Hi Folks,
I am running Flightgear 64-bit with the latest git pull and windows nightly
build applied. FG works fine without Rendering options enabled and I get 42
frames on the runway with a DH91 Albatross. But I cant get some of the
material shader stuff working.
Please let me know where I should be reporting this if this mailing list is the
wrong place. Thanks! : )
--- The problem ---
The FG cockpit (where the flying is done) window just closes without any
message when I click on any of:
Material shaders >
Crop Texture
Landmass Effect
The FG cockpit window will pop up a dialog box stating fgfs.exe has stopped
working when I click on Material Shaders > Water reflection.
I am not sure whether its the 64bit FG v2.0.0 fgfs.exe or the 32bit fgfs ... or
anything else ... On the FG 64bit v2.0.0 'dos' window, the only error is
"Unknown exception in the mail loop. Aborting ..."
Possible cause: Not enough space
Processing command line arguments
--- The working bits ---
With Material shaders selected, I can enable the following features with around
18 frames at runway:
General >
Wireframe
Objects >
Particles
Percipitation
Random Objects
Random Vegetation (though I cant actually see the random vegetation - I did
manage to see this before in FG2.0
Clouds >
3D Clouds (density 1.00 20000m range) Looks lovely.
Material Shaders>
Urban effects
Transition effects
Persistent Contrails
Snow line 2000m
Performance vs Quality 5.0
--- The system ---
Intel i7 2600K (Sandy Bridge) with 16GB RAM on Asus P8H67 motherboard using the
integrated graphics with Open GL support (3.0, I think)
Saitek Cyborg X / Cyborg Fly 5 joystick with my own XML file.
The 16GB was helpful for FG2.0 but now with the latest night build, it doesn't
seem to go above 4GB so I guess whatever code tweaking for the memory usage
really works well. : )
Thanks,
Ernest
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