Re: [Flightgear-devel] Z-near problem with new code
Frederic Bouvier wrote: > Hi Tim, > With the new code, I have a zNear problem shown in this screenshot : > http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg > > This build is still OSG 2.6 based. > > -Fred > Can you tell me what you're expecting to see i.e., is there a cockpit there that isn't displayed, or is this with the UFO? Any other details would be helpful. Thanks, Tim - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
It looks like the near clip plane is out too far. CVS fg and sg from yesterday. Regards... Matthew On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: > Frederic Bouvier wrote: >> Hi Tim, >> With the new code, I have a zNear problem shown in this screenshot : >> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg >> >> This build is still OSG 2.6 based. >> >> -Fred >> > Can you tell me what you're expecting to see i.e., is there a cockpit there > that > isn't displayed, or is this with the UFO? Any other details would be > helpful. > > Thanks, > Tim > > > - > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Sent from my mobile device - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
Tim Moore a écrit : > Frederic Bouvier wrote: > >> Hi Tim, >> With the new code, I have a zNear problem shown in this screenshot : >> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg >> >> This build is still OSG 2.6 based. >> >> -Fred >> >> > Can you tell me what you're expecting to see i.e., is there a cockpit there > that > isn't displayed, or is this with the UFO? Any other details would be helpful. > > Perhaps it will be more obvious in this screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem_3.jpg The near plane clipping is occuring now at a farther distance than before. Look at the tower building. The ground is also clipped. This is with the UFO. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
In this screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg I am seated in the c172. Yes, really ;-) -Fred Matthew Tippett a écrit : > It looks like the near clip plane is out too far. CVS fg and sg from > yesterday. > > Regards... Matthew > > > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: > >> Frederic Bouvier wrote: >> >>> Hi Tim, >>> With the new code, I have a zNear problem shown in this screenshot : >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg >>> >>> This build is still OSG 2.6 based. >>> >>> -Fred >>> >>> >> Can you tell me what you're expecting to see i.e., is there a cockpit there >> that >> isn't displayed, or is this with the UFO? Any other details would be >> helpful. >> -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
I can confirm this, also with CVS from yesterday but using OSG 2.7.6. On Sat, Nov 22, 2008 at 12:47 PM, Frederic Bouvier <[EMAIL PROTECTED]>wrote: > In this screenshot : > http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg > I am seated in the c172. Yes, really ;-) > > -Fred > > Matthew Tippett a écrit : > > It looks like the near clip plane is out too far. CVS fg and sg from > yesterday. > > > > Regards... Matthew > > > > > > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: > > > >> Frederic Bouvier wrote: > >> > >>> Hi Tim, > >>> With the new code, I have a zNear problem shown in this screenshot : > >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg > >>> > >>> This build is still OSG 2.6 based. > >>> > >>> -Fred > >>> > >>> > >> Can you tell me what you're expecting to see i.e., is there a cockpit > there > >> that > >> isn't displayed, or is this with the UFO? Any other details would be > >> helpful. > >> > > > -- > Frédéric Bouvier > http://my.fotolia.com/frfoto/ Photo gallery > http://fgsd.sourceforge.net/FlightGear Scenery Designer > > > - > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
On Sat, 22 Nov 2008 18:41:10 +0100, Frederic wrote in message <[EMAIL PROTECTED]>: > Tim Moore a écrit : > > Frederic Bouvier wrote: > > > >> Hi Tim, > >> With the new code, I have a zNear problem shown in this > >> screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg > >> > >> This build is still OSG 2.6 based. > >> > >> -Fred > >> > >> > > Can you tell me what you're expecting to see i.e., is there a > > cockpit there that isn't displayed, or is this with the UFO? Any > > other details would be helpful. > > > > > Perhaps it will be more obvious in this screenshot : > http://frbouvi.free.fr/flightsim/fgfs_near_problem_3.jpg > > The near plane clipping is occuring now at a farther distance than > before. Look at the tower building. The ground is also clipped. This > is with the UFO. ..feature, if you fly UFO's, you also have X-Ray vivion. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
On samedi 22 novembre 2008, Frederic Bouvier wrote: > In this screenshot : > http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg > I am seated in the c172. Yes, really ;-) > > -Fred > > Matthew Tippett a écrit : > > It looks like the near clip plane is out too far. CVS fg and sg from > > yesterday. > > > > Regards... Matthew > > > > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: > >> Frederic Bouvier wrote: > >>> Hi Tim, > >>> With the new code, I have a zNear problem shown in this screenshot : > >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg > >>> > >>> This build is still OSG 2.6 based. > >>> > >>> -Fred > >> > >> Can you tell me what you're expecting to see i.e., is there a cockpit > >> there that > >> isn't displayed, or is this with the UFO? Any other details would be > >> helpful. To me the cvs version which gives the little startup flash screen on the left bottom corner is right with Z-near. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
I have seen something similar too. The splash screen seems to be 800x600 unscaled in the bottom left of the screen. It then seems to go full screen shortly after though. I doubt it is related to clipping issue mentioned elsewhere. Regards... Matthew On 11/22/08, gerard robin <[EMAIL PROTECTED]> wrote: > On samedi 22 novembre 2008, Frederic Bouvier wrote: >> In this screenshot : >> http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg >> I am seated in the c172. Yes, really ;-) >> >> -Fred >> >> Matthew Tippett a écrit : >> > It looks like the near clip plane is out too far. CVS fg and sg from >> > yesterday. >> > >> > Regards... Matthew >> > >> > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: >> >> Frederic Bouvier wrote: >> >>> Hi Tim, >> >>> With the new code, I have a zNear problem shown in this screenshot : >> >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg >> >>> >> >>> This build is still OSG 2.6 based. >> >>> >> >>> -Fred >> >> >> >> Can you tell me what you're expecting to see i.e., is there a cockpit >> >> there that >> >> isn't displayed, or is this with the UFO? Any other details would be >> >> helpful. > > To me the cvs version which gives the little startup flash screen on the > left > bottom corner is right with Z-near. > > -- > Gérard > http://pagesperso-orange.fr/GRTux/ > > J'ai décidé d'être heureux parce que c'est bon pour la santé. > Voltaire > > > - > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Sent from my mobile device - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote: > I have seen something similar too. The splash screen seems to be > 800x600 unscaled in the bottom left of the screen. It then seems to > go full screen shortly after though. I doubt it is related to > clipping issue mentioned elsewhere. I also did a cvs update and noticed (I think) one or two file change in SimGear and a few file changes in fg source, I also see the same clipping problem. In "helicopter view" large parts of the aircraft are invisible, with parts just floating by themselves and I think in one of the "chase views", there is a circular object (perhaps a cloud) that when a aircraft flies behind it is masked. And the cockpit view is missing, well the entire cockpit, however if you switch to the 2D cockpit you get the default cessna panel... I haven't had time to go back and work out which files changed when I did the cvs update... S. > > Regards... Matthew > > > On 11/22/08, gerard robin <[EMAIL PROTECTED]> wrote: > > On samedi 22 novembre 2008, Frederic Bouvier wrote: > >> In this screenshot : > >> http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg > >> I am seated in the c172. Yes, really ;-) > >> > >> -Fred > >> > >> Matthew Tippett a écrit : > >> > It looks like the near clip plane is out too far. CVS fg and sg from > >> > yesterday. > >> > > >> > Regards... Matthew > >> > > >> > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: > >> >> Frederic Bouvier wrote: > >> >>> Hi Tim, > >> >>> With the new code, I have a zNear problem shown in this screenshot : > >> >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg > >> >>> > >> >>> This build is still OSG 2.6 based. > >> >>> > >> >>> -Fred > >> >> > >> >> Can you tell me what you're expecting to see i.e., is there a cockpit > >> >> there that > >> >> isn't displayed, or is this with the UFO? Any other details would be > >> >> helpful. > > > > To me the cvs version which gives the little startup flash screen on the > > left > > bottom corner is right with Z-near. > > > > -- > > Gérard > > http://pagesperso-orange.fr/GRTux/ > > > > J'ai décidé d'être heureux parce que c'est bon pour la santé. > > Voltaire > > > > > > - > > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > > Build the coolest Linux based applications with Moblin SDK & win great > > prizes > > Grand prize is a trip for two to an Open Source event anywhere in the world > > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
Scott Hamilton a écrit : > On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote: >> I have seen something similar too. The splash screen seems to be >> 800x600 unscaled in the bottom left of the screen. It then seems to >> go full screen shortly after though. I doubt it is related to >> clipping issue mentioned elsewhere. >> > > I also did a cvs update and noticed (I think) one or two file change > in SimGear and a few file changes in fg source, I also see the > same clipping problem. In "helicopter view" large parts of the > aircraft are invisible, with parts just floating by themselves > and I think in one of the "chase views", there is a circular object > (perhaps a cloud) that when a aircraft flies behind it is masked. > And the cockpit view is missing, well the entire cockpit, however if > you switch to the 2D cockpit you get the default cessna panel... > > I haven't had time to go back and work out which files changed when I > did the cvs update... > On the computer where I built OSG 2.7.5, there is no clipping problem. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
To add to this, when in 'Fly By' view, a fast moving aircraft will be visible on the approach, will disappear as it passes through the clip plane, the camera will pan and the aircraft will appear to emerge from the clip-plane. Regards... Matthew On 11/22/08, Matthew Tippett <[EMAIL PROTECTED]> wrote: > It looks like the near clip plane is out too far. CVS fg and sg from > yesterday. > > Regards... Matthew > > > On 11/22/08, Tim Moore <[EMAIL PROTECTED]> wrote: >> Frederic Bouvier wrote: >>> Hi Tim, >>> With the new code, I have a zNear problem shown in this screenshot : >>> http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg >>> >>> This build is still OSG 2.6 based. >>> >>> -Fred >>> >> Can you tell me what you're expecting to see i.e., is there a cockpit >> there >> that >> isn't displayed, or is this with the UFO? Any other details would be >> helpful. >> >> Thanks, >> Tim >> >> >> - >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > -- > Sent from my mobile device > -- Sent from my mobile device - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
Hi, I have similar problem, but a bit different (on Mac OS X) When launching with non 800x600, the splash screen is centered. no problem. but when resetting after resizing window has a clipping problem. Here is the screenshot: http://macflightgear.sourceforge.net/wp-content/uploads/800x600bug.jpg I launched fgfs with 800x600. When on runway, I resized window and then reset. I used fg/cvs, sg/cvs, plib/svn, and osg/svn as of 11 hours ago. I made sure the version of CameraGroup.cxx is 1.7 (the latest) It seems that the screen size (view size?) is also reset to the one settled at the launch time. If I specify --geometry=1024x768 option, the view size on reset always goes to 1024x768 no matter what actual window size at rest is. I guess we need to update the view size on reset. Best, Tat On Nov 23, 2008, at 9:00 AM, Frederic Bouvier wrote: > Scott Hamilton a écrit : >> On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote: >>> I have seen something similar too. The splash screen seems to be >>> 800x600 unscaled in the bottom left of the screen. It then seems to >>> go full screen shortly after though. I doubt it is related to >>> clipping issue mentioned elsewhere. >>> >> >> I also did a cvs update and noticed (I think) one or two file change >> in SimGear and a few file changes in fg source, I also see the >> same clipping problem. In "helicopter view" large parts of the >> aircraft are invisible, with parts just floating by themselves >> and I think in one of the "chase views", there is a circular object >> (perhaps a cloud) that when a aircraft flies behind it is masked. >> And the cockpit view is missing, well the entire cockpit, however if >> you switch to the 2D cockpit you get the default cessna panel... >> >> I haven't had time to go back and work out which files changed when I >> did the cvs update... >> > > On the computer where I built OSG 2.7.5, there is no clipping problem. > > -Fred - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
Tatsuhiro Nishioka wrote: > Hi, > > I have similar problem, but a bit different (on Mac OS X) > When launching with non 800x600, the splash screen is centered. no problem. > but when resetting after resizing window has a clipping problem. > > Here is the screenshot: > http://macflightgear.sourceforge.net/wp-content/uploads/800x600bug.jpg > > I launched fgfs with 800x600. When on runway, I resized window and then reset. > I used fg/cvs, sg/cvs, plib/svn, and osg/svn as of 11 hours ago. > I made sure the version of CameraGroup.cxx is 1.7 (the latest) > It seems that the screen size (view size?) is also reset to the one settled > at the launch time. > > If I specify --geometry=1024x768 option, the view size on reset always goes > to 1024x768 > no matter what actual window size at rest is. > > I guess we need to update the view size on reset. Yes, there is a bug when the actual window size doesn't match the requested window size; for example, 1024x768 on my laptop is too tall for the window manager menu bars. A workaround for now is to supply dimensions that you will actually get. I've been completely unable to recreate the Z-near problem. From the few details about versions of OSG used etc., it seems to be either a mismatch between compiled / installed versions of OSG, or possibly a bug in OSG itself. I do recommend installing OSG SVN. Tim > > Best, > > Tat > > > On Nov 23, 2008, at 9:00 AM, Frederic Bouvier wrote: > >> Scott Hamilton a écrit : >>> On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote: I have seen something similar too. The splash screen seems to be 800x600 unscaled in the bottom left of the screen. It then seems to go full screen shortly after though. I doubt it is related to clipping issue mentioned elsewhere. >>> I also did a cvs update and noticed (I think) one or two file change >>> in SimGear and a few file changes in fg source, I also see the >>> same clipping problem. In "helicopter view" large parts of the >>> aircraft are invisible, with parts just floating by themselves >>> and I think in one of the "chase views", there is a circular object >>> (perhaps a cloud) that when a aircraft flies behind it is masked. >>> And the cockpit view is missing, well the entire cockpit, however if >>> you switch to the 2D cockpit you get the default cessna panel... >>> >>> I haven't had time to go back and work out which files changed when I >>> did the cvs update... >>> >> On the computer where I built OSG 2.7.5, there is no clipping problem. >> >> -Fred > > > > - > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Z-near problem with new code
Tim Moore a écrit : > I've been completely unable to recreate the Z-near problem. From the few > details > about versions of OSG used etc., it seems to be either a mismatch between > compiled / installed versions of OSG, or possibly a bug in OSG itself. I do > recommend installing OSG SVN. > I can confirm now that the new code requires OSG 2.7.x to properly work. I built 2.7.5 and the z near clipping problem has gone. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel