Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-09 Thread Maik Justus
Joacim Persson wrote:
> #1 (below) is a call to localWind for the thruster calculations, only the 
> thruster
> altitude is NAN. 
>   

> "_global_ground" are all NAN:s too. But I think by then, my insane turns had
> become insane loopings. (Hard to tell with the view flipping around like
> that.) I can't see where the NAN value of _global_ground came from, from a
> stack backtrace, so the lead ends there.
>   

Hi Joacim,
to find the line, where the NAN is generated you can easily switch on 
the floating point exceptions while the FDM is calculating.

e.g. for windows:

file model.cpp in FDM/YASim:

add
#include 
#include 

and change the function void Model::iterate():

void Model::iterate()
{
_clearfp();_controlfp( 
0|_EM_INEXACT|_EM_INVALID|_EM_UNDERFLOW/*|_EM_OVERFLOW|_EM_DENORMAL*/, 
_MCW_EM );
initIteration();
initRotorIteration();
_body.recalc(); // FIXME: amortize this, somehow
_integrator.calcNewInterval();
_clearfp(); // always call _clearfp before enabling/unmasking a FPU 
exception
_controlfp( _MCW_EM , _MCW_EM );
}

for an other compiler it should be similar (in bootstrap.cxx you can 
find some examples).

Maik

Maik

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-08 Thread Joacim Persson
On Tue, 8 Aug 2006, Lee Elliott wrote:

> I think there's now a patch in for the engine problem - don't
> know if it fixes everything though.

Well it changed the behaviour somewhat. No more negative FF et al values.
It still accelerates like mad in extreme turns but now we get a SIGSEGV
clue. I got this SIGSEGV three times in a row in the same manner as for the
negative FF effect, so it seems to be reproducable.

#1 (below) is a call to localWind for the thruster calculations, only the 
thruster
altitude is NAN. The altitude comes from the lines just
before the for-loop. (yasim::Model::initIteration, Model.cpp line 100 and on)
   // Need a local altitude for the wind calculation
   float lground[4];
   _s->planeGlobalToLocal(_global_ground, lground);
   float alt = Math::abs(lground[3]);

"_global_ground" are all NAN:s too. But I think by then, my insane turns had
become insane loopings. (Hard to tell with the view flipping around like
that.) I can't see where the NAN value of _global_ground came from, from a
stack backtrace, so the lead ends there.

On the other hand it's perfectly reasonable that altitude becomes a NAN
under those circumstances -- the aircraft bloody should disintegrate under
that kind of stress. So maybe it isn't a bug after all, rather a realistic
simulation of a massive structural failure due to severe overspeed and
exceeded G limit. ;)  ("Altitude?" ...of debris and fumes you mean?)


Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 9871)]
0x0825a3b8 in yasim::Turbulence::getTurbulence (this=0xa806678, loc=0x0, 
alt=nan(0x40),
 up=0xbfffed60, turbOut=0xbfffedb0) at Turbulence.cpp:100
100 static inline float c2fu(unsigned char c) { return (c+0.5)*(1.0/256); }
(gdb) bt
#0  0x0825a3b8 in yasim::Turbulence::getTurbulence (this=0xa806678, loc=0x0, 
alt=nan(0x40),
 up=0xbfffed60, turbOut=0xbfffedb0) at Turbulence.cpp:100
#1  0x0824fcb5 in yasim::Model::localWind (this=0x9c1222c, pos=0xbfffee40, 
s=0x9c1223c,
 out=0xbfffee30, alt=nan(0x40)) at Model.cpp:544
#2  0x0824e923 in yasim::Model::initIteration (this=0x9c1222c) at Model.cpp:111
#3  0x0824eb00 in yasim::Model::iterate (this=0x9c1222c) at Model.cpp:163
#4  0x08244baa in yasim::FGFDM::iterate (this=0x9c12228, dt=0.0083377) at 
FGFDM.cpp:92
#5  0x0823dab7 in YASim::update (this=0xa92fae0, dt=0.01524188350679) at 
YASim.cxx:217
#6  0x080520bd in fgUpdateTimeDepCalcs () at main.cxx:163
#7  0x08052cb6 in fgMainLoop () at main.cxx:488
#8  0x08087492 in GLUTidle () at fg_os.cxx:124
#9  0x400a5929 in __glutRegisterEventParser () from /usr/X11R6/lib/libglut.so.3
#10 0x400a60ad in glutMainLoop () from /usr/X11R6/lib/libglut.so.3
#11 0x0805582b in fgMainInit (argc=2, argv=0xb464) at main.cxx:1021
#12 0x08051a86 in main (argc=2, argv=0xb464) at bootstrap.cxx:203


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-08 Thread Lee Elliott
On Tuesday 08 August 2006 12:08, Joacim Persson wrote:
> On Tue, 8 Aug 2006, Lee Elliott wrote:
> > Thanks for posting this observation - this is clearly a bit
> > wacky (not that accelerating w/o +energy wasn't) - can you
> > reproduce it?
>
> Now that I tested it again, I saw however that the FF number
> didn't fall over from a high number to a negative, but
> decreased to zero first. Same goes for N1. But it happens
> quite suddenly.
>
> KSFO "Fair weather", Noon. 2D mini-panel on. Full throttle (no
> AB, no flaps or slats). Take-off. Gear up and climb to 1000'.
> Bank 90° and pull the stick all the way back. After a while
> the engine sound suddenly changes to a low thunder and not
> only FF goes negative, but so does N1 and EGT.  (I don't think
> N2 did though) Tank fills up and overfills quickly. FF is
> *very* negative. The number runs off-screeen. If you get too
> much altitude the phenomenon stops. Stay low; below 5000', at
> 1000' or so ...without crashing into anything -- which isn't
> that easy to avoid in 70G mach 3 turns. If you ease off
> throttle, you get the reported phenomenon with insane speed
> instead. (mach 8 and 300G). AoA seems to stay at about 16°.
>
> Apparently the "magical energy" doesn't come from increased
> mass -- FF is near zero (and positive) with zero throttle and
> mass doesn't increase. My guess is that this is a bug in the
> yasim jet engine code somewhere. One of these one-liners that
> are so hard to find. ;) But at least it's easy to reproduce.

I think there's now a patch in for the engine problem - don't 
know if it fixes everything though.

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-08 Thread Joacim Persson

On Tue, 8 Aug 2006, Lee Elliott wrote:


Thanks for posting this observation - this is clearly a bit wacky
(not that accelerating w/o +energy wasn't) - can you reproduce
it?


Now that I tested it again, I saw however that the FF number didn't fall
over from a high number to a negative, but decreased to zero first. Same
goes for N1. But it happens quite suddenly.

KSFO "Fair weather", Noon. 2D mini-panel on. Full throttle (no AB, no flaps
or slats). Take-off. Gear up and climb to 1000'. Bank 90° and pull the
stick all the way back. After a while the engine sound suddenly changes to
a low thunder and not only FF goes negative, but so does N1 and EGT.  (I
don't think N2 did though) Tank fills up and overfills quickly. FF is
*very* negative. The number runs off-screeen. If you get too much altitude
the phenomenon stops. Stay low; below 5000', at 1000'
or so ...without crashing into anything -- which isn't that easy to avoid in
70G mach 3 turns. If you ease off throttle, you get the reported phenomenon
with insane speed instead. (mach 8 and 300G). AoA seems to stay at about
16°.

Apparently the "magical energy" doesn't come from increased mass -- FF is
near zero (and positive) with zero throttle and mass doesn't increase. My
guess is that this is a bug in the yasim jet engine code somewhere. One of
these one-liners that are so hard to find. ;) But at least it's easy to
reproduce.-
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Lee Elliott
On Monday 07 August 2006 18:36, Melchior FRANZ wrote:
> * Lee Elliott -- Monday 07 August 2006 02:16:
> > Can you reproduce it while under control of the A/P?  That
> > should help me reproduce it here.
>
> Didn't try. It's really easy to reproduce when you follow the
> instructions. I don't think the AP is involved in any way.
>
> m.

Hi M,

it wasn't that I thought that the A/P might be involved in the 
problem but just that it would make it easier to reproduce.

It's just that scripted flights are more consistent.

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Lee Elliott
On Monday 07 August 2006 11:50, Joacim Persson wrote:
> On Fri, 4 Aug 2006, Curtis L. Olson wrote:
> > Based on my understanding of YASim, this has to be some sort
> > of bug in the core yasim code since it's getting energy from
> > nowhere.  Might be some sort of numerical/roundoff issue,
> > perhaps some of the code in YAsim makes
> > assumptions/simplifications that start to break down at
> > extremely high alpha angles?
>
> I've seen the fuel flow meter (2D panel on) go *negative* at
> supersonic speed and extremely high G turns (like 50G and
> beyond) at low altitude.  It actually fills up the tank. ;) So
> it do seem to be some sort of type/typecast mixup.  (Magically
> add mass at speed and you increase kinetic energy.)

Thanks for posting this observation - this is clearly a bit wacky 
(not that accelerating w/o +energy wasn't) - can you reproduce 
it?

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Melchior FRANZ
* Lee Elliott -- Monday 07 August 2006 02:16:
> Can you reproduce it while under control of the A/P?  That should 
> help me reproduce it here.

Didn't try. It's really easy to reproduce when you follow the
instructions. I don't think the AP is involved in any way.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Joacim Persson
On Fri, 4 Aug 2006, Curtis L. Olson wrote:
> Based on my understanding of YASim, this has to be some sort of bug in
> the core yasim code since it's getting energy from nowhere.  Might be
> some sort of numerical/roundoff issue, perhaps some of the code in YAsim
> makes assumptions/simplifications that start to break down at extremely
> high alpha angles?

I've seen the fuel flow meter (2D panel on) go *negative* at supersonic
speed and extremely high G turns (like 50G and beyond) at low altitude.  It
actually fills up the tank. ;) So it do seem to be some sort of
type/typecast mixup.  (Magically add mass at speed and you increase kinetic
energy.)

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-06 Thread Lee Elliott
On Friday 04 August 2006 15:26, Melchior FRANZ wrote:
> * Curtis L. Olson -- Friday 04 August 2006 15:34:
> > I will point out that while it's possible to force the YF-23
> > into this extreme state, if you fly it in a more normal
> > range, it behaves pretty normally.
>
> Not for me. I actually noticed the problems during "normal"
> flight. I chased the KA6 and, because (unlike in real life)
> there's no indication how far it's still away, I was a tad too
> fast when I noticed it coming nearer and nearer. I tried to
> fly some narrow curves, but unlike in all other fgfs aircraft,
> this didn't decelerate, but *accelerate*.
>
> Of course, I'm not a pilot, and in real life there'd be a FCS
> with g-limiter, and my body would warn me earlier, too, but
> that's no excuse. Unfortunately, we don't have a single
> halfway modern fighter in fgfs, that is not totally broken.
> The F16 is pathetic and unusable since JSBSim 2.0. The
> hunter/seahawk work nicely, but aren't exactly modern.
>
> > So personally I think the YF-23 is a pretty fun plane to
> > fly, even if it isn't 100% perfect.
>
> Sorry, no offense to Lee -- it's still very well done 3D model
> wise, but I find it a bit embarrassing to show off in the
> NTPS. I'm not even sure if this is an old bug or if it's
> caused by later YASim changes. I don't remember ever having
> seen such unrealistic behavior, and I used to fly the YF23 a
> lot at times.
>
> m.

Hi Melchior,

been out or watching Tintin movies all weekend but I have been 
following this thread.

I haven't flown the YF-23 for a long time but I spent ages on it 
when I first did it and don't recall ever seeing this behaviour.  
This isn't to say that it doesn't happen of course - I seem to 
be the only person who has problems with the weather/altitude 
settings behaving randomly.

Anyway, I just checked the output from the stand-alone solver and 
there doesn't seem to be anything suspicious in it:

Solution results:   Iterations: 530
 Drag Coefficient: 14.044194
   Lift Ratio: 160.218765
   Cruise AoA: 0.343368
   Tail Incidence: -0.639466
Approach Elevator: -0.593619
   CG: -1.609, 0.000, 0.369

Drag's a bit low and the lift is a bit high but you've got to 
remember that it is a low drag design and the wing is huge - 
it's defined up to the center-line.  I can't see anything there 
that gives any clues about accelerating without putting energy 
in.

Can you reproduce it while under control of the A/P?  That should 
help me reproduce it here.

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-06 Thread Maik Justus
Hi Jon,
I think it makes sense to clamp the integrated value in any PID 
regulator. Due to the fact, that for a PID-regulator the output is 
clamped, the integrator should be clamped to a value, which is 
sufficient for reaching the maximum allowed output (even if the D-part 
is working against the I-Part).
the below mentioned change would reduce the problem, but due to the not 
exactly 1G load for any runway in the world, the problem would still 
occur after longer times on the runway.

Maik

Jon S. Berndt wrote:
>>> One way to reproduce:
>>>
>>> - start fgfs with --aircraft=f16-3d
>>> - apply parking brakes
>>> - wait 10 minutes
>>> - fly and die  (elevator pulls *strongly* up)
>>>
>>> m.
>>>   
>
> I think I see at least one problem. The pitch channel integrates load factor
> error. Sitting on the runway, I see that a normal 1G load, multiplied by a
> 0.125 gain, and that is getting integrated. I believe that the load factor
> to be integrated on the runway should be zero - that is, in trimmed flight
> the integrator should not have any error to integrate. I'm looking into
> that, now.
>
> Jon
>   


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-06 Thread Jon S. Berndt
> > One way to reproduce:
> >
> > - start fgfs with --aircraft=f16-3d
> > - apply parking brakes
> > - wait 10 minutes
> > - fly and die  (elevator pulls *strongly* up)
> >
> > m.

I think I see at least one problem. The pitch channel integrates load factor
error. Sitting on the runway, I see that a normal 1G load, multiplied by a
0.125 gain, and that is getting integrated. I believe that the load factor
to be integrated on the runway should be zero - that is, in trimmed flight
the integrator should not have any error to integrate. I'm looking into
that, now.

Jon


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-05 Thread Melchior FRANZ
* Jon S. Berndt -- Saturday 05 August 2006 13:21:
> Now, if I can get OpenGL to work with my new video card, I can
> help debug this one... :-(

You can use the new stopwatch dialog under the Debug menu. My personal
record for surviving an F16 flight after 10 minute parking is around
25 seconds. There's no way to counter the elevator. You quickly make
a half loop and ... pull the ejection seat handle.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-05 Thread Jon S. Berndt
> One way to reproduce:
>
> - start fgfs with --aircraft=f16-3d
> - apply parking brakes
> - wait 10 minutes
> - fly and die  (elevator pulls *strongly* up)
>
> m.

Thank you. Now, if I can get OpenGL to work with my new video card, I can
help debug this one... :-(



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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-05 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 05 August 2006 08:00:
> (I and others can *always* reliably reproduce.)

One way to reproduce:

- start fgfs with --aircraft=f16-3d
- apply parking brakes
- wait 10 minutes
- fly and die  (elevator pulls *strongly* up)

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Jon S. Berndt -- Saturday 05 August 2006 01:31:
> By saying "the F-16 is pathetic", that tells me nothing about what
> problems you are having.

Sorry, but this wasn't meant as a bug report. I've told Erik twice
about the problem already. He said he couldn't easily reproduce it.
(I and others can *always* reliably reproduce.)



> By the way, there is a bug report about a possible integrator windup problem
> with the F-16.

Yes, that's exactly the problem. It makes the F16 unflyable after a
few minutes. All PIDs seem to be concerned, but it starts with the yaw
channel PID. The rudder starts pulling more and more to the right, until
one loses control. If I replace that channel PID settings by the definition
of the 737 (as Dave suggested), then that rudder breakage doesn't happen,
but one gets the same problem on the elevator.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Jon S. Berndt
> Unfortunately, we don't have a single halfway modern fighter
> in fgfs, that is not totally broken. The F16 is pathetic and unusable
> since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly
> modern.

I tested several aircraft with FlightGear and JSBSim 0.9.11 with the v2.0
configuration file format (JSBSim-ML v2.0). It worked fine for me, but I
didn't run it through too many hoops.

If you go to the JSBSim web site, there is a "Bugs" button you can press and
enter information on what problems you hare having. By saying "the F-16 is
pathetic", that tells me nothing about what problems you are having. I'd
like to hear specifics. Unfortunately, for the past few months I have been
unable to run OpenGL apps, and am still waiting on eVGA and nVidia to
resolve the issue. All that we have to go on are user reports.

Don't just complain about a problem: be part of the solution. Here's the
URL,

www.sf.net/tracker/?atid=119399&group_id=19399&func=browse

By the way, there is a bug report about a possible integrator windup problem
with the F-16. I'll try and come up with a test for the F-16 that I can run
as a scripted, standalone test with JSBSim, and investigate (since I can't
run Flightgear now).

Jon


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 04 August 2006 16:58:
> For what it's worth, the NTPS is using their own flight dynamics model 
> and are looking out the window sans-3d cockpit, so they are just seeing 
> the outside world + hud.

Ahh, good. In that case it's anything but urgent.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote:
> Sorry, no offense to Lee -- it's still very well done 3D model wise,
> but I find it a bit embarrassing to show off in the NTPS. I'm not
> even sure if this is an old bug or if it's caused by later YASim
> changes. I don't remember ever having seen such unrealistic behavior,
> and I used to fly the YF23 a lot at times.
>   

For what it's worth, the NTPS is using their own flight dynamics model 
and are looking out the window sans-3d cockpit, so they are just seeing 
the outside world + hud.

Curt.

-- 
Curtis Olsonhttp://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 04 August 2006 16:26:
> Unfortunately, we don't have a single halfway modern fighter
> in fgfs, that is not totally broken.

No, wait. There's the harrier, and maybe the f15 is good, too
(though without model).

m.  :-)

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 04 August 2006 15:34:
> I will point out that while it's possible to force the YF-23 into this 
> extreme state, if you fly it in a more normal range, it behaves pretty 
> normally.

Not for me. I actually noticed the problems during "normal" flight.
I chased the KA6 and, because (unlike in real life) there's no indication
how far it's still away, I was a tad too fast when I noticed it coming
nearer and nearer. I tried to fly some narrow curves, but unlike in all
other fgfs aircraft, this didn't decelerate, but *accelerate*. 

Of course, I'm not a pilot, and in real life there'd be a FCS with
g-limiter, and my body would warn me earlier, too, but that's no
excuse. Unfortunately, we don't have a single halfway modern fighter
in fgfs, that is not totally broken. The F16 is pathetic and unusable
since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly
modern. 



> So personally I think the YF-23 is a pretty fun plane to fly,  
> even if it isn't 100% perfect.

Sorry, no offense to Lee -- it's still very well done 3D model wise,
but I find it a bit embarrassing to show off in the NTPS. I'm not
even sure if this is an old bug or if it's caused by later YASim
changes. I don't remember ever having seen such unrealistic behavior,
and I used to fly the YF23 a lot at times.

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Curtis L. Olson
Melchior FRANZ wrote:
> * Lee Elliott -- Friday 04 August 2006 01:05:
>   
>> Just a thought - what sort of speed are we talking here?  AFAIK 
>> YASim doesn't 'do' trans/supersonic - might this be a factor?
>> 
>
> We are talking about accelerating from 300 kts to 2000 kts with
> zero throttle. I doubt that this has anything to do with trans/supersonic.
> I can fly from New York to London with no throttle. (At some point
> you should probably actually read this thread. :-)
>   

I will point out that while it's possible to force the YF-23 into this 
extreme state, if you fly it in a more normal range, it behaves pretty 
normally.  So personally I think the YF-23 is a pretty fun plane to fly, 
even if it isn't 100% perfect.

Based on my understanding of YASim, this has to be some sort of bug in 
the core yasim code since it's getting energy from nowhere.  Might be 
some sort of numerical/roundoff issue, perhaps some of the code in YAsim 
makes assumptions/simplifications that start to break down at extremely 
high alpha angles?  I'm just throwing out wild guesses here, but there's 
nothing you can do in a yasim config file to create energy out of 
nothing.  All the physics is handled deep in the yasim code.

Curt.

-- 
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-04 Thread Melchior FRANZ
* Lee Elliott -- Friday 04 August 2006 01:05:
> Just a thought - what sort of speed are we talking here?  AFAIK 
> YASim doesn't 'do' trans/supersonic - might this be a factor?

We are talking about accelerating from 300 kts to 2000 kts with
zero throttle. I doubt that this has anything to do with trans/supersonic.
I can fly from New York to London with no throttle. (At some point
you should probably actually read this thread. :-)

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-03 Thread Lee Elliott
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote:
> * Lee Elliott -- Tuesday 01 August 2006 23:40:
> > Again, IIRC, the real (Y)F-23 could (was intended) get to
> >
> > >65000ft so with the YASim YF-23 under weight and too
> > > powerful
> >
> > it's able to climb just a bit too high:)
>
> That's a minor problem. The bigger problem is that it
> *accelerates* in very narrow turns, and even with no throttle
> at all. And you can fly straight down with 1000 kt, and
> shortly before touch-down pitch up and fly straight up again.
> Doesn't seem to have enough mass/inertia. (Yes, the g-load
> would kill me anyway, so I shouldn't bother. :-)
>
> m.

Just a thought - what sort of speed are we talking here?  AFAIK 
YASim doesn't 'do' trans/supersonic - might this be a factor?

In the sub-sonic regime I was able to achieve some interesting 
high-AoA manuevours  and almost a cobra & hook out of the YF-23.  
With the large lift area and power, combined with the "V" hstab 
configuration this seemed reasonable - the "v" hstab 
configuration should produce less drag in high-AoA than 'flat' 
hstabs (this might be a problem with the SU-37 I'm working on 
but perhaps playing with idrag might help).

Then again, I might have given the 'wing' a much too high stall 
aoa...

I've seen a quote, apparently from a high-ranking 
USAF? officer, who said that YF-23 technology (in terms of the 
airframe design/configuration philosophy) was being made use of.  
Didn't state where though, of course.  I've also seen some 
drawings of a variable-sweep version of a YF-23 type recon 
aircraft but this might just be a case of one false rumour 
re-enforcing another

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-02 Thread Lee Elliott
On Wednesday 02 August 2006 00:03, Josh Babcock wrote:
> Lee Elliott wrote:
> > dearth of good info on the YF-23 when I originally did it. 
> > I
>
> Should you find a moment, I feel that I should point this out:
> http://www.flight-manuals-on-cd.com/YFN.html
>
> Josh

Ta for that - I might have a look into it when I get back to the 
YF-23.

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Josh Babcock
Lee Elliott wrote:

> dearth of good info on the YF-23 when I originally did it.  I 

Should you find a moment, I feel that I should point this out:
http://www.flight-manuals-on-cd.com/YFN.html

Josh

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote:
> * Lee Elliott -- Tuesday 01 August 2006 23:40:
> > Again, IIRC, the real (Y)F-23 could (was intended) get to
> >
> > >65000ft so with the YASim YF-23 under weight and too
> > > powerful
> >
> > it's able to climb just a bit too high:)
>
> That's a minor problem. The bigger problem is that it
> *accelerates* in very narrow turns, and even with no throttle
> at all. And you can fly straight down with 1000 kt, and
> shortly before touch-down pitch up and fly straight up again.
> Doesn't seem to have enough mass/inertia. (Yes, the g-load
> would kill me anyway, so I shouldn't bother. :-)
>
> m.

Hmm...  I don't remember it ever behaving like that but I haven't 
flown it for ages.  I'll have to take a look at it.

LeeE


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Melchior FRANZ
* Lee Elliott -- Tuesday 01 August 2006 23:40:
> Again, IIRC, the real (Y)F-23 could (was intended) get to 
> >65000ft so with the YASim YF-23 under weight and too powerful 
> it's able to climb just a bit too high:)

That's a minor problem. The bigger problem is that it *accelerates*
in very narrow turns, and even with no throttle at all. And you can
fly straight down with 1000 kt, and shortly before touch-down pitch
up and fly straight up again. Doesn't seem to have enough mass/inertia.
(Yes, the g-load would kill me anyway, so I shouldn't bother. :-)

m. 

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
I think this is resulting from a combination of factors.

The YASim YF-23, as currently defined, probably doesn't weigh 
enough and the engines are a bit too powerful, both due to a 
dearth of good info on the YF-23 when I originally did it.  I 
suspect that this means that it can get to > 74000ft at which 
point, IIRC, YASim stops calculating altitude effects with the 
result that once you're above 74000ft you can carry on climbing.

Again, IIRC, the real (Y)F-23 could (was intended) get to 
>65000ft so with the YASim YF-23 under weight and too powerful 
it's able to climb just a bit too high:)

I do want update the YF-23 some time soon but I'm already pretty 
busy with two updates and a new aircraft so it'll have to wait a 
bit.

LeeE


On Monday 31 July 2006 05:44, JD Fenech wrote:
> Is this some sort of bug in the model? It strikes me as
> something that would either be a tightly held performance spec
> on the part of the US Gov't, or a glaring flaw somewhere...
>
> Stefan Seifert wrote:
> > Melchior FRANZ wrote:
> >> $ fgfs --aircraft=YF-23 --airport=knuq
> >> --disable-real-weather-fetch
> >>
> >> - full throttle
> >> - climb to 8000 ft
> >> - 90 degree bank
> >> - pull stick fully back
> >>   amazingly: you don't bleed off speed, but *accelerate*
> >> - at ~1630 kt (after that the speed decreases) 0 degree
> >> bank and 90 degree pitch up
> >> - climb to 163000 ft in no time
> >
> > If you really want to travel to other planets I suggest just
> > pulling the throttle to zero when you reach the speed limit,
> > while still rotating. This gives you the extra boost you
> > need for interplanetary travel.
> >
> > Nine


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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-30 Thread JD Fenech
Is this some sort of bug in the model? It strikes me as something that 
would either be a tightly held performance spec on the part of the US 
Gov't, or a glaring flaw somewhere...

Stefan Seifert wrote:
> Melchior FRANZ wrote:
>   
>> $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch
>>
>> - full throttle
>> - climb to 8000 ft
>> - 90 degree bank
>> - pull stick fully back
>>   amazingly: you don't bleed off speed, but *accelerate*
>> - at ~1630 kt (after that the speed decreases) 0 degree bank and
>>   90 degree pitch up
>> - climb to 163000 ft in no time
>>   
>> 
>
> If you really want to travel to other planets I suggest just pulling the 
> throttle to zero when you reach the speed limit, while still rotating. 
> This gives you the extra boost you need for interplanetary travel.
>
> Nine
>
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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-29 Thread Stefan Seifert
Melchior FRANZ wrote:
> $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch
>
> - full throttle
> - climb to 8000 ft
> - 90 degree bank
> - pull stick fully back
>   amazingly: you don't bleed off speed, but *accelerate*
> - at ~1630 kt (after that the speed decreases) 0 degree bank and
>   90 degree pitch up
> - climb to 163000 ft in no time
>   

If you really want to travel to other planets I suggest just pulling the 
throttle to zero when you reach the speed limit, while still rotating. 
This gives you the extra boost you need for interplanetary travel.

Nine

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Melchior FRANZ
* Jeff McBride -- Friday 28 July 2006 15:46:
> Actually, sometimes if you get it right (well, I did it once), you can
> go a lot faster than that. 

Yes, you are right. I suggested 8000 ft only as sufficiently high to
not rush into the ground immediately, at that high speed. But trying
at 1000 ft one can easily accelerate to 3000 kt and more. Very
dangerous! Don't try at home, kids!

m.

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Torsten Dreyer
> $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch
>
> - full throttle
> - climb to 8000 ft
> - 90 degree bank
> - pull stick fully back
>   amazingly: you don't bleed off speed, but *accelerate*
> - at ~1630 kt (after that the speed decreases) 0 degree bank and
>   90 degree pitch up
> - climb to 163000 ft in no time
>
> m.  :-)

just tried this on a seneca in reality. 
Didn't work. 
Reality could be so disappointing...

Torsten

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Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Jeff McBride
Actually, sometimes if you get it right (well, I did it once), you can
go a lot faster than that.  I managed to get the speed to diverge
rapidly up to 5 or 6 digits once and then FG crashed.  I wasn't able
to do it consistently  though.

-Jeff

On 7/28/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> $ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch
>
> - full throttle
> - climb to 8000 ft
> - 90 degree bank
> - pull stick fully back
>   amazingly: you don't bleed off speed, but *accelerate*
> - at ~1630 kt (after that the speed decreases) 0 degree bank and
>   90 degree pitch up
> - climb to 163000 ft in no time
>
> m.  :-)
>
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[Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-07-28 Thread Melchior FRANZ
$ fgfs --aircraft=YF-23 --airport=knuq --disable-real-weather-fetch

- full throttle
- climb to 8000 ft
- 90 degree bank
- pull stick fully back
  amazingly: you don't bleed off speed, but *accelerate*
- at ~1630 kt (after that the speed decreases) 0 degree bank and
  90 degree pitch up
- climb to 163000 ft in no time

m.  :-)

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