Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-18 Thread Allan Day
Luis Villa l...@tieguy.org wrote:
...
 Luis
 worried that making the TODO list the Bountie list was
 dangerous, because people might end up doing only the things
 people pay for. Have we already started down this slop already
 with company involvement?
...
 With that out of the way: it is still a valid concern, but there are ways
 around it - since that time a variety of crowdfunding sites have sprung up
 that could let people other than the Foundation pitch in and select goals.
...

The Elementary project claim to have had a lot of success with Bountysource [1].

Allan

[1] https://www.bountysource.com/
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Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-18 Thread Michael Catanzaro
On Thu, 2014-09-18 at 11:56 +0100, Allan Day wrote:
 The Elementary project claim to have had a lot of success with
 Bountysource [1].

Earlier in this thread, they suggested that their bounties are mostly
going out to regular Elementary developers who would have worked on
something else for Elementary anyway, instead of incentivizing
contributions from outsiders.


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Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-18 Thread Allan Day
Michael Catanzaro mcatanz...@gnome.org wrote:
 The Elementary project claim to have had a lot of success with
 Bountysource [1].

 Earlier in this thread, they suggested that their bounties are mostly
 going out to regular Elementary developers who would have worked on
 something else for Elementary anyway, instead of incentivizing
 contributions from outsiders.

Daniel Foré seems to think that it has helped them increase the number
of contributors, at least according to one post on Google+.

Allan
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GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-17 Thread Tristan Van Berkom
Changing topic as this thread has branched in many directions (as others
later in this thread pointed out).

On Wed, 2014-09-17 at 15:16 +0200, Bastien Nocera wrote:
 On Wed, 2014-09-17 at 13:58 +0200, Sébastien Wilmet wrote:
  On Wed, Sep 17, 2014 at 09:51:15AM +0100, Ekaterina Gerasimova wrote:
   The approach to budgeting is similar in that the Foundation and Google
   both have a budget, but our budgets are quite different. Any spending
   in any area means that that money cannot be spent in another area.
  
  What if the Foundation decides to just organize OPW, which is already a
  good contribution, but doesn't sponsor itself interns? By doing that,
  the saving permits to spend the $10k or $5k on something else, like
  sponsoring an experienced member of the Foundation instead of sponsoring
  newcomers.
  
  For example when a Friends of Gnome campaign (like for the accessibility
  or security) is finished, the Gnome Foundation could add $5k to it.
 
 What exactly do you hope to achieve by saving $5k?
 
 One of the problems for the Friends Of GNOME campaigns is that we have
 trouble finding interested parties to work so cheaply to implement the
 goals we set out. When I was on the board, I put together 2 call of bids
 for those campaigns, and I constantly heard from consultancies that the
 amount was so low that the only reason that they would be interested in
 it was to help GNOME. I doubt that the amount is significant enough to
 pay the people necessary to achieve the goals we set out.

I just wanted to lend a little insight into this as someone who was
faced with what probably was one of your bounties.

I hope I can help to clarify the situation to other readers (as I
suspect Bastien already understands this pretty well) from the point
of view of a consultant.

At Openismus we did briefly consider submitting a bid for what if I
recall correctly was a $50,000 bid which had to do with improving
the onscreen keyboard with regards to localization (things are a bit
fuzzy, it was a long time ago and I don't recall all the details).

The problem I perceive here is that we submit detailed proposals all
the time, things that we work very hard on, which does incur risk
that needs to be mitigated somehow or covered in the operational budget
of the consultancy.

In my opinion, submitting a less than professional bid is not an option,
and can even be severely damaging to your reputation as an individual
or a company.

My rough estimation is that the cost of the work involved simply in
preparing a bid for this bounty is anywhere between $5,000 to $10,000,
I could be underestimating that as I did not have intimate knowledge
of what operational overhead this would incur on top of the analysis
and work which must go into preparing an acceptable bid.

I know that these bounties were presented with the best intentions
and really appreciated to see movement on that front, however I don't
really see how that can work well unless we, the foundation can really
afford it. In another light, if there was a way to sweep all of the
bidding overhead under the rug, then it might have been alright to
work on that bounty even if 50K might have been considerably lower
than what we might have normally asked for that work (as you mention,
it would be a sort of favor to GNOME).

Of course without a proper bidding process then it would be unfair,
the whole thing is very complex and as such, I'm not sure that it's
the best option for the foundation's spending.

I think perhaps, if we organized bounties which clearly and definitely
improve software that industry is going to use, and not only for the
singular purpose of the GNOME Desktop Environment, then perhaps we would
be able to get some real backers in the industry to come together with
us and put together a bounty that is worth bidding for.

Best Regards,
-Tristan


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Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-17 Thread meg ford
Hi,
On Wed, Sep 17, 2014 at 2:08 PM, Tristan Van Berkom 
tris...@upstairslabs.com wrote:


 I think perhaps, if we organized bounties which clearly and definitely
 improve software that industry is going to use, and not only for the
 singular purpose of the GNOME Desktop Environment, then perhaps we would
 be able to get some real backers in the industry to come together with
 us and put together a bounty that is worth bidding for.


I think there are two ways to approach this: (1) the way you suggest above;
and (2) by having smaller bounties which do not require a bidding process
and can be picked up by contributors who would generally donate time, but
could use some extra money in order to afford to contribute their time.
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Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-17 Thread Germán Poo-Caamaño
On Wed, 2014-09-17 at 15:43 -0500, meg ford wrote:
 On Wed, Sep 17, 2014 at 2:08 PM, Tristan Van Berkom 
 tris...@upstairslabs.com wrote:
 
  I think perhaps, if we organized bounties which clearly and definitely
  improve software that industry is going to use, and not only for the
  singular purpose of the GNOME Desktop Environment, then perhaps we would
  be able to get some real backers in the industry to come together with
  us and put together a bounty that is worth bidding for.
 
 I think there are two ways to approach this: (1) the way you suggest above;
 and (2) by having smaller bounties which do not require a bidding process
 and can be picked up by contributors who would generally donate time, but
 could use some extra money in order to afford to contribute their time.

Either way, there is a high administrative overhead, as it was proven in
the past when Novell (in communication with GNOME Foundation), and then
GNOME Foundation with the help of Google tried bounties. All of them for
GNOME.

Before going to some details, the short story is: the outcome was what
we know now as Google Summer of Code.

Some of the administrative things you have to consider:
  * Determine the issues you want to fix, assess them and put them
value.
  * Set the rules
  * Getting the maintainers involved to: (1) check if the fix is
worth, (2) review the patches, (3) pushing them in master
  * People to track the patches, update status of bounties (to avoid
double work for potential contributors)
  * All the dance to exclude people from certain places where GNOME
Foundation cannot send money to, get bank information, wire
money, track everything was good, and makes that everything goes
well that IRS won't complain.
  * ...

Also, what is the goal you want to pursue? Who would you expect to apply
for?



I quote an email of Nat (somehow forwarded to wikimedia foundation):

[...] One quick point on numbers: only 11 bounties have been
paid, but we've had patch submissions on 50% of the total
bounties; release engineering timelines have made it hard for
bounty submitters to get some of their patches accepted by
module maintainers, and therefore paid, so that contributes to
the small number of paid bounties you see.

One thing that's surprising is that pretty much all of our
bounty
submissions came from first-world economies.  Despite efforts to
promote the bounties heavily in e.g. India.

I think there's a need for a bounty administration
infrastructure; some piece of software that can run these
programs automatically, instead of the mostly hand-generated web
pages I wrote.

http://comments.gmane.org/gmane.org.wikimedia.foundation/797


Current board members can dig in the board-list archives from
2003-2006-ish, to get more details.  I bet there are also here in this
list, and in the board meeting minutes, for example, from 2004-08:

Nat gave a summary of the current situation with the Bounties.
We've reached the 1st round and so far give out $7460 for 10
bounties. It's currently stalled because of an Evolution code
freeze - will launch again soon with a new deadline. The
Bounties are proving to be effective in attracting new Evolution
developers. Nat asked if it would be useful to have a general
mechanism where anybody could put money against a bug item? Owen
asked if it was more interesting maintaining a TODO list. Luis
worried that making the TODO list the Bountie list was
dangerous, because people might end up doing only the things
people pay for. Have we already started down this slop already
with company involvement?

The first try was Desktop Integration Bounty Hunt, funded by Novell
but lead by GNOME Foundation:
http://web.archive.org/web/20070210190246/http://www.gnome.org/bounties/



http://web.archive.org/web/20070208175703/http://www.gnome.org/bounties/Google.html

-- 
Germán Poo-Caamaño
http://calcifer.org/

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Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-17 Thread Germán Poo-Caamaño
[Resending in full, as in my previous I accidentally pressed the Send button by
mistake]

On Wed, 2014-09-17 at 15:43 -0500, meg ford wrote:
 On Wed, Sep 17, 2014 at 2:08 PM, Tristan Van Berkom 
 tris...@upstairslabs.com wrote:
 
  I think perhaps, if we organized bounties which clearly and definitely
  improve software that industry is going to use, and not only for the
  singular purpose of the GNOME Desktop Environment, then perhaps we would
  be able to get some real backers in the industry to come together with
  us and put together a bounty that is worth bidding for.
 
 I think there are two ways to approach this: (1) the way you suggest above;
 and (2) by having smaller bounties which do not require a bidding process
 and can be picked up by contributors who would generally donate time, but
 could use some extra money in order to afford to contribute their time.

Either way, there is a high administrative overhead, as it was proven in
the past when Novell (in communication with GNOME Foundation), and then
GNOME Foundation with the help of Google tried bounties. All of them for
GNOME.

Before going to some details, the short story is: the outcome was what
we know now as Google Summer of Code.

I don't pretend anyone stop pursuing bounties on GNOME, but please,
don't start from scratch, dig the board meetings, the mailing list
archives, and any other source of information.  This has been discussed
lengthly in the past.

Some of the administrative things you have to consider:
  * Determine the issues you want to fix, assess them and put them
value.
  * Set the rules
  * Getting the maintainers involved to: (1) check if the fix is
worth, (2) review the patches, (3) pushing them in master
  * People to track the patches, update status of bounties (to avoid
double work for potential contributors)
  * All the dance to exclude people from certain places where GNOME
Foundation cannot send money to, get bank information, wire
money, track everything was good, and makes that everything goes
well that IRS won't complain.
  * ...

Also, what is the goal you want to pursue? Who would you expect to apply
for?

Don't even mention that for maintainers will have to spend some time for
answering questions, to answer how the things work they way the do,
things they don't want to see in their projects, and so on.

I quote an email of Nat (somehow forwarded to wikimedia foundation):

[...] One quick point on numbers: only 11 bounties have been
paid, but we've had patch submissions on 50% of the total
bounties; release engineering timelines have made it hard for
bounty submitters to get some of their patches accepted by
module maintainers, and therefore paid, so that contributes to
the small number of paid bounties you see.

One thing that's surprising is that pretty much all of our
bounty
submissions came from first-world economies.  Despite efforts to
promote the bounties heavily in e.g. India.

I think there's a need for a bounty administration
infrastructure; some piece of software that can run these
programs automatically, instead of the mostly hand-generated web
pages I wrote.

http://comments.gmane.org/gmane.org.wikimedia.foundation/797


Current board members can dig in the board-list archives from
2003-2006-ish, to get more details.  I bet there are also here in this
list, and in the board meeting minutes, for example, from 2004-08:

Nat gave a summary of the current situation with the Bounties.
We've reached the 1st round and so far give out $7460 for 10
bounties. It's currently stalled because of an Evolution code
freeze - will launch again soon with a new deadline. The
Bounties are proving to be effective in attracting new Evolution
developers. Nat asked if it would be useful to have a general
mechanism where anybody could put money against a bug item? Owen
asked if it was more interesting maintaining a TODO list. Luis
worried that making the TODO list the Bountie list was
dangerous, because people might end up doing only the things
people pay for. Have we already started down this slop already
with company involvement?


https://mail.gnome.org/archives/foundation-list/2004-August/msg00173.html

I think Luis Villa's concern still is valid.

The first try was Desktop Integration Bounty Hunt, funded by Novell
but lead by GNOME Foundation:
http://web.archive.org/web/20070210190246/http://www.gnome.org/bounties/

The next time, it was funded by Google, applying some experience from
the previous bounty hunt:
http://web.archive.org/web/20070208175703/http://www.gnome.org/bounties/Google.html

This was before GSoC exists, but it starts to resemble it. 

There was even a wiki page to discuss lesson 

Re: GNOME, Bounties and paid development [Was: Re: OPW; Where does the 500$ for each GSoC goes?]

2014-09-17 Thread Luis Villa
On Wed, Sep 17, 2014 at 2:35 PM, Germán Poo-Caamaño g...@gnome.org wrote:

 Luis
 worried that making the TODO list the Bountie list was
 dangerous, because people might end up doing only the things
 people pay for. Have we already started down this slop already
 with company involvement?


 https://mail.gnome.org/archives/foundation-list/2004-August/msg00173.html

 I think Luis Villa's concern still is valid.


Almost a decade old. Jeebus.

With that out of the way: it is still a valid concern, but there are ways
around it - since that time a variety of crowdfunding sites have sprung up
that could let people other than the Foundation pitch in and select goals.

Luis
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