Re: FLUXLIST: point and click

2004-06-21 Thread brian



pardon the delay...
i will send off a disc soon

thanks,


  - Original Message - 
  From: 
  [EMAIL PROTECTED] 
  
  To: [EMAIL PROTECTED] 
  Sent: Thursday, June 17, 2004 1:57 
  PM
  Subject: Re: FLUXLIST: point and 
  click
  In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED] writes:
  if anyone is new to playing video games 
, and i don't mean the Doom type,or kill, kill, kill variety, but 
interactive fiction/adventure/point andclick, then i would be happy to 
send a copy of an interactive fiction gamethat would seemingly gel with 
this group. It is/was produced by the Ancientof text adventures, 
Infocom.Madawg Jr would like something like that. P.O.Box 
  916/Pacific Grove, CA 93950 


Re: FLUXLIST: point and click

2004-06-17 Thread ArtnAnts

In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED] writes:


if anyone is new to  playing  video  games , and i don't mean the Doom type,
or kill, kill, kill variety, but interactive fiction/adventure/point and
click, then i would be happy to send a copy of an interactive fiction game
that would seemingly gel with this group.  It is/was produced by the Ancient
of text adventures, Infocom.



Madawg Jr would like something like that. P.O.Box 916/Pacific Grove, CA 93950


Re: FLUXLIST: point and click

2004-06-16 Thread Sol Nte
Hi all,

for non-programmers:

writing text adventures (z-standard) you can use inform
http://www.inform-fiction.org/

writing your own doom etc. try dark basic
http://darkbasic.thegamecreators.com/

or the 3D gamemaker, this comes with precreated elements you just bang them
together, however
you can edit many of the image maps etc. to create very bizarre effects,
this is the easiest game creation tool I've ever seen, kind of a level
editor reallyit's by the same people who do dark basic
http://t3dgm.thegamecreators.com/


for all: game creation resources
http://www.ambrosine.com/resource.html


In all honesty you need to spend a lot of time on game development to get
anywhere. Only the 3D gamemaker is really fast and that's because you are
only really changing the graphics on a standard 3D game. The most game
development fun I ever had was programming stuff for Gameboy(in C using
GBDK) but it took many evenings and all I ever wrote were a few sprite demos
and a little synthesizer (this took about 3 weeks working on it every
evening and at the time I had already been working as a programmer for some
time).

I think a Fluxlist game would be a good idea but it's a really big project.
You could organise it via the Wiki and adopt a development model that allows
each person to do a small part of the game. A text adventure could work
quite well, also it would be cross-platform if it followed the z-machine
standard which would be excellent.


Alan wrote:
why don't we get our reisdent boffin in the case of a fluxlist game?
sol?  (and don't give me any of that erm i'm really rather busy
mullarkey!

I suppose I might be willing to be involved but since I've still not
finished the cookbook I'm not really a great example when it comes to
realising projects. I also seem to have gotten very slow at replying to
e-mail!

cheers,

Sol.




FLUXLIST: point and click

2004-06-15 Thread Alan Bowman
dear dudes and ladydudes

why don't we get our reisdent boffin in the case of a fluxlist game?

sol?  (and don't give me any of that erm i'm really rather busy mullarkey!
i went to university and i know that all staff do nowt really but drink
coffee, flaunt the no smoking regulations and try and tap up the students!

imagine...fluxlist the game!  we could even have a bit where, if you lose a
life you have to enter into a serious discussion about
 (c'mon, get yer answers in here folks!)

or somethink worse perhaps bleep!, you were shrivelled by a badly spelt
wolvereen. You must endure 15 minute with allen bukoff the re-enter the
game

roger dover-anndoubt,  aurel-ann hardy  stan andollie
freeformfreakout organisation console kicks bowman for high ping divizion



visit the FREEFORMFREAKOUT ORGANISATION online!
http://xoomer.virgilio.it/n.waugh/
yep the freeformfreakout.org domain is still out of service, credit card
address conflicts!! bodes well doesn't it?!?





Re: FLUXLIST: point and click

2004-06-15 Thread brian
if anyone is new to  playing  video  games , and i don't mean the Doom type,
or kill, kill, kill variety, but interactive fiction/adventure/point and
click, then i would be happy to send a copy of an interactive fiction game
that would seemingly gel with this group.  It is/was produced by the Ancient
of text adventures, Infocom.

fun with words.

if you would like something a bit more serious than the above
unforementioned title, then i will be happy to suppyly.

contact on/off list

your pusher,

- Original Message - 
From: Alan Bowman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 15, 2004 1:55 PM
Subject: FLUXLIST: point and click


dear dudes and ladydudes

why don't we get our reisdent boffin in the case of a fluxlist game?

sol?  (and don't give me any of that erm i'm really rather busy mullarkey!
i went to university and i know that all staff do nowt really but drink
coffee, flaunt the no smoking regulations and try and tap up the students!

imagine...fluxlist the game!  we could even have a bit where, if you lose a
life you have to enter into a serious discussion about
 (c'mon, get yer answers in here folks!)

or somethink worse perhaps bleep!, you were shrivelled by a badly spelt
wolvereen. You must endure 15 minute with allen bukoff the re-enter the
game

roger dover-anndoubt,  aurel-ann hardy  stan andollie
freeformfreakout organisation console kicks bowman for high ping divizion



visit the FREEFORMFREAKOUT ORGANISATION online!
http://xoomer.virgilio.it/n.waugh/
yep the freeformfreakout.org domain is still out of service, credit card
address conflicts!! bodes well doesn't it?!?