> From: Tim Moore > Sent: 12 March 2010 13:55 > > <snip> > I'm not sure what "instead of changing the shading on the panel, we change the shading on the > scenery too" means. The scenery and 3d panels are shaded the same way using the global lighting > direction. The shading on the panel can change quickly as you turn; obviously the shading on the > scenery changes slowly. If you're seeing weird shading changes on the scenery, that could be due > to a couple of factors: > <snip>
This reminds me of a time I was doing trig and getting weird results, which turned out to be because I was putting angles in in degrees when the functions expected radians. I don't know if this could be the case here, but it might be worth a look. Richard ________________________________________________________________________ This e-mail has been scanned for all viruses by Star. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ________________________________________________________________________ ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel