Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-14 Thread Anders Gidenstam
On Tue, 12 Feb 2008, Vivian Meazza wrote:

 This is good work, the equivalent and parallel development for the Buccaneer
 has been in cvs for some time now. Shouldn't this be too - before it gets
 left languishing on the shelf?

I would be happy to see it in the FlightGear/CVS. The structure is such 
that the DualControl subdirectory contains the generic/aircraft 
independent mechanisms and parts which could be put outside the 
c172p-dual-control aircraft directory (with adjustment of some paths).
At this stage it might be better to keep it all in one directory, though.

Cheers,

Anders
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mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/

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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-12 Thread Georg Vollnhals
Anders Gidenstam schrieb:
 Just to inform that I moved this aircraft to a new location:

 http://www.gidenstam.org/FlightGear/DualControl/

 And in case anyone is curious this is what it looks like for the pilot 
 and copilot:
 http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
 http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg

 Autopilot and ADF aren't properly shared yet but most other things work.

 Cheers,

 Anders
   
This is a neat job you are doing - with a lot of scopes we have to think
about in the future.
Thanks a lot
Georg EDDW

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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-12 Thread Anders Gidenstam

Just to inform that I moved this aircraft to a new location:

http://www.gidenstam.org/FlightGear/DualControl/

And in case anyone is curious this is what it looks like for the pilot 
and copilot:
http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg

Autopilot and ADF aren't properly shared yet but most other things work.

Cheers,

Anders
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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2007-11-14 Thread Anders Gidenstam

Just some news: I added a second basic T for the copilot. I'm not sure 
if that is common in this type of aircraft, but it is nice to have.

And a teaser of what will soon be the splash screen :)
http://www.gidenstam.org/FlightGear/misc/c172-dual-splash.jpg

Csaba and I made some test flights yesterday with good results. I think we 
are located about about 1000km apart with the mpserver geographically 
in between (but I have no idea about the actual routes used :).
Total network RTT probably about 100ms, feedback RTT roughly 0.5 seconds.

The prototype is available here:

http://www.gidenstam.org/FlightGear/misc/c172p-dual_fgfsCVS.tar.gz

(See http://www.gidenstam.org/FlightGear/misc/ for updates and some other
small projects.)

Cheers,

Anders
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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2007-11-14 Thread Willie Fleming
On Wednesday 14 November 2007 11:27:42 Anders Gidenstam wrote:
 Just some news: I added a second basic T for the copilot. I'm not sure
 if that is common in this type of aircraft, but it is nice to have.

Not particularly common and not at all on the PA-28s AFAIK, but as you say 
nice to have -- One of the frustrating aspects of my flight training was the 
engine RPM guage being on the instructors side on the PA28-140 and the 
consequent parallax errors. 
I said 2400rpm
Thats what Im doing
 No its not, you're revving the s off it
/me moves head back a bit
Ah OK
Thats better, why couldn't you do that the first time?
Cos it looks like 2400 rpm from here
Well be more careful then
meanwhile my attention has been distracted and I'm trying to remember what the 
the second M in 'BUMMPFFICHH' stands for
Call  _that_  1000 ft ? .. looks more like 1100 going on 1150
and so on for several bumpy not-rectangular-at-all circuits


 And a teaser of what will soon be the splash screen :)
 http://www.gidenstam.org/FlightGear/misc/c172-dual-splash.jpg

 Csaba and I made some test flights yesterday with good results. I think we
 are located about about 1000km apart with the mpserver geographically
 in between (but I have no idea about the actual routes used :).
 Total network RTT probably about 100ms, feedback RTT roughly 0.5 seconds.

 The prototype is available here:

 http://www.gidenstam.org/FlightGear/misc/c172p-dual_fgfsCVS.tar.gz
I'm looking forward to playing with this  :-)


 (See http://www.gidenstam.org/FlightGear/misc/ for updates and some other
 small projects.)

 Cheers,

 Anders


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Best Regards
Willie Fleming

[EMAIL PROTECTED]

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Re: [Flightgear-devel] [ANN] dual control c172p prototype (was: [ANN] Buccaneer - Back seat ride)

2007-11-13 Thread Vadym Kukhtin
2007/11/13, Anders Gidenstam [EMAIL PROTECTED]:


 Have fun piloting!


I'm try it with magic_pie, he have an few weeks linux fgfs,
me have an 05oct2005 fgfs.exe (OSG), and cvs-tarballed nasal folder

at any my actions (change view, send chat message etc) I got this message in
console
Nasal runtime error: undefined symbol: arg
at F:/VADYM/Games/FlightGear/data//Nasal/globals.nas, line 77

So I give up for today, and waiting for a fresh fgfs.exe.

Thanks for your work, always dreamed about it.


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WBR, Vadym.
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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2007-11-13 Thread R. van Steenbergen
What would be the added value of this as opposed to hooking up two 
sticks to the same machine running fgfs? I'm not sure whether that will 
work as well under Unixes, but there is no trouble in using that on 
Windows machines, simply assign the axes of both sticks to the same 
controls. I've been running dual control setups like that for a long 
time now, have yet to seriously test it with FlightGear but have no 
trouble using it on FS9.

Anders Gidenstam schreef:
 On Sat, 10 Nov 2007, Vivian Meazza wrote:

   
 Anders is hard at work extending this into a co-pilot facility - watch this
 space. Meanwhile - if you are on MP we're aboard and watching you :-).
 

 In case that made you curious, I can provide a preview since my 
 prototype has now reached a somewhat useable state.
 Pilot and copilot currently have shared control over aileron, elevator, 
 rudder, throttle, mixture, elevator trim, flaps and brakes. The copilot
 has a limited subset of the instrumentation.

 The system consists of two aircraft:
 - The pilot uses a modified variant of the c172p from FlightGear/CVS.
The pilot need to specify the callsign of the copilot (other copilots
will be ignored). Note: if your designated copilot uses another aircraft
than c172p-copilot some of his/her control input will still affect your
aircraft..

Usage example:
 fgfs --aircraft=c172p-pilot --prop:/sim/remote/pilot-callsign=copilot

 - The copilot uses a special aircraft c172p-copilot which
piggybacks on the designated pilot and captures the local control
inputs. A current limitation is that only the cockpit view (ctrl-v)
is jitter free. There is also a noticable delay between control inputs
and effect, since they are passed via the the multiplayer protocol.
The severity of this delay depend on round trip time and some other
factors - the delay seems significantly longer than the round trip time
itself.
Since being part of a control loop most likely wasn't in the
design spec. for the multiplayer protocol I think we can improve this.
E.g. by allowing the pilot side to bypass the deliberate
delay/interpolation of control inputs from the copilot.
That said, I have flown successfully as copilot in a setup with
100-120ms round trip time between both pilot and server and copilot and
server (total delay 500ms). Landing is a bit exciting in that
case, though.
The deliberate delay added by AIMultiplayer can be significant - I have
seen (rare) 5 sec delays on my LAN - I think some unfortunate
interaction during the startup of the pilot and copilot fgfs instances
messed up the AIMultiplayer lag tuning.

Usage example:
 fgfs --aircraft=c172p-copilot --prop:/sim/remote/pilot-callsign=pilot

 The prototype is available here:

 http://www.gidenstam.org/FlightGear/misc/c172p-dual_fgfsCVS.tar.gz

 (See http://www.gidenstam.org/FlightGear/misc/ for updates and some other 
 small projects.)

 Observations/Comments:

 - In FlightGear/plib the fixed nearplane setting of 10ft cuts away most of
the aircraft for the copilot.

 - The AIMultiplayer processing of incoming MP data adds a deliberate delay
which sometimes seems to become excessive ( 5 sec on a LAN?).
I know some extra delay is needed to make animation of MP aircraft
smooth and avoid extrapolation, but it would be nice to be able to
reduce or disable it for the control inputs from the copilot. A property
below multiplayer[x]/controls/ in the AI/MP subtree to control this
would be nice.

 - In the long run I think we'd want the MP system to support something
similar to publish/subscribe - e.g. the properties sent from the copilot
is only interesting for the pilot and the extended aircraft state
sent(/published) by the pilot aircraft is only interesting to the
copilot or anyone else riding in the cockpit.
Currently everybody in the neighbourhood receives the data.


 Have fun piloting!

 Cheers,

 Anders
   


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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2007-11-13 Thread Csaba Halász
On Nov 13, 2007 7:55 PM, R. van Steenbergen [EMAIL PROTECTED] wrote:
 What would be the added value of this as opposed to hooking up two
 sticks to the same machine running fgfs?

If you got 1000km of joystick cable ;)
Also, you'll have your own view, for example.

-- 
Csaba/Jester

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