Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format
Hi, On Monday, August 27, 2012 10:57:57 Torsten Dreyer wrote: > If that feature helps scenery developers to _temporary_ place objects, > may I suggest that this code is enclosed in #ifdef's and only enabled > during compile time with a special CMAKE switch and never enabled for a > release? That's possible. We can guard this with a cmake configure time variable. Greetings Mathias -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
Martin Spott wrote: > Anyhow, the reason why I had been writing EMail several times is the > removal of the "/sim/paths/use-custom-scenery-data" clause. This > property has been removed, the state which had been activated by the > flag is now permanent - see: Ah, I missed that change. :-) It turns out it doesn't really make a difference, at least for now. The Nasal file will search for the models in the $FG_SCENERY directory if this (now-removed) property is turned on; otherwise it will search in $FG_ROOT (which is now in-sync with the master object repository). Obviously this does create dead code. I'll revise it soon. On Mon, Aug 27, 2012 at 2:51 AM, Julien Nguyen wrote: > Hi Ryan, > > When I wanted to create some thumbnails for the models in > scenemodels.com, every models named generic.airline.***.xml doesn't > display anything in Flightgear and I met the following error: > > Could not find at least one of the following objects for animation: > 'AirlineSign' > > Same problem with the model from fgdata git and terrasync. > > Don't know where it comes, I'm not really an expert on it. > > Cheers, > > Julien > Hello Julien, Those files are "dummy" models; they serve no purpose whatsoever except to specify the texture paths for the different airlines in the jetway models. Trying to load them as full models will cause FlightGear to not find a model, and- you guessed it- not find this mythical "AirlineSign" object. ;-) I'll admit it is an odd setup, and probably one that deserves a rethink in the future. I'm considering a partial rewrite of my Nasal files during the FG 3.0.0 development cycle, so I'll definitely take a look here. ~Ryan -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI
PS: You may have to 'adjust' the library names a little since I think in the find plib case cmake searches for xxx_d.lib for debug, and these are just with a xxxd.lib... You have to make sure cmake 'finds' and uses these debug libraries for the Debug link... Regards, Geoff. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI
Hi Liuwh, Just added plib-msvc100-rel-4.zip and plib-msvc100-dbg-4.zip... to - http://downloads.fgx.ch/WIN32/ so you could try linking with those... Should be able to unzip them into your 3rdparty folder, overwriting the existing ones... But you may still be missing some others... Regards, Geoff. On Mon, 2012-08-27 at 14:19 +0800, Liuwh wrote: > Hi all, > > I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also > downloaded pre-compiled 3rdParty dependencies from > ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip > > I built it, the release version can run well, but the debug version > crashed when I the weather from dialog and click "close", the result > was the same when I operated the menu and click apply or close. The > call stack indicates that program stopped in _CrtIsValidHeapPointer > called by puGroup from PLIB functions. > > Did anyone ever encounter this problem? > > BTW, the debug version runs very slow, I don't know whether this also > occured when others debugging FlightGear. > > Thanks! > -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear v2.9 debug version, error about GUI
On Mon, 2012-08-27 at 14:19 +0800, Liuwh wrote: > Hi all, > > I downloaded FlightGear/SimGear/fgdata v2.9 via GIT, and also > downloaded pre-compiled 3rdParty dependencies from > ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS100-3rdParty+OSG-20120411.zip > > I built it, the release version can run well, but the debug version > crashed when I the weather from dialog and click "close", the result > was the same when I operated the menu and click apply or close. The > call stack indicates that program stopped in _CrtIsValidHeapPointer > called by puGroup from PLIB functions. > > Did anyone ever encounter this problem? > > BTW, the debug version runs very slow, I don't know whether this also > occured when others debugging FlightGear. > > Thanks! Hi Liuwh, Not sure why you are trying to build the Debug version of fgfs, since the 3rd party zip you mentioned does NOT contain the 3rdparty Debug library builds... This is no particular problem when the library is a DLL (shared) library, except you will not be able to trace into it, but you are mixing the runtimes Release and Debug when using static libraries like PLIB... Quite surprised you even got Debug fgfs to link... I am steadily building up a parallel Release and Debug build, see - http://downloads.fgx.ch/WIN32 but note I have not yet added say plib-msvc100-rel, nor dbg.zip, and some others, yet... Must try to get to that soon..., Second, the Debug version certainly runs up to 10 or MORE times SLOWER ;=(( (a) All functions have extended entry and exit code, prologue and epilogue, where the user stack is filled with a pattern like 0xdd, so the runtime can check if you have initialized all the required variables before using them... (b) All functions perform stack level checking on exit. (c) All memory allocated is a special debug allocation where more than the requested bytes is allocated, and a leader and trailer area are again filled with a pattern, 0xde IIRC, and the application receives a pointer after the leader so on memory release, the runtime can check if you have under or over run the requested memory... Now fgfs allocates a LOT of memory, and this includes memory for std lists, vectors, maps, etc, so for example you will see it spends a long time to say load the navaids... and lots more time loading scenery... etc. (d) And the Debug version has a LOT of assert() code added... In fact it is sometimes difficult to get the Debug version to run without the usual assertion failed dialog... Maybe that is what you mentioned as _CrtIsValidHeapPointer... These 'bugs' that show up only in the MSVC Debug version seldom get addressed, since there are very few of us ready to take all the time required to track them down ;=(( and then convince the big unix base developers that there is a problem that they just do NOT see... HTH, and I am glad to hear the Release runs well... congrats on doing your own build ;=)) That takes some effort... Enjoy... Regards, Geoff. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
Hi Ryan, When I wanted to create some thumbnails for the models in scenemodels.com, every models named generic.airline.***.xml doesn't display anything in Flightgear and I met the following error: Could not find at least one of the following objects for animation: 'AirlineSign' Same problem with the model from fgdata git and terrasync. Don't know where it comes, I'm not really an expert on it. Cheers, Julien Le 26/08/2012 03:19, A Person a écrit : > Martin, > > I can assure you that I do care. Over the past several months, life > has been really occupying me and I have not had much time to check > email or keep up with the FlightGear mailing list. Sorry for missing > your messages; the only reason I was able to catch this one was > because a friend on IRC informed me of it. > > Feel free to discuss the problems with the jetways. I _did_ push a > small maintenance commit before 2.8 was released; as of now, they > should work fine. > > On Thu, Aug 23, 2012 at 12:13 AM, Martin Spott wrote: >> Hi, if anybody meets Ryan Miller, please let him know that there appear >> to be issues with the current state of the Jetways. >> I've tried to get in contact with him several times over the past >> months, but never got a response - I have no idea wether his EMail >> address changed or if he just doesn't care. >> >> Cheers, >> Martin. >> -- >> Unix _IS_ user friendly - it's just selective about who its friends are ! >> -- >> >> -- >> Live Security Virtual Conference >> Exclusive live event will cover all the ways today's security and >> threat landscape has changed and how IT managers can respond. Discussions >> will include endpoint security, mobile security and the latest in malware >> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FW: Compute ground elevation dynamically for
Torsten Dreyer wrote: > I can think of one scenario where the information "offset from ground > aka AGL" is necessary. This is when the scenery gets recreated and the > ground elevation changes. In that case, objects may float above or sink > into the ground with a fixed altitude. IMHO, our scenery database needs > to know about that offset to create the correct altitude for an object > in the scenery. The Scenemodels database stores these offsets where needed and we're prepared to automatically adjust object elevations to the current Terrain whenever required. In fact we're actually doing this every once in a while so, if the model and/or object you submitted several weeks or months ago looks really funny now (or in the near future), you might have forgotten to tell us about the offset :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format
Computing constant values at runtime is bad design and we should not do that. No matter if we notice a significant increase in load time now or not. The ground elevation at a specific point is well known at scenery generation time and that is where the vertical position of an object has to be computed. Not in the main loop at the moment of scenery loading where computing time is precious. I can think of one scenario where the information "offset from ground aka AGL" is necessary. This is when the scenery gets recreated and the ground elevation changes. In that case, objects may float above or sink into the ground with a fixed altitude. IMHO, our scenery database needs to know about that offset to create the correct altitude for an object in the scenery. I would not want to see _any_ object in the scenery with a position specified by AGL. If that feature helps scenery developers to _temporary_ place objects, may I suggest that this code is enclosed in #ifdef's and only enabled during compile time with a special CMAKE switch and never enabled for a release? Torsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Rembrandt Compatibility and Triple Monitor Configuration: Hardware Recommendations?
Hi Durk, Rembrandt sort of work in multiscreen: you'll get a correct scene but with shadows and lights misplaced. There should be a matrix offset or perspective divide problem, that I wasn't able to fix for the moment. If Tim, Mathias or anybody else could have a look, I would be very grateful. re hardware upgrade: look at the wiki page for the memory requirements. I currently have a GTX 470 and it runs dual fullscreen well. I recently switched from an i7 930 to an i7 3770 (latest generation) and it made a huge difference in term of framerate (about 33% gain). Tim and Mathias already said that we are CPU bound and I can confirm by experience. Anyway, if I was about to change GPU, I'd take a GTX 660 Ti or a GTX 670. BTW: I also tested an AMD 7750 and it works pretty well for the price. I got 20 fps in 1280x720 geometry. I wouldn't consider it for multiscreen though ( admitedly, I didn't try) Regards, -Fred http://wiki.flightgear.org/Project_Rembrandt -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
Hi Ryan, A Person wrote: > I can assure you that I do care. Over the past several months, life > has been really occupying me and I have not had much time to check > email or keep up with the FlightGear mailing list. Sorry for missing > your messages; the only reason I was able to catch this one was > because a friend on IRC informed me of it. I really wonder how you manage to afford time for IRC when your budget is too tight to check EMail :-) Anyhow, the reason why I had been writing EMail several times is the removal of the "/sim/paths/use-custom-scenery-data" clause. This property has been removed, the state which had been activated by the flag is now permanent - see: http://mapserver.flightgear.org/git/gitweb.pl?p=flightgear;a=commit;h=8d3e1b06be9ad55b17b90a9ee4c38b97cb362913 and: http://mapserver.flightgear.org/git/gitweb.pl?p=fgdata;a=commit;h=85c4550cc9e10bd3a0169906155be6d5199b45ee For the other stuff I'll try to guide the person reporting the issues to this thread. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Hello, De : Madaliso Soko Envoyé le : Dimanche 26 août 2012 22h10 > i hve got a problem with my in built flight gear map, it does not > show data navaids even when i click on the data check box > am using windows by the way I would probably recommand using the forum for this kind of support. What version of FG are you using ? Could not reproduce this over here. Anything error displayed, etc.? -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel