Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
On 10 Sep 2008, at 23:09, Ron Jensen wrote: As a result of these changes Terragear will no longer compile. Could someone smarter than me in C++ fix the terragear sources to work with these changes? Whoops, my fault. I'll get a patch done today. James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
Ralf Gerlich wrote: Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Excellent - does that already include the point in polygon fix too? I'm thinking of trying some more horribly detailed scenery and it'd be interesting to see how things have progressed. Jon - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
Jon Stockill wrote: Ralf Gerlich wrote: Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Excellent - does that already include the point in polygon fix too? Unfortunately not... I'm thinking of trying some more horribly detailed scenery and it'd be interesting to see how things have progressed. I'd suggest to just get ahead with your ideas. Maybe the current TerraGear works for your purposes. Remember that that point-in-polygon-problem does only occur in some cases. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
Curtis Olson wrote: The previous point-in-a-polygon algorithm was perhaps not as clever, but it did seem reasonably robust. Unfortunately it was not. I had several tiles failing because of it... Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
On 11 Sep 2008, at 13:04, Ralf Gerlich wrote: the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Ah, thanks Ralf, that's good to know. I'm not really following TerraGear development, are you generally submitting changes upstream to the main terragear server? James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
Hi Curt! Curtis Olson wrote: Fair enough ... maybe my memories have improved with age, but I don't recall having this much trouble with failed tiles when I did the scenery builds. There would always be a handful of them ... maybe a dozen or two over the entire surface of the earth. If that's about what we have now, then I guess it's not that big of a deal. We could always insert replacement tiles that were successfully built in past runs if they are blowing up now. Well, our point essentially is making TerraGear robust for fully automated rebuild. Failing tiles are no option there, and I still have the hope to get a clean solution there. However, I have reverted the calc_point_inside()-changes locally and a rebuild is currently running. I hope that the set of tiles failing and the set of tiles having visual bugs (as in the 1.0.0 scenery) is disjunct, so that we can actually do these replacements without introducing ridges at tile borders (which would be trading one visual bug for another, although less bad). We will see how much trouble will come up. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30
On Tue, 2008-07-29 at 03:25 -0500, Erik Hofman wrote: Update of /var/cvs/SimGear-0.3/source/simgear In directory baron.flightgear.org:/tmp/cvs-serv11128/simgear Modified Files: compiler.h Log Message: final fixes for SG_USING_STD removal Index: compiler.h === RCS file: /var/cvs/SimGear-0.3/source/simgear/compiler.h,v retrieving revision 1.29 retrieving revision 1.30 diff -C 2 -r1.29 -r1.30 *** compiler.h27 Jul 2008 16:10:36 - 1.29 --- compiler.h29 Jul 2008 08:25:17 - 1.30 *** *** 142,150 // - /** \def SG_USING_STD(x) - * Expands to using std::X - */ - # define SG_USING_STD(X) using std::X - #endif // _SG_COMPILER_H --- 142,145 As a result of these changes Terragear will no longer compile. Could someone smarter than me in C++ fix the terragear sources to work with these changes? Thanks, Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel