Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-06 Thread Frederic Bouvier
 On Sat, 2011-08-06 at 14:43 +0300, thorsten.i.r...@jyu.fi wrote:
  Some visual impressions from the 3 cloud types I've converted to
  the new
  system so far here:
  
  http://www.flightgear.org/forums/viewtopic.php?f=5t=7358start=390#p132335
  
  Stuart - please help: I get anti-shadowing for Stratus clouds, and
  I don't really understand why...
 
 Could this be a normal map problem (I believe it's possible to store
 the normal map in dds textures)

Do we use normal maps for clouds ?

Regards,
-Fred

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Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-06 Thread Stuart Buchanan
On Sat, Aug 6, 2011 at 3:50 PM, Frederic Bouvier wrote:
 On Sat, 2011-08-06 at 14:43 +0300, thorsten.i.r...@jyu.fi wrote:
  Some visual impressions from the 3 cloud types I've converted to
  the new
  system so far here:
 
  http://www.flightgear.org/forums/viewtopic.php?f=5t=7358start=390#p132335
 
  Stuart - please help: I get anti-shadowing for Stratus clouds, and
  I don't really understand why...

 Could this be a normal map problem (I believe it's possible to store
 the normal map in dds textures)

 Do we use normal maps for clouds ?

No, we don't use the normal maps for the clouds.

Instead there are two shadings taking place:
1) Shading based on distance of the sprite to the sun. Effectively
we compare a vector from the center of the cloud to the sprite location
with the light normal.
2) Shading based on the vertical placement of the sprite in the cloud, so
lower sprites are shaded more. This is controlled by the
bottom-shade parameter.

I suspect that it is the latter that is misbehaving. IIRC the
bottom-shader is applied
as a factor to the lighting, so using a value of (say) 0.1 should
result in a dark cloud
bottom.

-Stuart

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Re: [Flightgear-devel] Future Weather System

2011-08-06 Thread Stuart Buchanan
2011/8/2 Mathias Fröhlich wrote:
 So I decoupled these two structures somehow. I have put bv-trees of geometry
 into the userdata field of the scenegraph. So for the high level operations
 like tile loading, the scenery paging is used to load and get rid of the bv-
 trees. The whole intersectable scenery should be there in this form.
 Using this, you could already speed up ground queries by using these bv-tree
 leafs for intersection test leaf traversal.

I've spent quite a while looking at the scenery code to see where the
bv-trees are being
generated and saved to the SGSceneUserData, but so far the only place
I've found that
calls the BoundingVolumeBuildVisitor is the groundcache and ModelRegistry.

Furthermore, calling getBVHNode() on the SGSceneUserData associated with a tile
nevery returns anything.

Am I just missing something completely here, or is there coding
required to generate the
BVH trees for the scenery tiles themselves (presumably based on the
groundcache code?)

-Stuart

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Re: [Flightgear-devel] Fwd: Generic Protocol Error -- Error opening serial device COM27 The system cannot find the file specified.

2011-08-06 Thread Derrick Washington
OK, has anyone actually attempted this method, and got it too work, lol bcus
I just tried it  got the bluescreen of death twice. The syntax definitely
does something but it also take the computer down, any suggestions?
On Aug 3, 2011 9:11 PM, Derrick Washington ddwas...@gmail.com wrote:
 Ill try this  see if it works, ill get back to u guys later on this week,
 away on vacation now. But thanks for responding, if anyone else know of
 sure solution let me know though, but I will be sure to try this out. Oh
  yes the com port number is correct, not sure y its that high but it is
 COM27.
 On Aug 3, 2011 3:20 PM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Wed, Aug 3, 2011 at 8:53 PM, Gene Buckle ge...@deltasoft.com wrote:

 COM27 is also a suspicously(sp) high port#.

 That seems to be quite normal for usb adapters. However you are right
 that this is the cause of the problem.
 Quote from msdn:

 To specify a COM port number greater than 9, use the following syntax:
 \\.\COM10. This syntax works for all port numbers and hardware that
 allows COM port numbers to be specified.

 (source:
 http://msdn.microsoft.com/en-us/library/aa363858%28v=vs.85%29.aspx)

 --
 Csaba/Jester



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Re: [Flightgear-devel] Fwd: Generic Protocol Error -- Error opening serial device COM27 The system cannot find the file specified.

2011-08-06 Thread Derrick Washington
OK so I found a solution, I think, I changed the COM port number to COM3.
That seems to work but now FLIGHTGEAR will not accept inputs for some
reason, when I set as shown below, FG just sits there and spins its wheels.
If I set it up for output that works just fine.  In addition to that I can't
setup two generic protocols one for input and one for output, when I do that
I just get an error can not open com port.  I'm beginning to think that
communication through the serial port doesn't work at all.

C:\Program Files\FlightGear\bin\Win32\fgfs.exe
  --fg-root=C:\Program Files\FlightGear\data
  --fg-scenery=C:\Program Files\FlightGear\data\Scenery;C:\Program
Files\FlightGear\scenery;C:\Program Files\FlightGear\terrasync
  --aircraft=f-14b
  --control=joystick
  --enable-random-objects
  --enable-ai-models
  --enable-clouds3d
  --fog-disable
  --geometry=1280x1024
  --bpp=32
  --texture-filtering=16
  --timeofday=noon
  --atlas=socket,out,5,localhost,5500,udp
  --generic=serial,in,3,COM3,115200,FlightGear_GPI

On Sat, Aug 6, 2011 at 8:56 PM, Derrick Washington ddwas...@gmail.comwrote:

 OK, has anyone actually attempted this method, and got it too work, lol
 bcus I just tried it  got the bluescreen of death twice. The syntax
 definitely does something but it also take the computer down, any
 suggestions?
   On Aug 3, 2011 9:11 PM, Derrick Washington ddwas...@gmail.com wrote:
  Ill try this  see if it works, ill get back to u guys later on this
 week,
  away on vacation now. But thanks for responding, if anyone else know of
  sure solution let me know though, but I will be sure to try this out.
 Oh
   yes the com port number is correct, not sure y its that high but it is
  COM27.
  On Aug 3, 2011 3:20 PM, Csaba Halász csaba.hal...@gmail.com wrote:
  On Wed, Aug 3, 2011 at 8:53 PM, Gene Buckle ge...@deltasoft.com
 wrote:
 
  COM27 is also a suspicously(sp) high port#.
 
  That seems to be quite normal for usb adapters. However you are right
  that this is the cause of the problem.
  Quote from msdn:
 
  To specify a COM port number greater than 9, use the following syntax:
  \\.\COM10. This syntax works for all port numbers and hardware that
  allows COM port numbers to be specified.
 
  (source:
  http://msdn.microsoft.com/en-us/library/aa363858%28v=vs.85%29.aspx)
 
  --
  Csaba/Jester
 
 
 
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