Re: [Flightgear-devel] Unable to play FlightGear.

2012-08-20 Thread Roberto Waltman
... message which says that the 'MSVCR100.dll'

Install Microsoft's Visual C++ 2010 Redistributable Package from here:
http://www.microsoft.com/en-us/download/details.aspx?id=26999

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[Flightgear-devel] NASA's openVSP

2012-01-16 Thread Roberto Waltman

OpenVSP, a parametric aircraft design tool, has been released by NASA as
open-source software.

Details here:  http://www.openvsp.org/

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[Flightgear-devel] Barco's immersive dome.

2011-10-17 Thread Roberto Waltman
FYI,

http://www.barco.com/en/product/2337/video

http://boingboing.net/2011/10/12/new-immersive-360-degree-flight-simulator-for-fighter-jet-pilots-unveiled.html

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[Flightgear-devel] Barco's immersive dome.

2011-10-17 Thread Roberto Waltman

FYI,

http://www.barco.com/en/product/2337/video

http://boingboing.net/2011/10/12/new-immersive-360-degree-flight-simulator-for-fighter-jet-pilots-unveiled.html

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[Flightgear-devel] First time build

2010-11-28 Thread Roberto Waltman

A word of thanks and praise among the build problems posted periodically 
here.

I just wanted to report that a first attempt to download and build 
FlightGear/SimGear/etc. following the instructions in the wiki went 
along without a hitch.

Only (minor) problem was that the required package libungif4 is now part 
of giflib-tools instead a separate entity. (Ubuntu 10.10, 32bit)

Another inconvenience was the time required to download fgdata. (Took 
more than a day with my low-end DSL connection, all the time crossing 
fingers for a power-glitch free session.)

I am not familiar with git, but surely something can be done to create a 
smaller data set (with just a few airplanes and airports, for example) 
that will allow people to get up and running in a shorter time.
(Will be glad to take a stab at this after I learn more about the system.)

My long term interests are to build a multiple computer/multiple monitor 
system, (already have an X-Plane based system like that, want to try 
FlightGear) and to try to use/port/convert Microsoft's FS scenery with 
FlightGear. (Megascenery in particular)

Any pointers to get started will be appreciated

Again, thanks for making this project what it is.

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Re: [Flightgear-devel] First time build

2010-11-28 Thread Roberto Waltman
On 11/28/2010 06:36 PM, Martin Spott wrote:
 Did you check if the download really maxes out your DSL link ?

Yes. It did, but not all the time. I saw numbers ranging from 120 Kb/sec 
(the maximum I ever get,) down to 35 Kb/sec.

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Re: [Flightgear-devel] Serial port programming question ...

2010-08-28 Thread Roberto Waltman
Curtis Olson wrote:
  This is a little off topic, but I don't know where else I can find a
  stronger knowledge pool. :-)
 
  I am working on some code that needs to read and write from a serial
  port and has to write vast quantities of data ...

Curtis,

I wouldn't use threads, but a whole separated process.
Use circular buffers in shared memory to transfer data, and semaphores 
to coordinate data transfers in/from these buffers.
That way your main process only needs to do non-blocking memory to 
memory transfers.
The serial coms process can handle all the quirks of the protocol, 
create separate Tx and Rx threads if necessary, decide when to drop 
data, block itself when needed etc.
One of the advantages of using a separate process vs threads in the main 
application is fault isolation. (1)
The unavoidable crashes during development may bring down only this 
process, allowing you to continue by restarting only this part and not 
the whole application.
The same applies if you want to try a different version. Stop the 
subprocess, start a new one.

Hope this helps,

Roberto Waltman.

(1) I worked for a company whose coding standards required a manager's 
waiver to use threads, because of the difficulties of debugging complex 
multi-thread applications where every thread can corrupt global data. 
And the fault isolation.






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