Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread jorg van der venne
Normally windows users want everything in a 1 click download like
precompiled packages. Maybe we can do this serverside, let them check a box
for each aircraft or select all and simply give them a link?

Jorg

2011/10/19 TDO_Brandano - 

>  The greatest problem i can see is that there's no wget equivalent for
> Windows, or tools to parse strings from a file, inbuilt in the shell. That's
> why I was mentioning python: it's easier to get working on Windows and these
> tools are part of the standard library. On linux, of course, you can get all
> the data with a savvy combination of wget, grep and sed.
>
> Ciao,
>
> Alessandro
>
> > Date: Wed, 19 Oct 2011 17:42:49 +0200
> > From: anders-...@gidenstam.org
>
> > To: flightgear-devel@lists.sourceforge.net
> > Subject: Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life
> after the Split
> >
> > On Wed, 19 Oct 2011, Curtis Olson wrote:
> >
> > > Sure we can script it out, but do I have 2-3 days right now to fiddle
> with a
> > > script? Not this week myself.
> >
> > Updating aircraft repositories you have cloned should be easy enough,
> > a quick and dirty bash hack:
> >
> > for d in my-aircraft-dir/*; do (cd $d; git pull --rebase); done
> >
> > (Testing that $d is indeed a directory might be good, though.)
> >
> > Initial cloning is slightly worse since you'd need to get the URLs (or
> > the changing part of it) from somewhere (like the php script mentioned
> > above?).
> >
> >
> > Cheers,
> >
> > Anders
> > --
> >
> ---
> > Anders Gidenstam
> > WWW: http://www.gidenstam.org/FlightGear/
> >
> >
> --
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Re: [Flightgear-devel] fgfs hangs while loading scenery

2011-09-25 Thread jorg van der venne
Thanks!

cheers,
Jorg

2011/9/25 Thomas Albrecht 

> > Please tell me how it was fixed?
>
> Uncomment a logging message in simgear/scene/model/SGPagedLOD.cxx:
> http://sourceforge.net/mailarchive/message.php?msg_id=28123414
>
>
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Re: [Flightgear-devel] fgfs hangs while loading scenery

2011-09-25 Thread jorg van der venne
Hi Michael,

Please tell me how it was fixed?

Kind regards,
Jorg


2011/9/25 Michael Sgier 

>
> No, now the fix by: "Csaba Halász" finally seems to work fine. Thanks
> Csaba.
>
>
>
>
> --- On *Sun, 9/25/11, jorg van der venne 
> *wrote:
>
>
> From: jorg van der venne 
> Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery
> To: "Michael Sgier" , "FlightGear developers
> discussions" 
> Date: Sunday, September 25, 2011, 12:48 PM
>
> Are you sure it's altitude related? Can you provide a way to reproduce the
> problem?
>
> -Jorg
>
>
> 2011/9/15 Michael Sgier 
>
> As soon as i change altitude of some .ac in .stg fgfs hangs at "loading
> scenery"
>
> No my syntax is ok i can also cut half .stg to load ok but not more.
>
> sighwasted 2 hours on such crap...
>
>
>
>
>
>
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Re: [Flightgear-devel] fgfs hangs while loading scenery

2011-09-25 Thread jorg van der venne
Are you sure it's altitude related? Can you provide a way to reproduce the
problem?

-Jorg


2011/9/15 Michael Sgier 

> As soon as i change altitude of some .ac in .stg fgfs hangs at "loading
> scenery"
>
> No my syntax is ok i can also cut half .stg to load ok but not more.
>
> sighwasted 2 hours on such crap...
>
>
>
>
>
>
> --
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> What are the key obstacles that have prevented many mid-market businesses
> from deploying virtual desktops?   How do next-generation virtual desktops
> provide companies an easier-to-deploy, easier-to-manage and more affordable
> virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/
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Re: [Flightgear-devel] Martin is responding slowly ....

2011-07-25 Thread jorg van der venne
Congratulations Martin!


2011/7/25 Martin Spott 

> Hi, if anyone is wondering why I'm responding even slower as usual,
> this might be caused by the simple fact that I'm being distracted by
> our daughter who was given birth last night.
>
> Cheers,
>Martin.
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Re: [Flightgear-devel] A new goodie for FlightGear presentations

2011-07-01 Thread jorg van der venne
Outstanding!
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Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-12-06 Thread jorg van der venne
After giving this some good thought i think the most proper way to deal with
this is to allow only 1 instance of an aircraft based on it's tail
registration PH-ONE for example. In doing so, we hand responsibility over to
the creator of the traffic file.

This will make sure (just like in real life) a unique aircraft can only
exists once in the (AI) 3d world.

An other problem needs to be solved though. If only 1 instance of a unique
aircraft can exist than this means that at some point the traffic manager
needs to:

1) Clean up to current instance before creating the next (not very elegant
but could be necessary if arrival and departure airport are not the same).

2) Reset fuel etc and overwrite it's "flight plan". (there should be a
minimum amount of time between recovery and departure)

I'll have to see what the possibilities are though.

-Jorg
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Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-18 Thread jorg van der venne
The fix that has been proposed will solve the problem, but I really enjoyed
watching the flightline filled with F-16's @ EHVK. It would be a shame if
they would only appear if scheduled for departure and only within 30 minutes
of that time. I will see if I can come up with a better idea/fix

Regards,
Jorg




2009/11/17 Alex Romosan 

> Gijs de Rooy  writes:
>
> > What I see on your pictures and know from my own encounters with such
> > aircraft is that they do not fly, as in "flying an airplane". They
> > just hover above the ground.
>
> if that's the case (and it seems to be because i looked and the airplane
> velocities and they were all 0) then it would make sense to draw the
> airplane only 30 mins before the scheduled departure date since it will
> eliminate all these conflicts (as i tried to do in my patch).
> unfortunately i still haven't seen any of those planes take off.
>
> --alex--
>
> --
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> |  and thus to help to discredit completely the world of reality. |
>
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Re: [Flightgear-devel] New Sound system committed

2009-10-27 Thread jorg van der venne
I had the same problem for 4 days and I tried about everything but nothing
seemed to work until i just compiled OpenAL-Soft and then Alut and then
"make clean" on SimGear and Flightgear followed by the installation and it
worked.

Al packages were checked-out Sunday 25th. I am sure it was svn://
connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft
&& svn://connect.creativelabs.com/OpenAL/trunk/Alut that fixed my problem

Hope this helps!

specs:
x86_64
CrossLinuxFromScratch svn-20090309
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Re: [Flightgear-devel] FSWeekend: Lelystad, November 7, and 8, 2008

2009-09-08 Thread jorg van der venne
 Count me in!

Jorg
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