymore. I didn't look into that, but perhaps the the same as said above applies here too. it works for me again , except factor seems to be ignored , but I can work around that ... I can't reproduce that, i.e. since the latest cvs (meaning the commit by frohlich of Dec 31 15:48:02 2007 UTC) messing around with factors in Aircraft/b1900d/Instruments/altset.xml (please forgive my again ripping her apart *g*) did work as expected. Though when playing around to come up with my previous post, I had somehow the impression, that depending on different combinations of configuration properties some of them tended to get ignored. That lead me to an inconclusive search in that expression stuff. I still entertain a vague suspicion, that perhaps the animation_value and value business (or the simplifying) as it existed before the latest cvs might have been erroneous, although I could not isolate anything specific. Someone more in the know could perhaps keep an eye on that. regards K. Hoercher --- Models/A-10-fuel-gauges.xml 2008-01-02 12:13:55.0 +0100 +++ Models/A-10-fuel-gauges.xml.hack2008-01-02 12:17:16.0 +0100 @@ -86,7 +86,7 @@ object-namedrum-1/object-name propertysim/model/A-10/consumables/fuel/fuel-dsp-drum/property factor0.1/factor - offset-1/offset + offset-0.1/offset center x-m0/x-m y-m0/y-m @@ -105,7 +105,7 @@ object-namedrum-2/object-name propertysim/model/A-10/consumables/fuel/fuel-dsp-drum/property factor0.01/factor - offset-10/offset + offset-0.1/offset step10/step scroll0.5/scroll center @@ -126,7 +126,7 @@ object-namedrum-3/object-name propertysim/model/A-10/consumables/fuel/fuel-dsp-drum/property factor0.001/factor - offset-100/offset + offset-0.1/offset step100/step scroll0.5/scroll center @@ -146,7 +146,7 @@ object-namedrum-4/object-name propertysim/model/A-10/consumables/fuel/fuel-dsp-drum/property factor0.0001/factor - offset-1000/offset + offset-0.1/offset step1000/step scroll0.5/scroll center @@ -167,7 +167,7 @@ object-namedrum-5/object-name propertysim/model/A-10/consumables/fuel/fuel-dsp-drum/property factor0.1/factor - offset-1/offset + offset-0.1/offset step1/step scroll0.5/scroll center - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?
Hi all, I have upgraded Asterisk to version 1.4. The conferences should now have an auto-mute feature: onlay one (the first) person can speak. Reagrds, Holger -- # ## ## Holger Wirtz Phone : (+49 30) 884299-40 ## ## ## ### ## DFN-Verein Fax : (+49 30) 884299-70 ## ## ## Stresemannstr. 78E-Mail: [EMAIL PROTECTED] ## ## ## ## ### 10963 Berlin # ## ## ## GERMANY WWW : http://www.dfn.de GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC 0C51 E961 79E2 6685 9BCF - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
--- Hans Fugal wrote: I for one would never know about them in that case. I don't and won't follow any forums. Equally, there are those who don't and won't follow any mailing lists :) I think I may guilty of mixing up the message and the delivery mechanism here. The main point is that there should be a location which will easily allow people to: - Post information about upcoming events. - Sign up for and ask questions about those events ahead of time. I don't feel that the -user or -devel list is the place as the events may be some months in the future. Neither is the main FG website, as Curt doesn't have the bandwidth to continually update it. The Forums seem a fairly good place, and are quite popular with newcomers to FG. You don't need to log on to view the posts, so an announcement to the -user list with a link direct to the post would hopefully pass muster. If you were to screw up your eyes, you could pretend that it was a static web page ;) The wiki would be an alternative, but it isn't as easy for people to ask questions on a forum. I expect that in reality, more organizers will want to advertize events as widely as possible - to the forums and the -user list. Maybe the answer is for the events to be posted to the wiki so they can be linked to? I think an additional category on the Forums would be a good idea even if people post information to a wiki and simply use it as an announcement board. It would probably galvanize new people to try setting up their own events, and it wouldn't clog up the General Help board any more than it is already. -Stuart __ Sent from Yahoo! Mail - a smarter inbox http://uk.mail.yahoo.com - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
Hi all, and happy new year, I arrive a little after the battle, so I couldn't participate to this event, but anyway I really wish to see more and more events using mp. Each month a part of the the French community takes place to fly with each other around remodelled terrains and sceneries sitting in France. The first sunday of each month (next one the 6th of january), indeed. For sure this time and place is almost only French speaking as some of us have troubles with Sheakespeare's native language :D but surely it has absolutely no restrictions and everyone is welcome. Moreover I wanted to talk about an special event type : rallyes. Indeed, the rules are quite simple: you have to follow a route, as best as you can, not only the fastest as possible, but in an certain amount of time (depending of aircraft you use). I wrote a little script in perl intented to be the contest director, and to count bonus and malus (given in seconds). Creating a route, and the rules (scale, check points, duration, etc.) is rather simple and made by a conf file. I have some routes (created by Pierre Geoffroy), but haven't taken the time to create the rallye, btw if someone is interested in managing such an event, here is the script: http://seb.marque.free.fr/fichiers/flightgear/check_logs (perl) and here a conf example: http://seb.marque.free.fr/fichiers/flightgear/waypoints it is feeded by the fgms log files. hope someone will find this interesting enough to continue what I haven't succeeded in, by a lack of time (most common excuse I know ;)). best regards seb ps: I have to modify a little bit the script in order to allow entering the beginning and ending date of the event in the conf file. If you've got questions about the script I'll be very pleased to answer as quick as I can. Stuart Buchanan a écrit : --- Hans Fugal wrote: Sounds like fun was had by all. I hope to catch the next event. Another funfly would be fun, but here's another idea that takes less coordination, and so could be done more frequently. We could have a fly-in from time to time. The airport and time chosen in advance, and people can fly in with their favorite aircraft. If we all aim to arrive at roughly the same time, the traffic could be quite interesting. We could even use chat as a CTAF, though we'll conveniently forget to invite the virtual FAA. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [PATCH] fix mp chat
Hello all, it seems that clearing the property node for the processed messages fixes the problem of messages being repeated with incorrect pilot id. Probably just another unfortunate side-effect of reusing the AI property nodes. (sorry folks) As such, alternatively we could clear it from c++ code. Let me know if it works. -- Csaba/Jester Index: data/Nasal/multiplayer.nas === RCS file: /var/cvs/FlightGear-0.9/data/Nasal/multiplayer.nas,v retrieving revision 1.4 diff -u -r1.4 multiplayer.nas --- data/Nasal/multiplayer.nas 8 Dec 2007 19:06:25 - 1.4 +++ data/Nasal/multiplayer.nas 3 Jan 2008 00:41:08 - @@ -18,7 +18,9 @@ foreach (i; mp) { - var lmsg = getprop(i.getPath() ~ /sim/multiplay/chat); + var lmsgnode = props.globals.getNode(i.getPath() ~ /sim/multiplay/chat); + var lmsg = lmsgnode.getValue(); + lmsgnode.setValue(); var lcallsign = getprop(i.getPath() ~ /callsign); var lvalid = getprop(i.getPath() ~ /valid); - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] How to control multi aircraft in FG simultaneously?
Hi,everybody.I am doing an project of A-SMGCS(Advanced Surface Movement Guidance and Control Systems). An A-SMGCS should support the following primary functions: a) surveillance; b) routing; c) guidance; and d) control. A-SMGCS should manage all kinds of vehicles(including aircrafts and cars) on airport.So I need to simulate more than twenty aircrafts moving on the airport surface to test A-SMGCS.FG multiplayer can support multi aircrafts to fly together,but that means I need twenty persons to control twenty FG instances.My question is that how can I modify FG to adapt multi aircrafts to run in one instance and I can switch from one aircraft to another to control it.When I control one aircraft ,the others could move automatically. The flightplan can support multi aircrafts,but the scenario is writed in the xml files initially.We can not modify the flightpalan when the FG is running.Could anybody give me some design ideas?Should I use AI module to do that,can FG been modified to support this? Greetings Tangyong - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel