Re: [Flightgear-devel] XML include (and value overriding) question

2012-09-24 Thread Erik Hofman
On 09/24/2012 09:41 AM, Stuart Buchanan wrote:
> I think that will result in
>
> /config/weight-and-balance/passenger1-kg[0] = 60
> /config/weight-and-balance/passenger1-kg[1] = 75
> /config/weight-and-balance/passenger2-kg = 60
> /config/weight-and-balance/passenger3-kg[0] = 60
> /config/weight-and-balance/passenger3-kg[1] = 80
> /config/weight-and-balance/passenger4-kg = 60
>
> I think you need
>
> 
> 
>   
> 75
> 80
>   
> 
> 
>
> I've used similar schemes in the various materials.xml and effects
> definitions.

You could be right, it's too long since I looked at the code.

Erik

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Re: [Flightgear-devel] fgdata trouble

2012-09-24 Thread Renk Thorsten
> So you are calling for git monkeys that take care of the "tedious"  
> process of getting changes into the tree?

If it is as critical to do this right as you say, everyone might be better off 
if only people who know what they're doing handle commits and every other 
commit goes through them, rather than everyone commits as he thinks and the 
specialists sort out the trouble later. What is tedious for me isn't 
necessarily for someone else with more knowledge.

But I guess since you are talking about users with commit rights, there is no 
major point of disagreement here - I do agree that whoever gets direct access 
should be held to standards accordingly.



* Thorsten


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Re: [Flightgear-devel] fgdata trouble

2012-09-24 Thread Christian Schmitt
Hi Thorsten,

Renk Thorsten wrote:

>> Every fgdata contributor who creates complicated xml/shader files should
>> be able to understand basic git workflow as well...
> 
> I'm not sure if you really mean every contributor, or every contributor
> with commit rights to FGData. In the second case I'd agree with you, but
> in case it's the first:

I meant the second case indeed.

> I don't think GIT is particularly simple, nor have I found a good
> documentation. The basic tutorials / references which are human-readable
> are nice, but then all sorts of problems not covered in the tutorial crop
> up in reality. For instance, for some reason I can't push updates to my
> devel branch to my repo clone because of some timestamp issue, but
> remotely deleting and pushing new works fine. A rebase where the file a
> patch applies to has been deleted on master is a really good puzzle. And
> so on.  On the other hand, the advanced manuals which would presumably
> treat these problems get into specialized nomenclature like alternative
> histories, octopus merging and what not and I can't find any
> understandable answers there.

If you need help in a special case, there are always people here who are 
glad to help.
In case of deleted files upstream that you want to rebase upon, yes that can 
be a bit more difficult, but generally , if the file has been deleted it was 
deleted for a reason.

> 
> So in order to understand it on the level you seem to be expecting, I
> would really need to reserve a week and work through a long GIT reference
> book.

No need for that IMHO. You need to understand essentially 3 commands: "git 
pull --rebase", "git rebase", "git stash" to do 90% of the work that you 
will ever come along (not counting in commands like "git log", "git diff" 
and "git status" here, that are mainly for inspection purpose).

> It's called specialization. In the physics department we work in, we have
> for instance administrative secretaries. So, whenever I spend money from
> my research grant, I don't know all the accounting codes for the various
> items, nor the procedures, they do. Of course the system could in theory
> be set up such as to require 60 physicists to learn accounting procedures
> and follow all the accounting rule changes, but it's been generally
> acknowledged that it's more efficient if the 4 secretaries do so, and the
> physicists focus on their business.

So you are calling for git monkeys that take care of the "tedious" process 
of getting changes into the tree?

> 
> Of course, you can be of the opionion 'Hey, if you want to contribute
> here, we require you to learn 'proper' GIT procedures' (whatever 'proper'
> is...). To which an alternative scenario would be 'If you want my
> contribution on your GIT server, you make it easy for me to get it there
> and don't make my jump through 10 hoops.'

Everyone is welcome to contribute, but yes, I request those people with 
commit rights to have a good knowledge of what they do when pushing to the 
repos. I don't mess with GLSL or Nasal code either if I have no clue what 
I'm doing.

> I think asking every contributor to properly work through a GIT manual
> before he can contribute is about as useful as to ask every contributor to
> learn the effects and GLSL framework before he can contribute anything -
> you're just reducing the  not so large to begin with pool of contributors.
> In case of Nasal or shader problems, I usually try to step up and help
> with a fix if I can, because that's my speciality, I don't argue that
> everyone must know all Nasal tricks before he can contribute. I would hope
> that in case of GIT trouble, the GIT specialists step up.

The specialists would love to have the possibility to step up, but that's 
only possible if they are asked *prior* to the push. Once the damage is done 
in the repo, fixing it is possible, but would include a rewrite of the 
history and that is not very much what anyone would like to do.

Chris

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Re: [Flightgear-devel] XML include (and value overriding) question

2012-09-24 Thread Stuart Buchanan
On Mon, Sep 24, 2012 at 7:49 AM, Erik Hofman wrote:
> As far as I know XML is processed in order of appearance, so this should
> do the trick:
>
> 
>
>  
>
>75
>80
>
>  
>
> 

I think that will result in

/config/weight-and-balance/passenger1-kg[0] = 60
/config/weight-and-balance/passenger1-kg[1] = 75
/config/weight-and-balance/passenger2-kg = 60
/config/weight-and-balance/passenger3-kg[0] = 60
/config/weight-and-balance/passenger3-kg[1] = 80
/config/weight-and-balance/passenger4-kg = 60

I think you need


   
 
   75
   80
 
   


I've used similar schemes in the various materials.xml and effects
definitions.

-Stuart

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