Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints
Michelle, Oh! I didn't know anyone used ground vehicles apart from me - I'm very encouraged J. It's my code, I'll check up on it. Vivian From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 28 April 2013 03:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints AI ground vehicles NO longer following waypoints, this is a major problem for me as I have a few AI models that are supposed to follow way-points like the car and he just drives across country in a straigt line now instead of following the roads as the way-points in (data\AI\FlightPlans) in all version of flightgear since 2010 seem to be just ignored. I have no doubt all the AI ground vehicles including the train in there suffers the same problem. I have spent hours looking through the AI stuff for all my downloaded FGDATA version going back about 4 years and this has been broken a very long time now. Unless someone who knows about the AI stuff can fix this it is going to prevent most of us who use AI Ground vehicles from making use of this feature in flightgear. Michelle -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Unable to submit building
When I try to submit a building to the scenery database this error is returned Oops, something went wrong Number of error(s): 1 FatalError : FALSE Error message(s) : a.. Your XML must start with ! Needless to say my xml file does start with that line of code e.g. WartonFlightSheds.ac range 0 1 Alan-- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints
Michelle, Works here: http://youtu.be/8NW9XdOefCg Can you tell me some more? Vivian From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 08:25 To: 'Chelley'; 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints Oh! I didn't know anyone used ground vehicles apart from me - I'm very encouraged J. It's my code, I'll check up on it. Vivian From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 28 April 2013 03:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints AI ground vehicles NO longer following waypoints, this is a major problem for me as I have a few AI models that are supposed to follow way-points like the car and he just drives across country in a straigt line now instead of following the roads as the way-points in (data\AI\FlightPlans) in all version of flightgear since 2010 seem to be just ignored. I have no doubt all the AI ground vehicles including the train in there suffers the same problem. I have spent hours looking through the AI stuff for all my downloaded FGDATA version going back about 4 years and this has been broken a very long time now. Unless someone who knows about the AI stuff can fix this it is going to prevent most of us who use AI Ground vehicles from making use of this feature in flightgear. Michelle -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Unable to submit building
Alan Check the version line the first line with no blank lines above it. If you need more help check the Scenery Development forums. http://www.flightgear.org/forums/viewforum.php?f=5 BestPaul B, aka author 38 --- On Sun, 4/28/13, Alan Teeder wrote: From: Alan Teeder Subject: [Flightgear-devel] Unable to submit building To: "FlightGear developers discussions" Date: Sunday, April 28, 2013, 10:57 AM When I try to submit a building to the scenery database this error is returned Oops, something went wrongNumber of error(s): 1 FatalError : FALSE Error message(s) : Your XML must start with ! Needless to say my xml file does start with that line of code e.g. WartonFlightSheds.ac range 0 1 Alan -Inline Attachment Follows- -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10
Am 2013-04-27 14:44, schrieb Vivian Meazza: This morning's pull of SG fails to build here under MSVC10 with the following error: error LNK1169: one or more multiply defined symbols found test_animations.exe This seems to be a bug introduced with Visual Studio 2008 while using multiple libraries which have classes deriving form i/ostream. I've pushed a workaround/linker flag which at least allows compiling the tests. I don't know if they run correctly, but it only affects the test and not SimGear itself. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Unable to submit building
Paul That is easy – I think you mean the line after ”e.g” in my original post – see below. Thanks anyway. Alan From: Bohnert Paul Sent: Sunday, April 28, 2013 9:07 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Unable to submit building Alan Check the version line the first line with no blank lines above it. If you need more help check the Scenery Development forums. http://www.flightgear.org/forums/viewforum.php?f=5 Best Paul B, aka author 38 --- On Sun, 4/28/13, Alan Teeder wrote: From: Alan Teeder Subject: [Flightgear-devel] Unable to submit building To: "FlightGear developers discussions" Date: Sunday, April 28, 2013, 10:57 AM When I try to submit a building to the scenery database this error is returned Oops, something went wrong Number of error(s): 1 FatalError : FALSE Error message(s) : a.. Your XML must start with ! Needless to say my xml file does start with that line of code e.g. WartonFlightSheds.ac range 0 1 Alan -Inline Attachment Follows- -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr -Inline Attachment Follows- ___ Flightgear-devel mailing list wlmailhtml:/mc/compose?to=Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10
Tom > -Original Message- > From: Thomas Geymayer [mailto:tom...@gmail.com] > Sent: 28 April 2013 21:17 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Am 2013-04-27 14:44, schrieb Vivian Meazza: > This morning's pull of SG fails to build here under MSVC10 with the > following error: > > error LNK1169: one or more multiply defined symbols found > test_animations.exe > > This seems to be a bug introduced with Visual Studio 2008 while using > multiple libraries which have classes deriving form i/ostream. I've pushed a > workaround/linker flag which at least allows compiling the tests. I don't know > if they run correctly, but it only affects the test and not SimGear itself. > Trying that Vivian -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10
Tom > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 28 April 2013 22:21 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Tom > > > -Original Message- > > From: Thomas Geymayer [mailto:tom...@gmail.com] > > Sent: 28 April 2013 21:17 > > To: flightgear-devel@lists.sourceforge.net > > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build > > under > > MSVC10 > > > > Am 2013-04-27 14:44, schrieb Vivian Meazza: > > This morning's pull of SG fails to build here under MSVC10 with > > the following error: > > > > error LNK1169: one or more multiply defined symbols found > > test_animations.exe > > > > This seems to be a bug introduced with Visual Studio 2008 while using > > multiple libraries which have classes deriving form i/ostream. I've > > pushed > a > > workaround/linker flag which at least allows compiling the tests. I > > don't > know > > if they run correctly, but it only affects the test and not SimGear > itself. > > > > Trying that > Yes, that works - thanks Vivian -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atmospheric Light Scattering
Vivian: > I don't want to download fgdata/fg/sg to find that I have to spend > hours fixing up my work. I'd rather get on with my own stuff. Your actions don't match your words. You're the remaining maintainer of the water effect in default. Its environment interface still doesn't support Advanced Weather. When you implemented it, it had zero communication with Advanced Weather, I had to spend hours to figure out how it gets light and wind info and then code a hack for Advanced Weather to make it work. If this is a real concern to you - there has been a long weekend to get busy and change the interface. Looking at GIT, you haven't done so and we're still using the incomplete hack. Any plans to change that in the near future? > I don't want to force developers to develop ac for one > scheme/framework rather than another. As pointed out for the 3rd time now, that is a hypothetical problem in ALS. Only Rembrandt requires separate Rembrandt and no Rembrandt versions of aircraft. Are you unable or unwilling to acknowledge that point? > I don't want to force users to choose between a nice atmospheric > effects or shadows, or anything else. I think I have said about 5 times now that I am perfectly willing to contribute to this, but I'm not doing it all on my own. I haven't seen you volunteer to help out here. I haven't seen you arguing with Fred that he should take care to help out. Somehow, it seems to be my fault. Also - you can burn framerate only once, and I have stated my opinion on that as well. My personal view is that OpenSource is about freedom, and freedom implies choice. It's nothing bad to deliver a rendering scheme for low end GPUs and one for high end GPUs and let the user pick, and I don't even see you acknowledging that argument. I acknowledge that we probably have a fundamental split of philosophy here: I see more merit in offering different choices to the user (think Linux with KDE or Gnome - I see myself well backed up by OpenSource tradition here) than in pre-selecting to the lowest common denominator we can all agree on so that the user doesn't have to choose. You see this differently, and we probably won't ever resolve this. Vivian, I don't see this getting any more constructive, and I don't have the impression that this is about me explaining to avoid a misunderstanding. I don't see my arguments acknowledged, much less refuted. I don't see you willing to take any action making the framework which you maintain accessible. So I will not justify the reasons behind what I do to you any further, and unless I see a constructive turn, I will also refrain from doing so in the future. Henri: > How could you say "you're both not even users of the scheme" ? > Yes i had at the beginning done some screenshots with the Dome project, > the period when i could use it without breaking others features. > I was, even, able to combine the Effects with the dome by unlocking the > conditions. To me the project was promising , until you engage to develop > deeply. As explained several times over, when the skydome used the default terrain shaders, it produced glaring graphical artefacts. What I have done is the only possible series of changes which could have fixed this. I'm sorry you are unable to understand that point, but maybe ask someone who does to explain it to you in detail. Otherwise, when I say 'you are not a user', I mean that I have a mail in my inbox which is signed with your name from which I may quote the phrase "introducing some unusable features like the atmospheric light scattering" - which would appear to the English-speaking reader indicating that you don't use it. > You pretend to be experienced and worry we don't use your know how, Emilian > is > experienced and you rejected his know how. > Would you say everybody but you is stupid. I'm a scientist. I don't believe in persons. I don't believe in Emilian, TIm, Fred or Mathias - I believe in verifiable facts and solid evidence. I believe that each of these person knows much, but that likewise each of these can get things wrong, and when anyone raises an issue, I make up my own mind by thinking it through and testing it myself. I don't think everyone else is stupid, but I do think everyone else can make mistakes just like me, and I have a very long professional experience in recognizing and dealing with my own mistakes. To expect that I would take advice from anyone without looking at the hard evidence available to me is unreasonable. I'm not impressed by titles, merits and experience - I argue with Nobel-price winners just as with students if I think they're wrong (I have done so on occasion). You will be able to verify that in each and every case someone backs up his critique with actual evidence which I can verify, I usually change my position quickly. You will also see me in these cases publicly acknowledge that I was wrong and crediting the person who corrected me
[Flightgear-devel] No shader compilation error messages
With the recent FG, both Linux self-compiled and Jenkins for Windows, I no longer get compilation errors from the shaders thrown to the console - badly formed shaders just don't work without complaining. This makes developing a bit awkward now and will make it close to impossible to trace problems of other users in the pre-release testing phase. I assume this must be FG related, as I didn't change my OSG version under Linux or the graphics card drivers on either Windows or Linux? Does anyone have an idea what may have caused this, and if so would it be easy to put the error messages back in? * Thorsten -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel