Hi Folks,
 
I am running Flightgear 64-bit with the latest git pull and windows nightly 
build applied.   FG works fine without Rendering options enabled and I get 42 
frames on the runway with a DH91 Albatross.   But I cant get some of the 
material shader stuff working.   
 
Please let me know where I should be reporting this if this mailing list is the 
wrong place.   Thanks! : )
 
 
 
--- The problem ---
The FG cockpit (where the flying is done) window just closes without any 
message when I click on any of:
Material shaders >
Crop Texture
Landmass Effect
 
The FG cockpit window will pop up a dialog box stating fgfs.exe has stopped 
working when I click on Material Shaders > Water reflection.
 
I am not sure whether its the 64bit FG v2.0.0 fgfs.exe or the 32bit fgfs ... or 
anything else ...   On the FG 64bit v2.0.0 'dos' window, the only error is 
"Unknown exception in the mail loop.  Aborting ..."
Possible cause: Not enough space
Processing command line arguments
 
 
 
--- The working bits ---
With Material shaders selected, I can enable the following features with around 
18 frames at runway:
General > 
Wireframe
 
Objects >
Particles
Percipitation
Random Objects
Random Vegetation (though I cant actually see the random vegetation - I did 
manage to see this before in FG2.0
 
Clouds >
3D Clouds (density 1.00 20000m range)   Looks lovely.
 
Material Shaders>
Urban effects
Transition effects
Persistent Contrails
 
Snow line 2000m
Performance vs Quality 5.0
 
--- The system ---
Intel i7 2600K (Sandy Bridge) with 16GB RAM on Asus P8H67 motherboard using the 
integrated graphics with Open GL support (3.0, I think)
Saitek Cyborg X / Cyborg Fly 5 joystick with my own XML file.
 
The 16GB was helpful for FG2.0 but now with the latest night build, it doesn't 
seem to go above 4GB so I guess whatever code tweaking for the memory usage 
really works well. : )
 
Thanks,
 
Ernest
 
 
 
                                          
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