https://code.google.com/p/chromium/codesearch#search/q=enable_webrtcsq=package:chromiumtype=cs
On Wed, Feb 5, 2014 at 1:33 PM, Joe Nosay superbisq...@gmail.com wrote:
On Wed, Feb 5, 2014 at 4:27 PM, Niklas Enbom niklas.en...@webrtc.orgwrote:
Hey guys, not sure what this refers to. The G+ post talks about porting
the gtalk plugin to freeBSD. WebRTC is an effort in the opposite direction
(no plugins needed). Afaik there is a Chromium build for freeBSD that
should support WebRTC (unless it's disabled at build).
Niklas
On Wed, Feb 5, 2014 at 1:14 PM, Joe Nosay superbisq...@gmail.com wrote:
https://plus.google.com/110946378055202199166/posts/8iTsSCatk4x
The process has been started :
http://forums.freebsd.org/viewtopic.php?f=39t=44691
Dependencies needed- referenced in howto and webrtc dependencies:
libbrlapi from brltty.
Benefits: Native client and sever side of WebRTC applications for
FreeBSD and possibly other BSDs.
Eliminated dependency for Linuixlator based applications thus cutting
down on hardware resource use.
Eliminated need for other simulated and emulated programs to run Skype
or other voice-and-video binaries. I.e. Wine, VirtualBox, qemu, et cetera,
et al.
Since it is known that Sony's PS4 uses FreeBSD as the basis for its OS,
WebRTC could be implemented as a native application on the platform/console
thus allowing users to communicater in real time while gaming.
Why am I proposing this?
1. Adrian Chadd asked on Google+ and nowhere else. I decided to bring
his proposal to the public and attempt an initial starting phase.
2. Users would not be limited to having only a few selected operating
systems at their disposal. Developers could easily communicate with each
other.
3. Real time sharing/viewing of conventions. This would give the
community another window into the development of FreeBSD.
4. Companies such as IxSystems and Sony would be able to contact
develoers while simultaneously working on a FreeBSD/FreeBSD_based system.
5. FreeBSD developers would be able to give feedback on the development
of WebRTC sources.
Being that I am limited on resources, is it possible that others could
take over what was started?
How is it implemented at build time?
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