Re: [Flightgear-devel] Aircraft issues: dg101g, Lightning

2012-01-03 Thread AJ MacLeod
 English Electric Lightning:
 Nothing wrong with it, but if anyone would like to add a new splash screen
 picture, I have a nice series from the top of a ballistic arc at around
 65.000 ft with nice aerial views of Nevada. Just let me know.

Hi Thorsten,

Glad to hear it still works (I don't currently have a working FG build) - I'd 
be happy to see a new splashscreen, the existing one is pretty old...  I can't 
recall, can we have multiple splash screens for one aircraft?  I know that you 
get one of the random generic splashscreens if there's none defined for the 
aircraft you're using.  Maybe it's not a feature people want, but I always 
thought that a little bit of variety would be nice!

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft issues: dg101g, Lightning

2012-01-03 Thread Edheldil
On 01/03/2012 12:58 PM, AJ MacLeod wrote:
 I can't recall, can we have multiple splash screens for one aircraft?  I know 
 that you get one of the random generic splashscreens if there's none 
 defined for the aircraft you're using.  Maybe it's not a feature people want, 
 but I always thought that a little bit of variety would be nice!

BTW, what is the reason for the splash images to be small and square? At
least several I remember were like that. Would not it be better for them
to be 16:9, with anything important having to fit 4:3?

Edheldil



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Re: [Flightgear-devel] Aircraft issues: dg101g, Lightning

2012-01-02 Thread Eric van den Berg
Op 02-01-12 09:37, thorsten.i.r...@jyu.fi schreef:

 From a general flight dynamics standpoint: all issues point to a too 
low weight (including the breaking).

Cheers,

  Eric
 Continuing the list:

 DG-101G:

 I tried to do some soaring in the DG-101G. There seems to be something
 wrong with the plane's inertia.

 * To turbulence, it reacts much more violently than other planes. I
 thought a while ago that this may be due to a different implementation of
 turbulence in YaSim and JSBSim, but I'm not sure any more. Even a moderate
 magnitude of 0.2 leads to wild ups and downs from -4 m/s to + 4 m/s (the
 variomenter seems to react instantly, which is another thing which isn't
 very realistic).

 * The real giveaway is aerotow. I have to add that this is something I can
 fly and have done in real life, there's no way I am doing anything wrong.
 On the ground, when the dragger starts to pull and the rope comes under
 tension, the glider suddenly accelerates forward to ~180 km/h rises wildly
 and *overshoots* the dragger as if even the small force exerted by the
 rope could accelerate the glider tremendously (no intertia). In reality,
 it takes a lot of time to accelerate the glider under aerotow on the
 ground - for about 10 seconds someone needs to run with the glider to keep
 the wings level, for another 10 seconds or so the glider can do it on its
 own, then the glider lifts off the ground, finally the dragger lifts. It
 is quite physically impossible for the glider to overshoot the drag plane
 from above (and quite easy in the simulation), basically all you need to
 do is keep behind the dragger and try not to lift its tail too much,
 controlling speed is not an issue.

 In addition, I was unable to get any brake action either on the ground or
 in the air. The ground friction coefficients seem to be all wrong, the
 plane can roll for a kilometer after touchdown, but in reality once the
 tail comes down, that exerts quite a bit of drag and slows the plane down
 even if no brakes are applied to the wheel.

 Right now the only thing that does seem to work properly is gliding
 outside of thermals (probably the missing inertia factor cancels here, or
 the problem is with external forces only, but there are none?).

 English Electric Lightning:

 Nothing wrong with it, but if anyone would like to add a new splash screen
 picture, I have a nice series from the top of a ballistic arc at around
 65.000 ft with nice aerial views of Nevada. Just let me know.

 * Thorsten


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