Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent

2007-07-02 Thread Curtis Olson

On 7/1/07, gh.robin  wrote:


On Sun 1 July 2007 12:32, Martin Spott wrote:
> "gh.robin" wrote:
> > Here the snapshot which shows the difference
> >
> > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
>
> Probably a mixup in the materials definition, 'materials.xml' ?
>
>   Martin.



One of Mathias's tile loader changes related to internal coordinate systems
put the autogenerated ocean tiles in the wrong place so they appeared to be
missing.  Mathias fixed that, but now the texture coordinate computations
seem to be wrong.  The ocean texture is drawn to a different scale with the
autogenerated ocean tiles.  Haven't had a chance to bug Mathias about this
yet.

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent

2007-07-01 Thread gh.robin
On Sun 1 July 2007 12:32, Martin Spott wrote:
> "gh.robin" wrote:
> > Here the snapshot which shows the difference
> >
> > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
>
> Probably a mixup in the materials definition, 'materials.xml' ?
>
>   Martin.


I don't see any definition difference , with ocean "coastline"  and ocean 
generic tile 

here the material definition

 Ocean
 Terrain/water.rgb
 400
 400
 
  4


Only a mapping difference within FG-OSG   about that tile processing may 
explain it.

Regards
-- 
Gérard


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Re: [Flightgear-devel] FG OSG => Sea Texture is not consistent

2007-07-01 Thread Martin Spott
"gh.robin" wrote:

> Here the snapshot which shows the difference
> 
> http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg

Probably a mixup in the materials definition, 'materials.xml' ?

Martin.
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[Flightgear-devel] FG OSG => Sea Texture is not consistent

2007-06-29 Thread gh.robin


Hello,

With FlightgearG-OSG last cvs source and data , built with openscenegraph 
stable V2 
the texture of the sea is not homogeneous , the texture close to the coastline 
is like usual, but the generic sea tile  is different  , with less definition 
(the size of the tile seems to be larger)

Here the snapshot which shows the difference

http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg

Regards
-- 
Gérard


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