Re: FLUXLIST: point and click
pardon the delay... i will send off a disc soon thanks, - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 17, 2004 1:57 PM Subject: Re: FLUXLIST: point and click In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED] writes: if anyone is new to playing video games , and i don't mean the Doom type,or kill, kill, kill variety, but interactive fiction/adventure/point andclick, then i would be happy to send a copy of an interactive fiction gamethat would seemingly gel with this group. It is/was produced by the Ancientof text adventures, Infocom.Madawg Jr would like something like that. P.O.Box 916/Pacific Grove, CA 93950
Re: FLUXLIST: point and click
In a message dated 6/15/04 3:57:14 PM, [EMAIL PROTECTED] writes: if anyone is new to playing video games , and i don't mean the Doom type, or kill, kill, kill variety, but interactive fiction/adventure/point and click, then i would be happy to send a copy of an interactive fiction game that would seemingly gel with this group. It is/was produced by the Ancient of text adventures, Infocom. Madawg Jr would like something like that. P.O.Box 916/Pacific Grove, CA 93950
Re: FLUXLIST: point and click
Hi all, for non-programmers: writing text adventures (z-standard) you can use inform http://www.inform-fiction.org/ writing your own doom etc. try dark basic http://darkbasic.thegamecreators.com/ or the 3D gamemaker, this comes with precreated elements you just bang them together, however you can edit many of the image maps etc. to create very bizarre effects, this is the easiest game creation tool I've ever seen, kind of a level editor reallyit's by the same people who do dark basic http://t3dgm.thegamecreators.com/ for all: game creation resources http://www.ambrosine.com/resource.html In all honesty you need to spend a lot of time on game development to get anywhere. Only the 3D gamemaker is really fast and that's because you are only really changing the graphics on a standard 3D game. The most game development fun I ever had was programming stuff for Gameboy(in C using GBDK) but it took many evenings and all I ever wrote were a few sprite demos and a little synthesizer (this took about 3 weeks working on it every evening and at the time I had already been working as a programmer for some time). I think a Fluxlist game would be a good idea but it's a really big project. You could organise it via the Wiki and adopt a development model that allows each person to do a small part of the game. A text adventure could work quite well, also it would be cross-platform if it followed the z-machine standard which would be excellent. Alan wrote: why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! I suppose I might be willing to be involved but since I've still not finished the cookbook I'm not really a great example when it comes to realising projects. I also seem to have gotten very slow at replying to e-mail! cheers, Sol.
FLUXLIST: point and click
dear dudes and ladydudes why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! i went to university and i know that all staff do nowt really but drink coffee, flaunt the no smoking regulations and try and tap up the students! imagine...fluxlist the game! we could even have a bit where, if you lose a life you have to enter into a serious discussion about (c'mon, get yer answers in here folks!) or somethink worse perhaps bleep!, you were shrivelled by a badly spelt wolvereen. You must endure 15 minute with allen bukoff the re-enter the game roger dover-anndoubt, aurel-ann hardy stan andollie freeformfreakout organisation console kicks bowman for high ping divizion visit the FREEFORMFREAKOUT ORGANISATION online! http://xoomer.virgilio.it/n.waugh/ yep the freeformfreakout.org domain is still out of service, credit card address conflicts!! bodes well doesn't it?!?
Re: FLUXLIST: point and click
if anyone is new to playing video games , and i don't mean the Doom type, or kill, kill, kill variety, but interactive fiction/adventure/point and click, then i would be happy to send a copy of an interactive fiction game that would seemingly gel with this group. It is/was produced by the Ancient of text adventures, Infocom. fun with words. if you would like something a bit more serious than the above unforementioned title, then i will be happy to suppyly. contact on/off list your pusher, - Original Message - From: Alan Bowman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, June 15, 2004 1:55 PM Subject: FLUXLIST: point and click dear dudes and ladydudes why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! i went to university and i know that all staff do nowt really but drink coffee, flaunt the no smoking regulations and try and tap up the students! imagine...fluxlist the game! we could even have a bit where, if you lose a life you have to enter into a serious discussion about (c'mon, get yer answers in here folks!) or somethink worse perhaps bleep!, you were shrivelled by a badly spelt wolvereen. You must endure 15 minute with allen bukoff the re-enter the game roger dover-anndoubt, aurel-ann hardy stan andollie freeformfreakout organisation console kicks bowman for high ping divizion visit the FREEFORMFREAKOUT ORGANISATION online! http://xoomer.virgilio.it/n.waugh/ yep the freeformfreakout.org domain is still out of service, credit card address conflicts!! bodes well doesn't it?!?