Re: [Flightgear-devel] Iceland textures

2012-12-31 Thread Oliver Thurau
Hi Thorsten
After updating my fgdata today i noticed some changes...

The landmass shader looks like you fixed something :)
Flickering is gone in all settings and i have only some small artifacts
visible in the distance while having snow cover and fog. Looks great
overall.

Transition shader works now on the mountain areas like rock, but only the
airfield are / grass is still flickering like before.

All the best and a happy new year,
Oliver

2012/12/22 Oliver Thurau 

> Sorry for the late  reply. I missed your answer, while i was traveling.
> I habe no problem with editing code and help finding the ati bug, but it
> will have to wait until i am back from family x-mas.
> Oliver
> Am 15.12.2012 08:53 schrieb "Renk Thorsten" :
>
>
>> > - no errors on the console
>> > - latest drivers for the ati card (tested with all ati drivers from 2012
>> > for win7 64bit)
>> > - the artifacts show up if the landmass shader is over 3 (counting from
>> > left / starting with 0)
>> > - the artefacts show up if the transition shader is over 1 / at 2 only
>> > the
>> > airport grass is showing the artefacts
>> > - the Atmospheric Scattering seems to work as far i can tell and shows
>> no
>> > artefacts, water looks good too.
>> > - did not try change the shaders while using Atmospheric Scattering
>> > before
>> > the iceland commit, only used the default values.
>> >
>> > Hope that helps.
>>
>> Not really. Your card/driver doesn't like *something* of the procedural
>> texturing although the shader compiles fine (you don't get the artefacts
>> when you're running terrain-haze.vert/frag, you do get them whenever you
>> run terrain-haze-detailed.vert/frag).
>>
>> It may be the overlay textures, it may be that the noise function
>> generates values outside the [0..1] range by some weird numerical
>> problem... Does it happen for all landclasses (for instance, agriculture
>> doesn't have overlay textures or bump-mapping) - so in theory some
>> landclasses would never see overlay texture or noise function issues. Does
>> it depend on the values of the dust, snow, vegetation or wetness sliders in
>> any way?
>>
>> Otherwise... if it doesn't throw an error, and if I can't reproduce it
>> and we don't see any dependencies, I am a bit at a loss how to debug it.
>> You could either see if there's any previous version which runs fine (in
>> which case we can debug based on what has changed) or we can try to disable
>> all procedural blocks, and then you have to uncomment them one by one and
>> see when the problem occurs. Let me know if you're interested in the latter
>> option (but it means you have to start editing around in the shader code
>> yourself).
>>
>> * Thorsten
>>
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Re: [Flightgear-devel] Add/Set properties to/in MP Protocol

2012-12-31 Thread Arnt Karlsen
On Sun, 30 Dec 2012 06:23:36 +0100, Jörg wrote in message 
<1356845016.1846.28.camel@emma-work1>:

> But to get people convinced to use/install FGCOM you first have to
> attract them - and for that you need MPchat. Also you need it to
> contact all "pilots" passing by in a normal, playing, non controlled,
> standard FGFS mode! You will never get ALL pilots (newbies or not) to
> switch frequencies every few minutes to make sure they notice an ATC
> trying to get their attention! Pilots do not do that in the real
> world either!

..here, we can lean onto the alleged RL al-TSAida hysteria 
and launch AI Air Force interceptors and missiles, etc. ;o) 
Happy New Year! :o)

> So we do need MPchat - at least to tell those
> "fun"-pilots that there is an ATC and what is the FGCOM-frequency!!


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Add/Set properties to/in MP Protocol

2012-12-31 Thread Wolfram Wagner
Very well! Your work goes along my thoughts. But never forget to keep it
as simply and as fail proof as possible. We want something for the next
eternity. 

I think, we need a concept for a central ATC instance: (maybe automated)
- For issuing flight plans etc (the individual human ATCs can retrieve
it from there (via his application))
- Integrated into ATC App
  - which ATC position is already occupied => select ATC callsign
  - which ATC needs support because there is too much to do
  - transition of targets
  - which ATC controls which radar contact
  - ATC intercom (maybe via special FGCOM frequencies?)

I see the ATC application as client for this central instance, making
its features visible. Flightplans are available via the flight strips,
also extra information is transferred from one ATC to the other)...

Everything should work without the central instance...

But please keep it simple and flexible, so that we don't run into a hell
of conflicts between webservice (server / clien) versions and libraries.
If I could chosse, I would prefer a non webservice protocol...

W.




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