Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Barbour
Instead of 'applications', you have objects you can manipulate (compose,
decompose, rearrange, etc.) in a common environment. The state of the
system, the construction of the objects, determines not only how they
appear but how they behave - i.e. how they influence and observe the world.
Task management is then simply rearranging objects: if you want to turn an
object 'off', you 'disconnect' part of the graph, or perhaps you flip a
switch that does the same thing under the hood.

This has very physical analogies. For example, there are at least two ways
to task manage a light: you could disconnect your lightbulb from its
socket, or you could flip a lightswitch, which opens a circuit.

There are a few interesting classes of objects, which might be described as
'tools'. There are tools for your hand, like different paintbrushes in
Paint Shop. There are also tools for your eyes/senses, like a magnifying
glass, x-ray goggles, heads-up display, events notification, or language
translation. And there are tools that touch both aspects - like a
projectional editor, lenses. If we extend the user-model with concepts like
'inventory', and programmable tools for both hand and eye, those can serve
as another form of task management. When you're done painting, put down the
paintbrush.

This isn't really the same as switching between tasks. I.e. you can still
get event notifications on your heads-up-display while you're editing an
image. It's closer to controlling your computational environment by direct
manipulation of structure that is interpreted as code (aka live
programming).

Best,

Dave



On Thu, Oct 31, 2013 at 10:29 AM, Casey Ransberger casey.obrie...@gmail.com
 wrote:

 A fun, but maybe idealistic idea: an application of a computer should
 just be what one decides to do with it at the time.

 I've been wondering how I might best switch between tasks (or really
 things that aren't tasks too, like toys and documentaries and symphonies)
 in a world that does away with most of the application level modality that
 we got with the first Mac.

 The dominant way of doing this with apps usually looks like either the OS
 X dock or the Windows 95 taskbar. But if I wanted less shrink wrap and more
 interoperability between the virtual things I'm interacting with on a
 computer, without forcing me to multitask (read: do more than one thing
 at once very badly,) what's my best possible interaction language look like?

 I would love to know if these tools came from some interesting research
 once upon a time. I'd be grateful for any references that can be shared.
 I'm also interested in hearing any wild ideas that folks might have, or
 great ideas that fell by the wayside way back when.

 Out of curiosity, how does one change one's mood when interacting with
 Frank?

 Casey
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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread Alan Kay
It's worth noting that this was the scheme at PARC and was used heavily later 
in Etoys. 

This is why Smalltalk has unlimited numbers of Projects. Each one is a 
persistant environment that serves both as a place to make things and as a 
page of desktop media. 

There are no apps, only objects and any and all objects can be brought to any 
project which will preserve them over time. This avoids the stovepiping of 
apps. Dan Ingalls (in Fabrik) showed one UI and scheme to integrate the 
objects, and George Bosworth's PARTS system showed a similar but slightly 
different way.

Also there is no presentation app in Etoys, just an object that allows 
projects to be put in any order -- and there can many many such orderings all 
preserved -- and there is an object that will move from one project to the next 
as you give your talk. Builds etc are all done via Etoy scripts.

This allows the full power of the system to be used for everything, including 
presentations. You can imagine how appalled we were by the appearance of 
Persuade and PowerPoint, etc.

Etc.

We thought we'd done away with both operating systems and with apps but 
we'd used the wrong wood in our stakes -- the vampires came back in the 80s.

One of the interesting misunderstandings was that Apple and then MS didn't 
really understand the universal viewing mechanism (MVC) so they thought views 
with borders around them were windows and view without borders were part of 
desktop publishing, but in fact all were the same. The Xerox Star confounded 
the problem by reverting to a single desktop and apps and missed the real media 
possibilities.

They divided a unified media world into two regimes, neither of which are very 
good for end-users.

Cheers,

Alan





 From: David Barbour dmbarb...@gmail.com
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Thursday, October 31, 2013 8:58 AM
Subject: Re: [fonc] Task management in a world without apps.
 


Instead of 'applications', you have objects you can manipulate (compose, 
decompose, rearrange, etc.) in a common environment. The state of the system, 
the construction of the objects, determines not only how they appear but how 
they behave - i.e. how they influence and observe the world. Task management 
is then simply rearranging objects: if you want to turn an object 'off', you 
'disconnect' part of the graph, or perhaps you flip a switch that does the 
same thing under the hood. 


This has very physical analogies. For example, there are at least two ways to 
task manage a light: you could disconnect your lightbulb from its socket, or 
you could flip a lightswitch, which opens a circuit.


There are a few interesting classes of objects, which might be described as 
'tools'. There are tools for your hand, like different paintbrushes in Paint 
Shop. There are also tools for your eyes/senses, like a magnifying glass, 
x-ray goggles, heads-up display, events notification, or language translation. 
And there are tools that touch both aspects - like a projectional editor, 
lenses. If we extend the user-model with concepts like 'inventory', and 
programmable tools for both hand and eye, those can serve as another form of 
task management. When you're done painting, put down the paintbrush.


This isn't really the same as switching between tasks. I.e. you can still get 
event notifications on your heads-up-display while you're editing an image. 
It's closer to controlling your computational environment by direct 
manipulation of structure that is interpreted as code (aka live programming).


Best,


Dave






On Thu, Oct 31, 2013 at 10:29 AM, Casey Ransberger casey.obrie...@gmail.com 
wrote:

A fun, but maybe idealistic idea: an application of a computer should just 
be what one decides to do with it at the time.

I've been wondering how I might best switch between tasks (or really things 
that aren't tasks too, like toys and documentaries and symphonies) in a world 
that does away with most of the application level modality that we got with 
the first Mac.

The dominant way of doing this with apps usually looks like either the OS X 
dock or the Windows 95 taskbar. But if I wanted less shrink wrap and more 
interoperability between the virtual things I'm interacting with on a 
computer, without forcing me to multitask (read: do more than one thing at 
once very badly,) what's my best possible interaction language look like?

I would love to know if these tools came from some interesting research once 
upon a time. I'd be grateful for any references that can be shared. I'm also 
interested in hearing any wild ideas that folks might have, or great ideas 
that fell by the wayside way back when.

Out of curiosity, how does one change one's mood when interacting with 
Frank?

Casey
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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread Chris Warburton
Alan Kay alan.n...@yahoo.com writes:

 One of the interesting misunderstandings was that Apple and then MS
 didn't really understand the universal viewing mechanism (MVC) so they
 thought views with borders around them were windows and view without
 borders were part of desktop publishing, but in fact all were the
 same.

When we design an environment/framework, there are always tradeoffs
to make when deciding what capabilities to include in the medium. A
common problem is capabilities becoming obsolete and being worked
around, for example many filesystems have provided metadata facilities
over the years, but these have all hit limits which end up being worked
around by storing metadata in files, making the FS unnecessarily
complex. Another problem is restricting the technology which can be used
by clients; for example browsers will only run Javascript, which made
them 'toys' for many years in the eyes of C/C++/Java programmers.

Unfortunately, a big factor is also the first-to-market pressure,
otherwise known as 'Worse Is Better': you can reduce the effort required
to implement a system by increasing the effort required to use it. The
classic example is C vs LISP, but a common one these days is
multithreading vs actors, coroutines, etc.

In the case of an OS, providing a dumb box to draw on is much easier
than a complete, complementary suite of MVC/Morphic/etc. components,
even though developers are forced to implement their own incompatible
integration layers, if they bother at all.

This is why I'm not a fan of HTML5 canvas, since it's a dumb box which
strips away the precious-little semantics the Web has, and restrict
mashups to little more than putting existing boxes next to each other.

Cheers,
Chris

PS: I spent one summer living in Etoys on my OLPC XO-1, creating physics
simulations. It's a very nice system once it's gotten used to. It's one
thing to drag and drop tiles to make a scribbled picture start spinning,
it's quite another to make the tiles themselves start spinning :)

PPS: I keep meaning to pull those those simulations off my XO and upload
them to squeakland. Unfortunately I reached a point where they maxed out
the RAM so I couldn't finish them :(
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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread Reuben Thomas
n 31 October 2013 17:37, Chris Warburton chriswa...@googlemail.com wrote:


 …many filesystems have provided metadata facilities
 over the years, but these have all hit limits which end up being worked
 around by storing metadata in files, making the FS unnecessarily
 complex.


ReiserFS, from at least version 3, implemented extended attributes (xattrs)
as directories, meaning that there were no arbitrary limits. I never
understood why other FSes didn't do the same, as it surely makes the code
simpler than having a special fixed-size implementation.

However, having thought about ResierFS, the idea of xattrs themselves seem
pretty odd, because what is data and what is metadata can depend on
context, plus of course you're never going to get all the metadata out of
files and into FS attributes; and it seems odd to have two different
fundamental APIs (regular file API and xattr API) to manipulate different
instances of the same on-disk representation (files in directories).
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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Leibs
Hi Chris,
I get your point but I have really grown to dislike that phrase Worse is 
Better.  Worse is never better.  Worse is always worse and worse never reduces 
to better under any set of natural rewrite rules. Yes there are advantages in 
the short term to being first to market and things that are worse can have more 
mindshare in the arena of public opinion.  

Worse is Better sounds like some kind of apology to me.

cheers,
-David Leibs

On Oct 31, 2013, at 10:37 AM, Chris Warburton chriswa...@googlemail.com wrote:

 Unfortunately, a big factor is also the first-to-market pressure,
 otherwise known as 'Worse Is Better': you can reduce the effort required
 to implement a system by increasing the effort required to use it. The
 classic example is C vs LISP, but a common one these days is
 multithreading vs actors, coroutines, etc.

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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Leibs
In the spirit of equivocation when I look at the world we live in and and note 
the trends then I feel worse, not better.

-David Leibs

On Oct 31, 2013, at 11:10 AM, David Barbour dmbarb...@gmail.com wrote:

 The phrase Worse is better involves an equivocation - the 'worse' and 
 'better' properties are applied in completely different domains (technical 
 quality vs. market success). But, hate it or not, it is undeniable that 
 worse is better philosophy has been historically successful. 
 
 
 On Thu, Oct 31, 2013 at 12:50 PM, David Leibs david.le...@oracle.com wrote:
 Hi Chris,
 I get your point but I have really grown to dislike that phrase Worse is 
 Better.  Worse is never better.  Worse is always worse and worse never 
 reduces to better under any set of natural rewrite rules. Yes there are 
 advantages in the short term to being first to market and things that are 
 worse can have more mindshare in the arena of public opinion.  
 
 Worse is Better sounds like some kind of apology to me.
 
 cheers,
 -David Leibs
 
 On Oct 31, 2013, at 10:37 AM, Chris Warburton chriswa...@googlemail.com 
 wrote:
 
 Unfortunately, a big factor is also the first-to-market pressure,
 otherwise known as 'Worse Is Better': you can reduce the effort required
 to implement a system by increasing the effort required to use it. The
 classic example is C vs LISP, but a common one these days is
 multithreading vs actors, coroutines, etc.
 
 
 ___
 fonc mailing list
 fonc@vpri.org
 http://vpri.org/mailman/listinfo/fonc
 
 
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 fonc@vpri.org
 http://vpri.org/mailman/listinfo/fonc

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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Barbour
Alan,

I appreciate the peek into history! I had to look up Fabrik and PARTS. I
love the idea of running presentations as live coding; in fact, I shall
endeavor to do so for any talks I give regarding my own system.

Smalltalk has a lot of good ideas, but they're sometimes mixed with
not-so-great ideas and difficult to separate. Even today, the idea of
applications as objects in the IDE gives results in a knee-jerk rejection
response from many people who fear a tight coupling (to share the app, I
need to share the whole IDE!) based largely on Smalltalk's example.
Language-layer security and an alternative state model could address this
issue, enabling easy decoupling of behavior from environment. Similarly,
MVC has several properties that I believe have been more harmful than
helpful. Models in MVC systems are neither compositional nor open, and
controls were decoupled from views, which hinders direct manipulation and
physical metaphors. More modern variations such as MVVM are improvements,
but they're still a long way from collaborative projectional editors or
spreadsheets.

But the good ideas should be preserved, separated from the chaff, reused in
new contexts. It's interesting to pick apart history and hypothesize why
various good ideas have failed to gain traction.

Best,

Dave

On Thu, Oct 31, 2013 at 11:31 AM, Alan Kay alan.n...@yahoo.com wrote:

 It's worth noting that this was the scheme at PARC and was used heavily
 later in Etoys.

 This is why Smalltalk has unlimited numbers of Projects. Each one is a
 persistant environment that serves both as a place to make things and as a
 page of desktop media.

 There are no apps, only objects and any and all objects can be brought to
 any project which will preserve them over time. This avoids the stovepiping
 of apps. Dan Ingalls (in Fabrik) showed one UI and scheme to integrate the
 objects, and George Bosworth's PARTS system showed a similar but slightly
 different way.

 Also there is no presentation app in Etoys, just an object that allows
 projects to be put in any order -- and there can many many such orderings
 all preserved -- and there is an object that will move from one project to
 the next as you give your talk. Builds etc are all done via Etoy scripts.

 This allows the full power of the system to be used for everything,
 including presentations. You can imagine how appalled we were by the
 appearance of Persuade and PowerPoint, etc.

 Etc.

 We thought we'd done away with both operating systems and with apps
 but we'd used the wrong wood in our stakes -- the vampires came back in the
 80s.

 One of the interesting misunderstandings was that Apple and then MS didn't
 really understand the universal viewing mechanism (MVC) so they thought
 views with borders around them were windows and view without borders were
 part of desktop publishing, but in fact all were the same. The Xerox Star
 confounded the problem by reverting to a single desktop and apps and missed
 the real media possibilities.

 They divided a unified media world into two regimes, neither of which are
 very good for end-users.

 Cheers,

 Alan


   --
  *From:* David Barbour dmbarb...@gmail.com
 *To:* Fundamentals of New Computing fonc@vpri.org
 *Sent:* Thursday, October 31, 2013 8:58 AM
 *Subject:* Re: [fonc] Task management in a world without apps.

 Instead of 'applications', you have objects you can manipulate (compose,
 decompose, rearrange, etc.) in a common environment. The state of the
 system, the construction of the objects, determines not only how they
 appear but how they behave - i.e. how they influence and observe the world.
 Task management is then simply rearranging objects: if you want to turn an
 object 'off', you 'disconnect' part of the graph, or perhaps you flip a
 switch that does the same thing under the hood.

 This has very physical analogies. For example, there are at least two ways
 to task manage a light: you could disconnect your lightbulb from its
 socket, or you could flip a lightswitch, which opens a circuit.

 There are a few interesting classes of objects, which might be described
 as 'tools'. There are tools for your hand, like different paintbrushes in
 Paint Shop. There are also tools for your eyes/senses, like a magnifying
 glass, x-ray goggles, heads-up display, events notification, or language
 translation. And there are tools that touch both aspects - like a
 projectional editor, lenses. If we extend the user-model with concepts like
 'inventory', and programmable tools for both hand and eye, those can serve
 as another form of task management. When you're done painting, put down the
 paintbrush.

 This isn't really the same as switching between tasks. I.e. you can still
 get event notifications on your heads-up-display while you're editing an
 image. It's closer to controlling your computational environment by direct
 manipulation of structure that is interpreted as code (aka live
 programming).

 Best,

 

Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Barbour
It can be depressing, certainly, to look at the difference between where
we are and where we could be, if we weren't short-sighted and greedy.
OTOH, if you look at where we are vs. where we were, I think you can
find a lot to be optimistic about. FP and types have slowly wormed their
way into many PLs. Publish-subscribe is gaining mindshare. WebRTC, HTML
Canvas, WebSockets, etc. have finally resulted in a widespread VMs people
are actually willing to use (even if they could be better).

On Thu, Oct 31, 2013 at 1:16 PM, David Leibs david.le...@oracle.com wrote:

 In the spirit of equivocation when I look at the world we live in and and
 note the trends then I feel worse, not better.

 -David Leibs

 On Oct 31, 2013, at 11:10 AM, David Barbour dmbarb...@gmail.com wrote:

 The phrase Worse is better involves an equivocation - the 'worse' and
 'better' properties are applied in completely different domains (technical
 quality vs. market success). But, hate it or not, it is undeniable that
 worse is better philosophy has been historically successful.


 On Thu, Oct 31, 2013 at 12:50 PM, David Leibs david.le...@oracle.comwrote:

 Hi Chris,
 I get your point but I have really grown to dislike that phrase Worse is
 Better.  Worse is never better.  Worse is always worse and worse never
 reduces to better under any set of natural rewrite rules. Yes there are
 advantages in the short term to being first to market and things that are
 worse can have more mindshare in the arena of public opinion.

 Worse is Better sounds like some kind of apology to me.

 cheers,
 -David Leibs

 On Oct 31, 2013, at 10:37 AM, Chris Warburton chriswa...@googlemail.com
 wrote:

 Unfortunately, a big factor is also the first-to-market pressure,
 otherwise known as 'Worse Is Better': you can reduce the effort required
 to implement a system by increasing the effort required to use it. The
 classic example is C vs LISP, but a common one these days is
 multithreading vs actors, coroutines, etc.



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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread David Barbour
On Thu, Oct 31, 2013 at 12:37 PM, Chris Warburton chriswa...@googlemail.com
 wrote:

 In the case of an OS, providing a dumb box to draw on is much easier
 than a complete, complementary suite of MVC/Morphic/etc. components,
 even though developers are forced to implement their own incompatible
 integration layers, if they bother at all.


 This is why I'm not a fan of HTML5 canvas, since it's a dumb box which
 strips away the precious-little semantics the Web has, and restrict
 mashups to little more than putting existing boxes next to each other.


There is worse is better, but there also is less is more. From a
limited perspective, it may be difficult to tell the difference. We should
be careful to not mistake these. In this case, the other POV is that the
canvas is a humble box that doesn't arrogantly presume it knows better than
its users how to format a display. :)
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Re: [fonc] Task management in a world without apps.

2013-10-31 Thread John Carlson
Essentially a problem oriented window is what you want.  In something like
Lively Kernel, this becomes a problem oriented widget.
On Oct 31, 2013 10:30 AM, Casey Ransberger casey.obrie...@gmail.com
wrote:

 A fun, but maybe idealistic idea: an application of a computer should
 just be what one decides to do with it at the time.

 I've been wondering how I might best switch between tasks (or really
 things that aren't tasks too, like toys and documentaries and symphonies)
 in a world that does away with most of the application level modality that
 we got with the first Mac.

 The dominant way of doing this with apps usually looks like either the OS
 X dock or the Windows 95 taskbar. But if I wanted less shrink wrap and more
 interoperability between the virtual things I'm interacting with on a
 computer, without forcing me to multitask (read: do more than one thing
 at once very badly,) what's my best possible interaction language look like?

 I would love to know if these tools came from some interesting research
 once upon a time. I'd be grateful for any references that can be shared.
 I'm also interested in hearing any wild ideas that folks might have, or
 great ideas that fell by the wayside way back when.

 Out of curiosity, how does one change one's mood when interacting with
 Frank?

 Casey
 ___
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 fonc@vpri.org
 http://vpri.org/mailman/listinfo/fonc

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