[Freebooters-devel] flags and map
Hi Been trying the game, hope it keeps developing till 1.0 :) anyway, a couple of things : 1- the Spanish Flag should be changed, due to historical reasons, the one you put in the game is the new one : http://en.wikipedia.org/wiki/Spanish_Flag I think it was more like this : http://www.flyinglab.com/pirates/review/showitem.php?item=282 I'm spanish but don't know exactly wich one is, I'm looking for it, I try to keep you posted. 2 - Here (http://www.amarriner.com/bb/images/bottlemap.png) you have a nice map of thE caribbean, from a pen&paper game, caribbe and all the ports, it's from Avalon Hill (an old game) so "maybe" is accurate in a historic point of view (also is nice for a game) :) Maybe i try to paint a new ship for the game, no promises (anyway I'm not really good at painting) :)
Re: [Freebooters-devel] flags and map
Esteban DdaY Fernandez wrote: > Been trying the game, hope it keeps developing till 1.0 :) > > anyway, a couple of things : > > 1- the Spanish Flag should be changed, due to historical reasons, the > one you put in the game is the new one : > http://en.wikipedia.org/wiki/Spanish_Flag Indeed, the current one is some kind of place holder. Later on, we'll need several flags that change over the time. > I think it was more like this : > http://www.flyinglab.com/pirates/review/showitem.php?item=282 > > I'm spanish but don't know exactly wich one is, I'm looking for it, I > try to keep you posted. Thanks, I guess a "historical correctness rating" of 92% is good enough :-) We should have a look, whether we can find a similar map in the public domain or repaint it. One of the design goals of Freebooters is to make it 100% free software including the artwork which should be freely distributable. > 2 - Here (http://www.amarriner.com/bb/images/bottlemap.png) you have a > nice map of thE caribbean, from a pen&paper game, caribbe and all the > ports, it's from Avalon Hill (an old game) so "maybe" is accurate in a > historic point of view (also is nice for a game) :) That's very useful. My current plan for the release after 0.2 is to work on the game mechanics. For the 0.4 release the current map system will be replaced with a freely navigatable map like the original "Pirates!". > Maybe i try to paint a new ship for the game, no promises (anyway I'm > not really good at painting) Your help is very welcome. I guess the ship sprites should be raytraced like the current one, otherwise it's too difficult to paint all the animation phases (it's 36 sprites per ship!). It would be very good if Freebooters 0.3 had improved ship graphics that reflect the ship types. Some thoughts: Our sprite tiles are 70x70 pixels big. Every ship should have the cannons visible on one side, so that the player can have a look very to shoot to. Basically we'll need five different boats: 1. Frigate This should be the biggest ship with three sails. You can find a very good sketch at the Wikipedia: http://en.wikipedia.org/wiki/Frigate This is the best ship for fighting in the game, so it should be really scary. 2. Brig This is the second best fighting vessel in the game. It carries two main sails. You can find a picture at http://home.flash.net/~dadis/other/brig-04.jpg 3. Schooner This is smaller than the brig and carries less weapons. It has two sails as well. You can find a picture at http://en.wikipedia.org/wiki/Schooner 4. Galleon This one is really big and carries the most cargo, but lacks cannons. It should be really big. You can find a picture at: http://members.icconn.net/~gedney/galleon.jpg 5. Merchant vessel This is the same boat as the schooner, but without cannons. Painted sprites will be very useful for the navigatable map later on for things like little harbours on the map and such. I'm currently working on improved menus for 0.2 and could use some sprites for a kind of status bar as well. (Some kind of chest that represents the player's gold and some kind of cargo boxes that represent the current cargo load of the ship). Give it a try if you like. Cheers, Moritz
Re: [Freebooters-devel] flags and map
http://www.flyinglab.com/pirates/review/showitem.php?item=282 I'm spanish but don't know exactly wich one is, I'm looking for it, I try to keep you posted. Thanks, I guess a "historical correctness rating" of 92% is good enough :-) :-D We should have a look, whether we can find a similar map in the public domain or repaint it. One of the design goals of Freebooters is to make it 100% free software including the artwork which should be freely distributable. Yeh, I know, i din't mean to ask to copy that, just to have a look.. That's very useful. My current plan for the release after 0.2 is to work on the game mechanics. For the 0.4 release the current map system will be replaced with a freely navigatable map like the original "Pirates!". Great News.. :) Maybe i try to paint a new ship for the game, no promises (anyway I'm not really good at painting) Your help is very welcome. I guess the ship sprites should be raytraced like the current one, otherwise it's too difficult to paint all the animation phases (it's 36 sprites per ship!). It would be very good if Freebooters 0.3 had improved ship graphics that reflect the ship types. Raytraced? You mean 3D models to make snaps of 2D sprites? Some thoughts: [..] Painted sprites will be very useful for the navigatable map later on for things like little harbours on the map and such. Umh. I can try to make some models in Blender if that should be useful, Im not good at anything, not expert so if any of you is good at 3D or painting tell me so I can save some hours ;) I'm currently working on improved menus for 0.2 and could use some sprites for a kind of status bar as well. (Some kind of chest that represents the player's gold and some kind of cargo boxes that represent the current cargo load of the ship). Give it a try if you like. My pixelart is a bit poor, but, http://www.pccable.es/images/chest.png That size? smaller? I have a ready made barrel that size that with a wooden box could do fine to cargo icon.. Ah! If you don't like it, tell me, my ego is not a problem :) Better that than spend hours doing graphics for nothing .
Re: [Freebooters-devel] flags and map
Kabutor wrote: > > http://www.flyinglab.com/pirates/review/showitem.php?item=282 > > > Yeh, I know, i din't mean to ask to copy that, just to have a look.. I've added this to the TODO. > >Your help is very welcome. I guess the ship sprites should be raytraced > >like the current one, otherwise it's too difficult to paint all the > >animation phases (it's 36 sprites per ship!). It would be very good > >if Freebooters 0.3 had improved ship graphics that reflect the ship types. > > > Raytraced? You mean 3D models to make snaps of 2D sprites? Yes, that's the way the current ship model has been made. Painting all 36 animation phases would be very difficult, especially to make them smooth. > Umh. I can try to make some models in Blender if that should be useful, > Im not good at anything, not expert so if any of you is good at 3D or > painting tell me so I can save some hours ;) Blender models would be very good; if it's an open format other can improve it even more. > My pixelart is a bit poor, but, http://www.pccable.es/images/chest.png > > That size? smaller? I have a ready made barrel that size that with a > wooden box could do fine to cargo icon.. That looks nice, but it should be bigger. I've made a snapshot of the current menu sidebar: http://www.tzi.de/~jmm/fb02menus.jpg If the chest were about 70x70 to 80x80 pixels big, I'd remove the "Gold" line and display the amount of gold onto the pixmap. For "Cargo" a barrel would be very nice, for the crew we could use some pirates and for food something very similar to food. Cheers, Moritz