Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Martin Spott wrote:

>> ..easy now, without a willingness to defend FlightGear copyright,
>
> Just a repetition of the above. Oh my, what an outstanding example of
> canned nonsense,
>
Yeah, but he stamps "New and Improved!" on his can of nonsense, so it's 
ok, right? *snickers*

g.

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 08:44:25 + (UTC), Martin wrote in message 
:

> Arnt Karlsen wrote:
> > On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message
> > <4def2504.8020...@gmail.com>:
> > 
> >> On 08.06.2011 08:18, Michael Sgier wrote:
> > 
> >> > If you really want to fight those scamers, there's a very simple
> >> > way to do that: inform people. 
> > 
> > ..about what, FlightGear authors lack of willingness to defend 
> > their copyright? 
> 
> Wrong ! That's nothing than a completely wrong assertion.

..oh yeah?  "Our records speaks loudly" about that. ;o)

> The idea was perfectly laid out in Stefan's fine posting. 

..yes.

> There's no point in your stupid quoting and stupid conclusions.

..no court cares about my opinion or conclusion in this matter, 
courts only care about acts under the laws, sense or nonsense.

> > ..easy now, without a willingness to defend FlightGear copyright,
> 
> Just a repetition of the above. Oh my, what an outstanding example of
> canned nonsense,
> 
>   Martin.

..any court that cares about my opinion in any matter, 
will call me (as) an expert witness. ;o)

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Martin Spott
Arnt Karlsen wrote:
> On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 
> <4def2504.8020...@gmail.com>:
> 
>> On 08.06.2011 08:18, Michael Sgier wrote:
> 
>> > If you really want to fight those scamers, there's a very simple
>> > way to do that: inform people. 
> 
> ..about what, FlightGear authors lack of willingness to defend 
> their copyright? 

Wrong ! That's nothing than a completely wrong assertion. The idea was
perfectly laid out in Stefan's fine posting. There's no point in your
stupid quoting and stupid conclusions.

> ..easy now, without a willingness to defend FlightGear copyright,

Just a repetition of the above. Oh my, what an outstanding example of
canned nonsense,

Martin.
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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 
<4def2504.8020...@gmail.com>:

> On 08.06.2011 08:18, Michael Sgier wrote:

> > If you really want to fight those scamers, there's a very simple
> > way to do that: inform people. 

..about what, FlightGear authors lack of willingness to defend 
their copyright? 

> Marketing.

..easy now, without a willingness to defend FlightGear copyright,
such "inform people" marketing becomes slander, restraint of 
trade etc, legislation on marketing is commonly meant to prevent 
vendors from abusing consumers and competitors, e.g. from being 
called "freeloading scamsters."

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  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread ThorstenB
On 08.06.2011 08:18, Michael Sgier wrote:
> quote fred: "There is nothing that could prevent to release it under the
> GPL, but in
> the light of
> recent events (read FPS) I am not fond of releasing something that
> couldn't be used.."
Don't cut quotes. Fred actually agreed to release it under the GPL when 
it's usable for FG and integrated by someone. Doesn't really work as an 
argument to change license.

On 08.06.2011 08:19, Stefan Seifert wrote:
> On Wednesday 08 June 2011 07:43:12 Michael Sgier wrote:
>> why not simply change the fgfs licence once and for all? Android is not all
>> GPL anymore...we could do the very same.-
>
> Would you really want to restrict the very freedoms that made FlightGear such
> a successful project, just to have some legal means against some shady people
> who try to fool the uninformed into paying some money for FG? Chances are,
> that a different license would not even help, since you couldn't even find out
> who to sue. I do not have much code in FG, but I for one would absolutely
> oppose such a useless and destructive move. If not for the freedom, I would
> never have bothered with FG. I would just have payed a couple of bucks for X-
> Plane and be flying.
>
> Yes, it leaves a very sour taste that people who have contributed nothing are
> earning money (we don't know how well they do btw.) while the people who did
> the work get nothing. But the truth is that we wouldn't get anything in any
> case and we chose it that way. People are cheated every day and thiefs get
> loads of money. It's sad, but nothing will change that.
>
> If you really want to fight those scamers, there's a very simple way to do
> that: inform people. Marketing. People who know about FlightGear will not pay
> for an outdated copy. Go out and write about FG in aviation forums and blogs.
> Write letters to aviation magazines which include articles about flight sims.
> Write about FG in all the social media you use. Post loads of cool videos on
> Youtube. Be visible!
>
> Everyone can help here and it takes only minutes for every action. This helps
> not only preventing people from getting fooled, but also to get more users and
> hopefully contributers which is a hell of a lot better than having to deal
> with law suits, distracting developers and reducing freedom. I say let's
> change the fight into one they simply cannot win. That way we will not only
> stop losing something, but actively win visibility, users and contributers.
>
> Stefan

+1
Thanks Stefan, one of the best emails on the topic.

cheers,
Thorsten

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Re: [Flightgear-devel] Terrain engine

2011-06-07 Thread Michael Sgier
quote fred: "There is nothing that could prevent to release it under the GPL, 
but in
the light of
recent events (read FPS) I am not fond of releasing something that
couldn't be used.."


true but why not follow the Android etc. examples to not put everything under 
GPL?






--- On Sun, 6/5/11, Frederic Bouvier  wrote:

From: Frederic Bouvier 
Subject: Re: [Flightgear-devel] Terrain engine
To: "FlightGear developers discussions" 
Date: Sunday, June 5, 2011, 7:17 PM

Le 05/06/2011 09:34, Michael Sgier a écrit :
> Salut Frederic
>   what happened to the terrain engine, that you show at youtube? Could
> we get that into fgfs sometimes?
> Regards Michael
>
> On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote:
>>> > > -Fred
>> > 
>> > Little bit other topic.
>> > 
>> > Hi Frederic, I have two questions for You.
>> > 
>> > 1) Can Your terrain engine be added in FG?
>> > 2) Can it be fast enough for orbital flight with visibility ~500km and
>> > speed ~3km/h, ~8km/sec?
> There might be some more questions involved:
> 3) Is it an accurate representation of the world or a procedural terrain
> engine.
> 4) Are you willing to /and/ able to release it under the terms of the
> GPL.

My terrain engine is not ready and this project stalled another time
because of lack of
time on a long period. The code has nothing to do with FG except it uses
few classes
from SimGear, and the graphic engine is OSG. The file format is totally
different and
includes a precomputed LOD scheme (ROAM 2 for who's interested). It is
pictured in
this video : http://www.youtube.com/watch?v=7WYH27KyUBk
I let you juge if it could work for space flight.

The data used in the most recent videos are from the Custom Scenery
project and
the elevations are from SRTM. So it is real world data with the
potential to add some
procedurally generated small details to enhance detail levels at close
distance.

There is nothing that could prevent to release it under the GPL, but in
the light of
recent events (read FPS) I am not fond of releasing something that
couldn't be used
directly, but just stolen very easily. I am ok to think about some
restricted access
to the sources to known (core) developpers that are willing to
contribute to make
it usable and then included to the core if it pass the smell test.

Main current issues are :
1. realtime engine needs to be re-done using latest OSG DB features
2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth
3. artefacts in shapefile clipping (something to do with the cylindrical
nature of longitudes)

> 0) Does it meet the technical requirements for being used in
>    FlightGear ?
I'll let you elaborate on this topic before I could answer.

Regards,
-Fred

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Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Slavutinsky Victor
> Well, these video are real, but the absence of update is an indication 
> of the progress (or lack thereof) of the project.
> 
> Regards,
> -Fred

Wish best to You with it anyway. It's not good when something is stops
on the middle. For me it's better then You can say: "Well, maybe it's
not used. But I did it. While most of You are not.".

Victor


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Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Frederic Bouvier

- "Martin Spott" a écrit :

> Hi Frederic,
> 
> Frederic Bouvier wrote:
> 
> >> 0) Does it meet the technical requirements for being used in
> >>FlightGear ?
> > I'll let you elaborate on this topic before I could answer.
> 
> My comment was addressing those who are judging over the usability
> just from watching a video on YouTube  :-)

Well, these video are real, but the absence of update is an indication 
of the progress (or lack thereof) of the project.

Regards,
-Fred

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Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Slavutinsky Victor
> I'll let you elaborate on this topic before I could answer.

Frederic, thank You for answer. It seems what it's become more or less
clear now.

I think it's reasonable to test osgEarth at least to compare speed,
exactness, and including possibilities then. If Your engine is
completely different osg based product than FG then difference between
it and osgEarth engine, which other completely different osg based
product, including is mostly virtual. 

My opinion what's better to use things by near side, but only in case
it's better or equal to things on far. If it's hard to use then it seems
better to choose what's faster and easier in including.

As I heard, osgEarth already works as engine in some sim products. Do
not know if it have ROAM possibilities or some problems though. It would
be nice if some core level developer could look deeper into it. Dunno if
I could tell competent even if I would have time to test it myself.

Victor


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Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Martin Spott
Hi Frederic,

Frederic Bouvier wrote:

>> 0) Does it meet the technical requirements for being used in
>>FlightGear ?
> I'll let you elaborate on this topic before I could answer.

My comment was addressing those who are judging over the usability just
from watching a video on YouTube  :-)

Best regards,
Martin.
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Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Frederic Bouvier
Le 05/06/2011 09:34, Michael Sgier a écrit :
> Salut Frederic
>   what happened to the terrain engine, that you show at youtube? Could
> we get that into fgfs sometimes?
> Regards Michael
>
> On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote:
>>> > > -Fred
>> > 
>> > Little bit other topic.
>> > 
>> > Hi Frederic, I have two questions for You.
>> > 
>> > 1) Can Your terrain engine be added in FG?
>> > 2) Can it be fast enough for orbital flight with visibility ~500km and
>> > speed ~3km/h, ~8km/sec?
> There might be some more questions involved:
> 3) Is it an accurate representation of the world or a procedural terrain
> engine.
> 4) Are you willing to /and/ able to release it under the terms of the
> GPL.

My terrain engine is not ready and this project stalled another time
because of lack of
time on a long period. The code has nothing to do with FG except it uses
few classes
from SimGear, and the graphic engine is OSG. The file format is totally
different and
includes a precomputed LOD scheme (ROAM 2 for who's interested). It is
pictured in
this video : http://www.youtube.com/watch?v=7WYH27KyUBk
I let you juge if it could work for space flight.

The data used in the most recent videos are from the Custom Scenery
project and
the elevations are from SRTM. So it is real world data with the
potential to add some
procedurally generated small details to enhance detail levels at close
distance.

There is nothing that could prevent to release it under the GPL, but in
the light of
recent events (read FPS) I am not fond of releasing something that
couldn't be used
directly, but just stolen very easily. I am ok to think about some
restricted access
to the sources to known (core) developpers that are willing to
contribute to make
it usable and then included to the core if it pass the smell test.

Main current issues are :
1. realtime engine needs to be re-done using latest OSG DB features
2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth
3. artefacts in shapefile clipping (something to do with the cylindrical
nature of longitudes)

> 0) Does it meet the technical requirements for being used in
>FlightGear ?
I'll let you elaborate on this topic before I could answer.

Regards,
-Fred

-- 
Frédéric Bouvier
http://www.youtube.com/user/fgfred64   Videos


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[Flightgear-devel] Terrain engine

2011-06-05 Thread Michael Sgier
Salut Frederic
  what happened to the terrain engine, that you show at youtube? Could 
we get that into fgfs sometimes?
Regards Michael

--- On Sat, 6/4/11, Frederic Bouvier  wrote:

From: Frederic Bouvier 
Subject: Re: [Flightgear-devel] Please insert disk into drive F:
To: bre...@gmail.com, "FlightGear developers discussions" 

Date: Saturday, June 4, 2011, 3:28 PM


- "ThorstenB" a écrit :

> It's generally a bad idea to use absolute paths in model files (even
> if it's unix paths - and there's loads of "/home//..." in our
> model), since you can never be sure if it's working for anyone except
> the original author (see above). But only the Windows paths are known
> to have ugly side effects - so please at least avoid these...

The problem is that the Blender AC exporter generates these absolute path.
In the PLIB days, the loader simply ignored the path to just take the 
simple name.

-Fred

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