Re: [Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!

2006-05-10 Thread Ampere K. Hardraade
On Wednesday 10 May 2006 04:34, Major A wrote:
> Now here's is a quick hack I've done overnight, and it's nowhere near
> complete of course:
>
>   http://homepage.univie.ac.at/andras.major/PFD1.png
Looks good.

> Question 1: what flightdeck is it going to be? (there are two correct
> answers...)
The flightdeck is going to be analogue for this version of A300, but I will 
leave that for someone else to do.  I might come back and work on the -600 
series a month later, which would have a hybrid cockpit.

> Question 2: I did that with Python and GTK (pango and cairo, to be
> exact). Since it's so easy to do things like this in cairo, would
> it be possible to actually incorporate support for cairo in FG?
> There's even a cairo backend that renders to OpenGL using Glitz, so we
> can even re-use the code for 3D cockpits. How about that? We can even
> extend the idea and make it possible to define instruments in SVG
> embedded in XML, which is then rendered by cairo through glitz
> directly into OpenGL :)
>
>   Andras

That idea have been thrown around, but nothing was done about it.  On the 
other hand, there is this:
http://flamebunny.homelinux.net/svg2ac.php

The only problems are that the placement is incorrect for some reasons, and 
that there is the convex-polygon issue.

Ampere


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[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!

2006-05-10 Thread Major A

> >>http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
> >
> >Looks like an A300...
> 
> Damn, beaten to it. My basic thinking was 'looks like a widebody  
> twin, but the main gear only has four wheels, not six'.

Three axles on the main landing gear would have been too easy I
think... for me the giveaway was the shape of the nose section, which
can only be A300 or 767. The position of the nosewheel narrowed it
down to A300, but the "dust-bin lid" style main landing gear doors are
also very characteristic.

Good work, Ampere!

Now here's is a quick hack I've done overnight, and it's nowhere near
complete of course:

  http://homepage.univie.ac.at/andras.major/PFD1.png

Question 1: what flightdeck is it going to be? (there are two correct
answers...)

Question 2: I did that with Python and GTK (pango and cairo, to be
exact). Since it's so easy to do things like this in cairo, would
it be possible to actually incorporate support for cairo in FG? 
There's even a cairo backend that renders to OpenGL using Glitz, so we
can even re-use the code for 3D cockpits. How about that? We can even
extend the idea and make it possible to define instruments in SVG
embedded in XML, which is then rendered by cairo through glitz
directly into OpenGL :)

  Andras


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[Flightgear-devel] Re: [Flightgear-users] Guess what plane this is!

2006-05-10 Thread Major A

> >>http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
> >
> >Looks like an A300...
> 
> Damn, beaten to it. My basic thinking was 'looks like a widebody  
> twin, but the main gear only has four wheels, not six'.

Three axles on the main landing gear would have been too easy I
think... for me the giveaway was the shape of the nose section, which
can only be A300 or 767. The position of the nosewheel narrowed it
down to A300, but the "dust-bin lid" style main landing gear doors are
also very characteristic.

Good work, Ampere!

Now here's is a quick hack I've done overnight, and it's nowhere near
complete of course:

  http://homepage.univie.ac.at/andras.major/PFD1.png

Question 1: what flightdeck is it going to be? (there are two correct
answers...)

Question 2: I did that with Python and GTK (pango and cairo, to be
exact). Since it's so easy to do things like this in cairo, would
it be possible to actually incorporate support for cairo in FG? 
There's even a cairo backend that renders to OpenGL using Glitz, so we
can even re-use the code for 3D cockpits. How about that? We can even
extend the idea and make it possible to define instruments in SVG
embedded in XML, which is then rendered by cairo through glitz
directly into OpenGL :)

  Andras


---
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http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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