Re: [Flightgear-devel] SimGear build fails

2013-06-26 Thread Thomas Geymayer
Am 2013-06-26 22:43, schrieb Alex Romosan:
> these are the changes i made to get simgear to compile with
> openscenegraph from svn:

Thank you Alex! I've just commited your patch.

Tom

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Re: [Flightgear-devel] SimGear build fails

2013-06-26 Thread Alex Romosan
Torsten Dreyer  writes:

> I'm failing to build SimGear on 64bit linux:
> EffectGeode.cxx:83:136: error: no matching function for call to 
> ‘osg::Geometry::setVertexAttribArray(int&, osg::Geometry::ArrayData)’
>
> OSG is stable 3.0.1 from svn (same with OSG trunk)
> SimGear is git next from today
>
> Yes, I rm-rf'ed previous artefacts and started from scratch.

these are the changes i made to get simgear to compile with
openscenegraph from svn:

diff --git a/simgear/scene/material/EffectGeode.cxx 
b/simgear/scene/material/EffectGeode.cxx
index 26eab38..d634ac8 100644
--- a/simgear/scene/material/EffectGeode.cxx
+++ b/simgear/scene/material/EffectGeode.cxx
@@ -80,15 +80,15 @@ void EffectGeode::runGenerators(osg::Geometry *geometry)
 int n = _effect->getGenerator(Effect::TANGENT);
 tsg->generate(geometry, 0);  // 0 is normal_unit, but I have no idea 
what that is!
 if (n != -1 && !geometry->getVertexAttribArray(n))
-geometry->setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg->getTangentArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry->setVertexAttribArray(n, tsg->getTangentArray());
 
 n = _effect->getGenerator(Effect::BINORMAL);
 if (n != -1 && !geometry->getVertexAttribArray(n))
-geometry->setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg->getBinormalArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry->setVertexAttribArray(n, tsg->getBinormalArray());
 
 n = _effect->getGenerator(Effect::NORMAL);
 if (n != -1 && !geometry->getVertexAttribArray(n))
-geometry->setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg->getNormalArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry->setVertexAttribArray(n, tsg->getNormalArray());
 }
 }

 
--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] some models updates available

2013-06-26 Thread Stuart Buchanan
Hi Ahmad,

On Sat, Jun 22, 2013 at 3:06 PM, grtuxhangar team wrote:
> Hello,
>
> One of our  member within our grthteam has been working on updates gpl
> compliant regarding some old models which were done by Gérard many years
> ago.
> You may find these models updated at
> https://gitorious.org/eekpo



> you may  get them with
> git clone g...@gitorious.org:eekpo/f-8e-crusader.git
> git clone g...@gitorious.org:eekpo/pby-catalina.git

I was planning to merge these into fgdata this evening, but they
appear to have been
deleted last night.

Are you planning to re-release them?

If so, please let me know so I can get them into fgdata.  It would be
great to have
both these aircraft updated for the 2.10.0 release.

Thanks,

-Stuart

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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-26 Thread James Turner

On 25 Jun 2013, at 22:48, Stuart Buchanan  wrote:

> Declaring that the Feb 2014 release will be 3.0 now will give everyone plenty 
> of
> notice, and might encourage efforts to fix bugs in the next 6 months.  I'm 
> aware
> that my FG development time is more limited these days, and given activity on
> this list I suspect I'm not alone, so this time might be quite useful.

I think I sensible step in that case is to keep 3.0 as backward compatible (in 
terms of Aircraft APIs) with 2.12 as possible, which mostly means my resisting 
the urge to clean up legacy stuff :)

Obviously it's tricky to offer a 100% guarantee, but I don't have anything 
planned for 3.0 that will require aircraft changes - I'm sure new technologies 
such as state machines, knob/slider animations and tooltips will mature and 
gain some new features but hopefully aircraft developers will be able to work 
against 2.12 with confidence that things will work the same in 3.0

It's a bit tricky because I haven't had much feedback from aircraft developers 
about the new APIs (since they aren't in 2.10), but once 2.12 ships we would 
want to keep them compatible, so fingers crossed the current design is sensible 
:)

Regards,
James

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Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-26 Thread Renk Thorsten
> That would be appreciated. Emilian already reminded me of the normalmap
> feature, so it'd be interesting to compare the two and see which one I  
> prefer.

I don't know if Emilian gave you the notion that these would be competing 
options or not, but the notion isn't correct. You're not technically restricted 
to having either a normalmap or a grain texture, the shader allows you to have 
both, and they also do very different things, so it makes even sense to have 
both.

Think of color variations in smoothly polished wood - these have no distortion 
of the normal, so you wouldn't do them with a normalmap, but a grain overlay  
works just fine. You might want to use a grain texture for details which are 
too small to be explicitly simulated by a normalmap as just color variations 
(because that's computationally and momory-wise much cheaper to do), but 
basically if you have surface structure on the size scale of your standard 
texture, you'd not normally use a grain texture to model  them.

Cheers,

* Thorsten
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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-26 Thread Renk Thorsten
>> Having thought about this a bit more I'm going to propose we do 2.12.0  
>> now and
>> "pre-announce" 3.0 as the Feb 2014 release to give us just a little  
>> more time
>> to prepare and make the 3.0 as polished as possible.  After all, it'll
>> be the third
>> major release in 15 years :) .

Okay, works for me as well.

* Thorsten
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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-26 Thread James Turner

On 26 Jun 2013, at 08:42, Vivian Meazza  wrote:

> Makes sense to me,

Yep, works for me too.

James

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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-26 Thread Vivian Meazza

> From: Anders Gidenstam [mailto:anders-...@gidenstam.org]
> Sent: 26 June 2013 07:41
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] reminder: entering feature freeze now
> 
> On Tue, 25 Jun 2013, Stuart Buchanan wrote:
> 
> > Having thought about this a bit more I'm going to propose we do 2.12.0
> > now and "pre-announce" 3.0 as the Feb 2014 release to give us just a
> > little more time to prepare and make the 3.0 as polished as possible.
> > After all, it'll be the third major release in 15 years :) .
> 
> Sounds like a plan. I prefer this option.
> 

Makes sense to me,

Vivian


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