Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-20 Thread Isaias Prestes
Guys,

Very nice this typesetting! Fantastic! What font is this?

Best regards,

Isaías V. Prestes

2010/2/20 ArthurX arth...@gmail.com

 I also like the splash screens, especially with the new typesetting:
 http://www.sablonier.ch/flightgear/splash/typosplash01.jpg
 And for me Open Source is something,
 what FlightGear is. So it should not be omitted.
 It's part of the fun and pride.

 http://www.sablonier.ch/flightgear/splash/typosplash01.jpgMaybe we can
 add some other slogan to it.
 Like all there is and down in the right bottom something:

 Surfing the Clouds

 Not something sensible or logical. For gliders it would be.


 Greetings Arthur



 On Sat, Feb 20, 2010 at 10:18 AM, Erik Hofman e...@ehofman.com wrote:

 HB-GRAL wrote:
  Very nice new splash screen pictures!
 
  Should we use some other fonts instead of Verdana for FlightGear and
  this x-plane-Helvetica ;-) for the other parts?
 
  Two other examples of some fonts here (quick and absolutely unfinished
  work of course):
  http://www.sablonier.ch/flightgear/splash/typosplash01.jpg
  http://www.sablonier.ch/flightgear/splash/typosplash02.jpg

 I like this idea, I'll rework them a bit.
 Thanks!

 Erik


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Re: [Flightgear-devel] Stencil Lighting

2010-02-01 Thread Isaias Prestes
Vivian,

Thank you very much for all information. Very interesting!

Best regards,

Prestes

2010/2/1 Vivian Meazza vivian.mea...@lineone.net

  Hi All



 Lauri Peltonen (aka Zan) has produced a stencil shader which can be used to
 simulate the light cone of Taxi or Landing lights, or Floodlights for
 airport aprons. The possibilities are endless. I have put together a demo
 using the Buccaneer – some screenshots are here:



 ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone11.jpg



 ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone12.jpg



 That’s the good news – unfortunately, I cheated. There’s some problem
 around the near/far camera changeover:



 ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone10.jpg



 And as you can see, the light effect works quite well on terrain, but it
 floods other models with white. It also has hard edges, and no attenuation.
 I have applied a texture which helps a bit, but it is far from a realistic
 light. These aren’t problems that look as if they will be solved short-term,
 if at all. Nevertheless, I think it’s worth pursuing at least until we have
 light shaders available, so I have uploaded the shaders etc. to cvs-data. To
 complete the process, minor patches are required to FG and SG – here:



 ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/



 For those who want it an updated Windows binary including the stencil
 shader is at:



 ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/



 I don’t think this code is sufficiently mature for inclusion in the
 upcoming release, but once that is complete, perhaps someone would apply the
 patches to cvs.



 Vivian






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[Flightgear-devel] OSG Light

2010-01-30 Thread Isaias Prestes
Hi,

It´s possible in a FG aircraft add a animation (via XML), or something like,
using OSG:Light to create a spotlight, or a beacon that is light emissive
and others objects reflect its light? I want to know if is possible create
something like

http://www.cuboslocos.com/images/OSG_Lighting.jpg

read more here http://www.cuboslocos.com/tutorials/OSG-BasicLighting

And maybe associate a spotlight effect to a object (beacon, landing
lights...) as we can see here
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/images/spotlight.png

More at
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/light/light.htmland
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/spotlight.html

Best regards,

Isaías V. Prestes
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Re: [Flightgear-devel] OSG Light

2010-01-30 Thread Isaias Prestes
Whow! So nice!! Great sounds, Vivian!!

Thanks,

Isaías V. Prestes

2010/1/30 Vivian Meazza vivian.mea...@lineone.net

  Victhor,





 Lauri Peltonen  (aka Zan) and I have been working on a light using the OSG
 stencil technique (Lauri did all the hard and difficult stuff):



 ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone7.jpg



 It’s as unlikely a light as you can find: The edges are hard, and while
 the scenery is nicely illuminated, models within the beam show up as all
 white. It is unlikely that we can solve either of these problems. There is
 some scope for shaping the beam a bit to be more realistic, but I think we
 have run into the sand on this one. So there it is.



 I’ll probably run up a MSVC9 binary later, and upload the necessary shaders
 to CVS.



 Vivian



 -Original Message-
 *From:* Victhor Foster [mailto:victhor.fos...@gmail.com]
 *Sent:* 30 January 2010 15:14
 *To:* FlightGear developers discussions
 *Subject:* Re: [Flightgear-devel] OSG Light



 A person called Zan on #flightgear recently came up with a light cone for
 FG. You might want to ask him. Our IRC server is irc.flightgear.org.
 Sorry, I don't remember the links for the screenshots.



  Hi,

 It´s possible in a FG aircraft add a animation (via XML), or something
 like, using OSG:Light to create a spotlight, or a beacon that is light
 emissive and others objects reflect its light? I want to know if is possible
 create something like

 http://www.cuboslocos.com/images/OSG_Lighting.jpg

 read more here http://www.cuboslocos.com/tutorials/OSG-BasicLighting

 And maybe associate a spotlight effect to a object (beacon, landing
 lights...) as we can see here
 http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/images/spotlight.pnghttp://www.cs.clemson.edu/%7Emalloy/courses/3dgames-2007/tutor/web/spotlight/images/spotlight.png

 More at
 http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/light/light.htmlhttp://www.cs.clemson.edu/%7Emalloy/courses/3dgames-2007/tutor/web/light/light.htmland
 http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/spotlight.htmlhttp://www.cs.clemson.edu/%7Emalloy/courses/3dgames-2007/tutor/web/spotlight/spotlight.html

 Best regards,

 Isaías V. Prestes

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Re: [Flightgear-devel] New Screenshots for Version 2.0

2010-01-30 Thread Isaias Prestes
Vivian,

I dont have a good PC to games now (notebook Compaq C770BR)... but the
pictures are very nice!! But... i dont find a 707 shot, heehehe. Good work
Heiko!

Best regards,

Isaías V. Prestes

2010/1/30 Vivian Meazza vivian.mea...@lineone.net

 Durk wrote


  Hi All,
 
  Last week, I've been trying to capture the new graphical features of
  FlightGear in a few screen shots. Please find a pre selection here:
 
  http://www.xs4all.nl/~dtalsma/fgfs2.0/http://www.xs4all.nl/%7Edtalsma/fgfs2.0/
 
  I hope that others will also join in and contribute a few images for our
  official gallery. I added a preliminary copyright notice, because I don't
  want
  these images to be used by FlightProSim and the likes, but I'll make the
  originals (in 1680x1030 format) available for inclusion in the official
  gallery with copyrights signed to FlightGear.org.
 
  If you want to contribute: Please note that Heiko Schulz has written a
  very
  nice tutorial on making screenshots:
 
  http://wiki.flightgear.org/index.php/Howto:_Make_nice_screenshots
 
  In addition, there are also some tricks posted by Melchior a while ago:
 
  http://www.mail-archive.com/flightgear-
  de...@lists.sourceforge.net/msg19971.html
 
  Eagerly awaiting your contributions / comments. :-)
 

 Comments? Only one: WOW!

 It's the clouds what done it :-). Well done the cloud people.

 Hey, didn't we _all_ do well

 Vivian




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