Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent
On 7/1/07, gh.robin wrote: On Sun 1 July 2007 12:32, Martin Spott wrote: > "gh.robin" wrote: > > Here the snapshot which shows the difference > > > > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg > > Probably a mixup in the materials definition, 'materials.xml' ? > > Martin. One of Mathias's tile loader changes related to internal coordinate systems put the autogenerated ocean tiles in the wrong place so they appeared to be missing. Mathias fixed that, but now the texture coordinate computations seem to be wrong. The ocean texture is drawn to a different scale with the autogenerated ocean tiles. Haven't had a chance to bug Mathias about this yet. Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent
On Sun 1 July 2007 12:32, Martin Spott wrote: > "gh.robin" wrote: > > Here the snapshot which shows the difference > > > > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg > > Probably a mixup in the materials definition, 'materials.xml' ? > > Martin. I don't see any definition difference , with ocean "coastline" and ocean generic tile here the material definition Ocean Terrain/water.rgb 400 400 4 Only a mapping difference within FG-OSG about that tile processing may explain it. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent
"gh.robin" wrote: > Here the snapshot which shows the difference > > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Probably a mixup in the materials definition, 'materials.xml' ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG OSG => Sea Texture is not consistent
Hello, With FlightgearG-OSG last cvs source and data , built with openscenegraph stable V2 the texture of the sea is not homogeneous , the texture close to the coastline is like usual, but the generic sea tile is different , with less definition (the size of the tile seems to be larger) Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel