Re: [Flightgear-devel] Control FlightGear via external application

2009-02-27 Thread Lee Duke

Artem,

You might want to consider using JSBSim instead of FlightGear. I think 
you'll find it a lot easier to work with.


Lee

Artem Chernodub wrote:


Hello to everyone!


I'm Ph.D. student from Kiev, Ukraine and I'm studying ways and methods

for developing acontrol systems on the basis of artificial neural 
networks approach. It's very interesting thing -- such control systems 
will be more familiar with human's brain organization and be able to 
teach on examples instead of having strong builted-in control laws.



FlightGear is a perfect testing area of control algorythms, because it 
is complex flight object. So, I need a way to connect  to FlightGear, 
but I don't understand how to do this. 



Genereally speaking, I need two things:


1) Obtain plain's position and rotation angles every moment by my program;

2) Be able to control plane, i.e. to set elevator, elevator in some 
position instead of pushing the buttons.



I've heard that it is possible to control FlightGear via some net_fdm 
binary data exchange protocol, and that it is even included in MATLAB 
for visualizing FlightGear. But didn't found any examples dedicated to 
this protocol.



Could you please advice? Any solution that can give me 1) and 2) would 
be great.



Good luck to all pilots,

 Artem Chernodub




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Re: [Flightgear-devel] airliner ditching miracle ... or not

2009-01-19 Thread Lee Duke
The autopilot would have been the easy part. I offered to do one having 
just demonstrated--on the HiMAT vehicle---an autopilot that performed 
flight test maneuver automatically. The pilot, Fitz Fulton, refused. He 
believed he could fly manually from a remote location.



Curtis Olson wrote:

On Sun, Jan 18, 2009 at 9:22 PM, Jon S. Berndt wrote:

Thanks. I do remember seeing the in-cabin movies of the unhappy
dummies that were part of the study.


You know, if NASA did screw up the final test, maybe someone should 
suggest the mythbusters redo this on their show?


I've got the autopilot here and some local buddies who could do the 
integration into the full size airplane.  I just need someone to buy 
me a 707.


:-)

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Re: [Flightgear-devel] airliner ditching miracle ... or not

2009-01-18 Thread Lee Duke
I don't want to take sides in this discussion, I just wanted to share 
some information about the Controlled Impact Demonstration (CID)--or as 
it was known at Dryden, Crash In the Desert.


The story of what happened depends on who you talk to. I remember that 
the FAA was not very happy with the crash. Dryden folks seemed to think 
it was very successful. Having been there and somewhat involved in the 
early stages of the flight test program, my personal assessment is that 
the pilot screwed the pooch on this one.


The following is from the Dryden web pages:


   Controlled Impact Demonstration (CID) Aircraft

In 1984 NASA Dryden Flight Research Center and the Federal Aviation 
Administration (FAA) teamed-up in a unique flight experiment called the 
Controlled Impact Demonstration (CID), to test the impact of a Boeing 
720 aircraft using standard fuel with an additive designed to suppress 
fire. The additive FM-9, a high molecular-weight long chain polymer, 
when blended with Jet-A fuel had demonstrated the capability to inhibit 
ignition and flame propagation of the released fuel in simulated impact 
tests.


Antimisting kerosene (AMK) cannot be introduced directly into a gas 
turbine engine due to several possible problems such as clogging of 
filters. The AMK must be restored to almost Jet-A before being 
introduced into the engine for burning. This restoration is called 
degradation and was accomplished on the B-720 using a device called a 
degrader. Each of the four Pratt  Whitney JT3C-7 engines had a 
degrader built and installed by General Electric (G.E) to break down 
and return the AMK to near Jet-A quality.


In addition to the AMK research the NASA Langley Research Center was 
involved in a structural loads measurement experiment which included 
having instrumented dummies filling the seats in the passenger 
compartment. Before the final flight on December 1, 1984, more then four 
years of effort passed trying to set-up final impact conditions 
considered survivable by the FAA. During those years while 14 flights 
with crews were flown the following major efforts were underway: NASA 
Dryden developed the remote piloting techniques necessary for the B-720 
to fly as a drone aircraft; General Electric installed and tested four 
degraders (one on each engine); and the FAA refined AMK (blending, 
testing, and fueling a full size aircraft). The 14 flights had 9 
takeoffs, 13 landings and around 69 approaches, to about 150 feet above 
the prepared crash site, under remote control. These flight were used to 
introduce AMK one step at a time into some of the fuel tanks and engines 
while monitoring the performance of the engines. On the final flight 
(No. 15) with no crew, all fuel tanks were filled with a total of 76,000 
pounds of AMK and all engines ran from start-up to impact (the flight 
time was 9 minutes) on the modified Jet-A.


The CID impact was spectacular with a large fireball enveloping and 
burning the B-720 aircraft. From the standpoint of AMK the test was a 
major set-back, but for NASA Langley, the data collected on 
crashworthiness was deemed successful and just as important.


Some very interesting video is available at:
http://www1.dfrc.nasa.gov/Gallery/Movie/CID/640x/EM-0004-03.mov
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[Flightgear-devel] CID Movie

2009-01-18 Thread Lee Duke

I think the link I sent to the CID movie was bad. Try this:
http://www1.dfrc.nasa.gov/Gallery/Movie/CID/Medium/EM-0004-01.mpg

Here are some photos:
http://www1.dfrc.nasa.gov/Gallery/Photo/CID/Large/index.html
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Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Lee Duke

What are AI Aircraft models?

Lee

Melchior FRANZ wrote:

* Stuart Buchanan -- Wednesday 09 April 2008:
  

As I mentioned in my reply to Vivian, I don't want any dependency
on the Aircraft tree,



You don't want that, fine. And *I* don't want a parallel structure
of aircraft with megabytes of duplicated files.

So, please let's discuss that first, before anyone dumps more of that
stuff into $FG_ROOT/AI/!


Do we really want MP support for all aircraft in the base package,
at a cost of an extra 200 MB of data? Wrappers are fine (like Vivian
described), but do we want a complete concorde.ac with all textures
*again* in the AI/ dir? If someone wants the Concorde displayed,
then s/he can install it, no? 


I'd prefer fgfs to show better information about which aircraft
couldn't be shown because they aren't installed, and a better LOD
concept (LOD in the aircraft dir, where it belongs). And if we really
want the independence, then we should make sure that this is cheap.
Textures should be scaled down a *lot*, the model should be drastically
poly-reduced, the whole aircraft shouldn't take more than 250 kB (or
something). And we don't need MP-versions of Ogel, wrightfligher and
others.

m.

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Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread Lee Duke
Has anyone tried integrating this radar with standard terrain models 
such as those from the DMA? Also, it seems that integrating a 
realistic radar simulation feature into FlightGear is valuable even if 
it runs a little slow, because having such a model would provide 
developers an open source, low-cost platform for testing TF/TA systems. 
I can certainly imagine many uses for such a feature with the emergence 
of UAS for so many applications.


Lee

LeeE wrote:

On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
  

Markus



Subject: Re: [Flightgear-devel] Object avoidance

LeeE wrote:
  

On Friday 15 February 2008 17:08, Melchior FRANZ wrote:


* R. van Steenbergen -- Friday 15 February 2008:
  

Melchior FRANZ wrote:


...you could abuse that by
launching an invisible, lightweight, and very fast
submodel, and check where and at which altitude it lands.
  

Don't they call that 'radar' in real life? :) (The very
fast, lightweight submodels being microwave photons in that
case)


Hehe, yes. Except that ours don't come back. And I'm not
  

sure if they

  

collide with static/random buildings. They hardly do with
  

trees. Hmm

  

... cows?

m.
  

Markus Zojer has used this technique for the TFA functions in
the B-1B.  I had a look at it and experimented with it when I
wanted to add TFA to a couple of aircraft I've done - it's a
very appealing approach because it's almost like simulating a
real radar.

I had a play with the technique but hit some problems with
it, mainly because the trajectory of the submodels is fixed
to the pitch of the aircraft.  I found it fine while the
aircraft was in level flight but I hit some issues when the
aircraft was pitched up or down to any significant degree and
in the end I decided to use the Nasal geo functions instead.


I am still working on the terrain following function, rewriting
it completely for the 3rd time and again used the real radar
approach, as
you are not dependent in the scanning resolution of the geo
properties. The fixed radar beam (submodels) could be refined
if we would add the
property absolute to the pitch angle of the submodel  (so the
submodel
leaves the plane at always the same pitch angle).

Due to the ongoing environment development in OSG, now low
level flying
is really flashing :)

Expect the new version included in the next release (coming
hopefully
within the next 10 days).

Fly on,
Markus

  

As I mentioned previously, the geo functions do interact with
static buildings and structures, as long as the scanning
scheme has a high enough resolution to ensure sampling them -
I haven't tried with random objects though - still on OSG 2.2
here and the performance hit when using
OSG_DATABASE_PAGER_DRAWABLE=VertexArrays is too great here.

I have noticed that pylons are not detected and I would doubt
that trees are detected either, presumably because they have
no area. The pylons are made with line objects that have no
width and the trees, at least in plan, also have no width, so
it'll be very unlikely to hit the exact point where they are
in any scanning scheme.  Adding a transparent horizontal
plane poly to the top of these objects probably would make it
work, but not only would it increase the render load but also
probably introduce more transparency render artifacts and
ordering issues.


OK I can give you submodels which are stabilised in pitch within
a few days, if this is really a good approach - submodels are a
big frame rate hit.

Would an alternative be to duplicate the code which calculates
the ground intersection for submodels, without the cost of
flying the submodel? This approach would take more coding, but
might be less frame rate intensive. However, the methods which
are used are some of the most frame rate heavy around so perhaps
in practice not too different.

Vivian



It is an attractive approach because it is very similar to the way 
that real radar works and it's fun to add a visible model to the 
pulses so you can see them:)


Some of the problems I found with it though, include the high 
submodel overhead.  Even in level flight I found I needed to 'fire' 
pulses in a vertical fan, both above and below the line of flight, 
to ensure detection of higher ground, especially if the aircraft is 
pitched down to any significant degree.  However, if there isn't 
any higher ground within range, which will be the case unless you 
only fly in mountainous regions, a high proportion of the pulses 
will never hit anything and will only expire at the end of their 
lifetime - this seemed like an unnecessary overhead.


I also hit some problems with the resolution of the pulses, this 
seeming to be tied to the pulse speed, the aircraft speed and the 
frame-rate, because the location of the pulse can only be checked 
once per frame.  For example, if you use a pulse speed of 1m/s 
and you are running at 20fps the 

[Flightgear-devel] Reconstruction of F-15 crash

2008-01-09 Thread Lee Duke
This Air Force reconstruction shows the Nov. 2 crash of an F-15 as it 
participated in a simulated dogfight over Missouri.


http://www.latimes.com/la-na-f17-vidblurb,0,7597123.blurb?coll=la-home-center 


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Re: [Flightgear-devel] Crash detection

2007-12-26 Thread Lee Duke

GW--

Sure, coffeemakers are a good idea. But what about the cement trucks and 
bulldozers used to build an airport: should those be included just in 
case someone wants to build an airport in their backyard? Perhaps we can 
get a large group of people to post links to photos of those backyards 
so we can have all our inboxes filled with email. Or maybe we could all 
send links to pictures of cute puppies that might ride in airplane?


I'm going back to my simulated bar and have a couple really good martinis.

Lee

GWMobile wrote:

LOL :-)
Maybe flight gear should make coffee...
Don't airliners all have galley coffee makers?
Obviously it is as important to realism as a crash indicator which 
doesn't use physics to be triggered and ignores the in flight desires of 
its users who may not WANT entertainment water crashes or coffee.

;-)

  

 I have to say that no person will use flightgear for reenacting actual
 crashes because it doesn't model structures.
  

..seeing the sponsorship in action, I'd caution you, remember what
happened when someone else said certain programs w|c|should nevah
be used for e.g. cooking...  http://tldp.org/HOWTO/Coffee.html  ;o)




  
 judgement done purely for entertainment purposes and doesn't model 
real
 life and shouldn't be in any sim unless that sim is going to do 
complete

 structural analysis (not something I am suggesting for flightgear).
  

..why not!, except after a global sea water level rise model?




Ikickgas.com

www.GlobalBoiling.com for daily images about hurricanes, globalwarming 
and the melting poles.


www.ElectricQuakes.com daily solar and earthquake images.

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[Flightgear-devel] Information request

2007-12-09 Thread Lee Duke
Sorry for the cross post. I know a lot of people will be getting two 
copies of this.


I'm looking for information about any of these aircraft: BAC 
Strikemaster, the BAE Systems Hawk, or the Pilatus PC-9.


I'm looking for information about aerodynamics, propulsion system, 
flight controls, crew station, instrument panel layout, etc. I'm looking 
for either already completed models or enough information to allow me to 
build a simulation. Also, any pilot handbooks on performance or 
emergency procedures would be of interest.


Any reference on emergency procedures for any recent aircraft would be 
appreciated.


Thanks.

Lee



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Re: [Flightgear-devel] Information request

2007-12-09 Thread Lee Duke

Thanks for the link.

Lee

Ron Jensen wrote:

On Sun, 2007-12-09 at 16:23 -0500, Lee Duke wrote:
  

Sorry for the cross post. I know a lot of people will be getting two
copies of this.

I'm looking for information about any of these aircraft: BAC
Strikemaster, the BAE Systems Hawk, or the Pilatus PC-9. 


I'm looking for information about aerodynamics, propulsion system,
flight controls, crew station, instrument panel layout, etc. I'm
looking for either already completed models or enough information to
allow me to build a simulation. Also, any pilot handbooks on
performance or emergency procedures would be of interest.

Any reference on emergency procedures for any recent aircraft would be
appreciated.

Thanks. 


Lee



Lee,

Looking forward to flying it :)

I found this on google for the T-6A Texan II 
http://www.airswitzerland-va.ch/Downloads/svaf/AFMAN11-248-PC9.pdf


Not exactly what you wanted but it seems interesting, anyway.

Ron



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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Lee Duke
If you want to make the simulation more realistic turning up the 
turbulence is not the best way to do it. At the NASA Dryden Flight 
Research Center, the simulations were operated at 1.4 times real-time to 
give the pilot a task that resembled the real thing.


This technique was developed during the X-15 days but was never documented.

Lee

gerard robin wrote:

On ven 7 décembre 2007, Melchior FRANZ wrote:
  

* Laurence Vanek -- Friday 07 December 2007:


Although I like realistic flight my ILS approaches we very unstable with
the turb values given in the Preferences.xml file [...]
  

But, but ... some have just told us that we shouldn't make it too
easy, or fgfs will be perceived as a toy. So I'd rather turn the
values *up*.

m.  :-P



ooohhh :)  probably a bad boy.

AND you understood i was talking about Aircraft.

Yes it may be zero turbulence, yes we can use Metar

BY that FG will not be a toy.

Cheers



  
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[Flightgear-devel] Helicopter simulations

2007-12-07 Thread Lee Duke
I'm trying to build a simulation model of a helicopter and a tiltrotor 
aircraft. I see there are a couple of rotary-winged models in the 
FlightGear inventory. Does anyone know which FDMs were used for these 
models. I'm looking for some information on how these aircraft and rotor 
models were put together.

Lee Duke

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Re: [Flightgear-devel] Informal version number poll

2007-11-30 Thread Lee Duke

12.7.1941 is a good number to avoid as well.

Curtis Olson wrote:
How about a quick, friendly, positive, informal thread here to do a 
poll on what what folks are thinking for the next version number.


I don't intend to slant the discussion, but here is what I'm thinking.

0.9.11 is the next in the logical sequence.  But I'd like to avoid 
possible unintended connections that end users might interpret from 
such a version number.  This has nothing to do with terrorism, they 
don't care what version numbers we use or don't use.  There is no 
fear involved in wanting to avoid using this number.  Try 
respect.  It might have something to do with showing respect to 
those that were affected by 9/11 and those many heros that gave up 
their lives without hesitation to try to save the lives of others.  I 
don't fault people who live outside of the USA or who have never been 
to New York or were never near ground zero for not getting it, 
there's an awful lot of stuff outside my little sphere of vision that 
I will never understand.  But give me a break, what's the problem with 
yielding a small amount of leeway and respect to those that were 
affected by 9/11 or had connections there?


We could skip over to 0.9.12, but then we are staring in the face of 
0.9.13 and are we going to run into problems if we pick a version # 
13?  I wore number 13 in my soccer (err futbol) game the other evening 
and missed all my shots.  I wore a different number last night and 
scored two goals.  These facts cannot be ignored!


We could go with 0.10.0, but then all the odd/even version number 
proponents are going to come out of the woodwork, and that is going to 
mire in it's own set of politics.


We could go with v1.0 ... we've been at this 10 years, and averaging 
0.1 versions a year isn't so bad.  This is my preference.  FlightGear 
is developing at a rapid rate, but if we stick with 0.9.12, 0.9.13, 
0.9.14 it seems like we are bumping along with very minor increments 
every few (or many) months.


Of course this all boils down to marketing.  Who cares what the actual 
numbers are really, as long as they increment in a sensible way.  But 
what image do we want to project to the world?


Are we a bunch of old cranky developers (it looks that way sometimes!) 
:-) inching along at a snails pace, or are we a dynamic exciting group 
with fast paced development continually adding new and exciting 
features and aircraft?  We've been at this 10 years, have we really 
only managed a 0.9.x release in all that time?  Again, not that 
version number really mean anything, other than to project our image 
to the world.


I say it's go time. :-)

Curt.
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Lee Duke

Jeez, Bill, 2.718281828459 makes a lot more sense.

Lee

Bill Galbraith wrote:
 



*From:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf
Of *Lee Duke
*Sent:* Friday, November 30, 2007 8:14 AM
*To:* FlightGear developers discussions
*Subject:* Re: [Flightgear-devel] FlightGear Prerelease 0.9.11
some testresults

How about /0.x.y/ where /x/ and /y /can be variables and everyone
can just choose their favorite or preferred numbers rather than
filling my in box with discussions of which number comes after/ z/.

Lee

 


Okay, then I'm calling my version 0.3.14, because who doesn't love Pi?
Bill


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Lee Duke
How about /0.x.y/ where /x/ and /y /can be variables and everyone can 
just choose their favorite or preferred numbers rather than filling my 
in box with discussions of which number comes after/ z/.


Lee

P.S. The correct answer is /z + 1/.

Richard Bytheway wrote:

It seems to me that we are discussing the issue right now, but we are


in danger of getting side tracked.   Maybe we should put it out to a
vote?  We've only had a few people weigh in here, which likely means the
rest of the developers don't care, or it's not a battle they think is
worth fighting. 
  

Regards,

Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 



What about 0.10.0?

Richard

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Re: [Flightgear-devel] Segmentation fault when starting

2007-11-17 Thread Lee Duke
This may seem really naive--I'm new to FlightGear, myself--but I found 
that performance improved radically when I went to the new graphics 
driver software. I'm running FC 6 on an x386 with an NVidia graphics 
card. Everything works fine for me. I compiled from source I got out of 
the cvs.

Lee

Johannes Herrnsdorf wrote:
 Hello,

 I am running FG on an IBM T40 with FC6, graphics card is an ATI Radeon 
 7500. While 0.9.11-pre1 runs fine (but with poor performance compared to 
 0.9.10 on Windows) the CVS version crashes when starting the program. 
 Here's what I found with gdb:

 (gdb) br fgOSMainLoop
 Breakpoint 1 at 0x80aa843: file fg_os.cxx, line 168.
 (gdb) r --fg-root=/usr/src/Flightgear-0.9
 Starting program: /usr/src/Flightgear-0.9/source/src/Main/fgfs 
 --fg-root=/usr/src/Flightgear-0.9
 [Thread debugging using libthread_db enabled]
 [New Thread -1209108784 (LWP 20485)]
 libGL warning: 3D driver claims to not support visual 0x4b
 [Switching to Thread -1209108784 (LWP 20485)]

 Breakpoint 1, fgOSMainLoop () at fg_os.cxx:168
 168 }
 (gdb) n
 fgOSMainLoop () at fg_os.cxx:167
 167 glutMainLoop();
 (gdb) n
 0x0805e584 in [EMAIL PROTECTED] () at /usr/local/include/osg/Referenced:155
 155 else delete this;
 (gdb) n
 0x4d252250 in _dl_runtime_resolve () from /lib/ld-linux.so.2
 (gdb) n
 Single stepping until exit from function _dl_runtime_resolve,
 which has no line number information.
 0x4106f580 in glutMainLoop () from /usr/lib/libglut.so.3
 (gdb) n
 Single stepping until exit from function glutMainLoop,
 which has no line number information.
 Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
 [New Thread -1266394224 (LWP 20490)]
   Model Author:  Unknown
   Creation Date: 2002-01-01
   Version:   $Id: c172p.xml,v 1.18 2007-01-15 12:50:45 ehofman Exp $
   Description:   Cessna C-172
 [New Thread -1337214064 (LWP 20491)]
 libGL warning: 3D driver claims to not support visual 0x4b

 Program received signal SIGSEGV, Segmentation fault.
 0x42400494 in glXCreatePixmap () from /usr/lib/libGL.so.1


 Anybody an idea, what's going on?
 Johannes


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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
I just did it on FC 6, but I haven't tried FC 5.

Lee

Nick Othieno wrote:
 Hi,
 Has anyone successfully compiled flightgear on FC5. I need to do some
 development work on COMMS but I can't even get it to run on my FC5
 box. The error it gives is something about an ALUT state when it is
 still initializing the subsystem.

 Nick

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
I just did it on FC 6, but I haven't tried FC 5.

Lee


Nick Othieno wrote:
 Hi,
 Has anyone successfully compiled flightgear on FC5. I need to do some
 development work on COMMS but I can't even get it to run on my FC5
 box. The error it gives is something about an ALUT state when it is
 still initializing the subsystem.

 Nick

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Re: [Flightgear-devel] Compilng flightgear on FC5

2007-11-06 Thread Lee Duke
Nah. I've been putting it off myself. It's always such a painful 
excursion into computer hell.


Lee

Nick Othieno wrote:

Thanks,. If all goes bad I'll just upgrade to FC6 or FC7. Do you know
anyone who has tried it on FC7 and got it working.

On Nov 6, 2007 9:17 PM, Lee Duke [EMAIL PROTECTED] wrote:
  

I just did it on FC 6, but I haven't tried FC 5.

Lee


Nick Othieno wrote:


Hi,
Has anyone successfully compiled flightgear on FC5. I need to do some
development work on COMMS but I can't even get it to run on my FC5
box. The error it gives is something about an ALUT state when it is
still initializing the subsystem.

Nick

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