Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-03 Thread ThorstenB
On 03.02.2011 10:54, Alexey Varjat wrote:
> It's pure animation fix:
> - Gears and lock bars (up and down just after take off/before landing)
> - ruder
> - ailerons
> - elevators
> - flaps
> - propellers (0 rpm while stands for both engines, low rpm for one
>engine and stopped blades for second one during taxing (speed<=15
>kts, high rpm for both engines speed>  16kts)

In GIT now. Thanks Alexey!

cheers,
Thorsten


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Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-03 Thread Alexey Varjat
At Wed, 02 Feb 2011 20:41:19 +0100
ThorstenB  wrote:
Hi, All.

> On 30.01.2011 14:01, Alexey Varjat wrote:
> > Please find attached patch for fix animation in existing Fokker-50
> > AI model (fgdata/AI/Aircraft/Fokker-50/*xml).
> 
> Thanks Alexey, looks good to me: the AI Fokker 50s now have their
> gear extended when on ground (much better than seeing them hovering 
> along...). Could you post one or two lines on what else the patch 
> fixes/changes?

It's pure animation fix:
- Gears and lock bars (up and down just after take off/before landing)  
- ruder
- ailerons
- elevators
- flaps
- propellers (0 rpm while stands for both engines, low rpm for one
  engine and stopped blades for second one during taxing (speed <=15
  kts, high rpm for both engines speed > 16kts)

> 
> cheers,
> Thorsten
> 
> 
> 
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Regards,
Alexey.



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Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-02 Thread ThorstenB
On 30.01.2011 14:01, Alexey Varjat wrote:
> Please find attached patch for fix animation in existing Fokker-50 AI
> model (fgdata/AI/Aircraft/Fokker-50/*xml).

Thanks Alexey, looks good to me: the AI Fokker 50s now have their gear 
extended when on ground (much better than seeing them hovering 
along...). Could you post one or two lines on what else the patch 
fixes/changes?

cheers,
Thorsten



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