Improving Quake 3 frame rates in BSD

2006-08-12 Thread Viswas Nair

I managed to install Quake 3 but the frame rates and the mouse
response is terrible. I am running the game on an intel integrated
system 945g. While I know that this is not great for gamin, quake 3 is
quite a old game and hence gives me pretty decent frame rates in
windows. I am trying to get something playable in BSD.

I get about 773 fps with glxgears and here is the output of glxinfo:


name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
   GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
   GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
   GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
   GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
   GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
   GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
   GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
   GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
   GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
   GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
   GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
   GLX_SGIX_visual_select_group
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
OpenGL extensions:
   GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
   GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
   GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
   GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
   GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
   GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
   GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
   GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
   GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
   GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
   GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
   GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
   GL_EXT_secondary_color, GL_EXT_separate_specular_color,
   GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
   GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
   GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
   GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
   GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
   GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3,
   GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
   GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
   GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
   GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
   GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
   GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
   GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
   GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
   GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
--
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None




Any suggestions on how to improve this? Thanks,
Vishy
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Re: Improving Quake 3 frame rates in BSD

2006-08-12 Thread Girish Venkatachalam


--- Viswas Nair [EMAIL PROTECTED] wrote:

 I managed to install Quake 3 but the frame rates and
 the mouse
 response is terrible. I am running the game on an
 intel integrated
 system 945g. While I know that this is not great for
 gamin, quake 3 is
 quite a old game and hence gives me pretty decent
 frame rates in
 windows. I am trying to get something playable in
 BSD.
 
 I get about 773 fps with glxgears and here is the
 output of glxinfo:
 
 
 name of display: :0.0
 display: :0  screen: 0
 direct rendering: No
 server glx vendor string: SGI
 server glx version string: 1.2
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_visual_info,
 GLX_EXT_visual_rating,
 GLX_EXT_import_context, GLX_OML_swap_method,
 GLX_SGI_make_current_read,
 GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
 GLX_SGIX_swap_barrier,
 GLX_SGIX_fbconfig
 client glx vendor string: SGI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_MESA_allocate_memory,
 GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
 GLX_OML_sync_control, GLX_SGI_make_current_read,
 GLX_SGI_swap_control,
 GLX_SGI_video_sync, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig,
 GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
 GLX extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_OML_swap_method,
 GLX_SGI_make_current_read, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig,
 GLX_SGIX_visual_select_group
 OpenGL vendor string: Mesa project: www.mesa3d.org
 OpenGL renderer string: Mesa GLX Indirect
 OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
 OpenGL extensions:
 GL_ARB_depth_texture, GL_ARB_imaging,
 GL_ARB_multitexture,
 GL_ARB_point_parameters, GL_ARB_point_sprite,
 GL_ARB_shadow,
 GL_ARB_shadow_ambient,
 GL_ARB_texture_border_clamp,
 GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
 GL_ARB_texture_env_combine,
 GL_ARB_texture_env_crossbar,
 GL_ARB_texture_env_dot3,
 GL_ARB_texture_mirrored_repeat,
 GL_ARB_texture_rectangle,
 GL_ARB_transpose_matrix, GL_ARB_window_pos,
 GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
 GL_EXT_blend_func_separate,
 GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
 GL_EXT_blend_subtract,
 GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
 GL_EXT_draw_range_elements,
 GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
 GL_EXT_packed_pixels,
 GL_EXT_point_parameters, GL_EXT_polygon_offset,
 GL_EXT_rescale_normal,
 GL_EXT_secondary_color,
 GL_EXT_separate_specular_color,
 GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
 GL_EXT_stencil_wrap,
 GL_EXT_subtexture, GL_EXT_texture,
 GL_EXT_texture3D,
 GL_EXT_texture_edge_clamp,
 GL_EXT_texture_env_add,
 GL_EXT_texture_env_combine,
 GL_EXT_texture_env_dot3,
 GL_EXT_texture_lod_bias, GL_EXT_texture_object,
 GL_EXT_texture_rectangle,
 GL_EXT_vertex_array, GL_APPLE_packed_pixels,
 GL_ATI_texture_env_combine3,
 GL_ATI_texture_mirror_once,
 GL_ATIX_texture_env_combine3,
 GL_HP_occlusion_test,
 GL_IBM_texture_mirrored_repeat,
 GL_INGR_blend_func_separate,
 GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
 GL_NV_blend_square, GL_NV_point_sprite,
 GL_NV_texgen_reflection,
 GL_NV_texture_rectangle,
 GL_SGIS_generate_mipmap,
 GL_SGIS_texture_border_clamp,
 GL_SGIS_texture_edge_clamp,
 GL_SGIS_texture_lod, GL_SGIX_depth_texture,
 GL_SGIX_shadow,
 GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
 glu version: 1.3
 glu extensions:
 GLU_EXT_nurbs_tessellator,
 GLU_EXT_object_space_tess
 
visual  x  bf lv rg d st colorbuffer ax dp st
 accumbuffer  ms  cav
  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r 
 g  b  a ns b eat

--
 0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0 
 0  0  0  0 0 None
 0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
 16 16  0  0 0 None
 0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0 
 0  0  0  0 0 None
 0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
 16 16  0  0 0 None
 0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 
 
 
 
 Any suggestions on how to improve this? Thanks,
 Vishy
You have to enable DRI. What is your video card?
Procedure is different depending on your video card. 

I took the lengthy route of recompiling the entire
X.org source tree. But others may be able to give you
a simpler solution. 

Best,
Girish
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 freebsd-questions@freebsd.org mailing list

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 To unsubscribe, send any mail 

Re: Improving Quake 3 frame rates in BSD

2006-08-12 Thread Viswas Nair

Intel 945G integrated video. Using the i810 driver. I managed to get a
linux driver for 945G but havent figured out if I can use that for
bsd.

Thanks.

On 8/12/06, Girish Venkatachalam [EMAIL PROTECTED] wrote:



--- Viswas Nair [EMAIL PROTECTED] wrote:

 I managed to install Quake 3 but the frame rates and
 the mouse
 response is terrible. I am running the game on an
 intel integrated
 system 945g. While I know that this is not great for
 gamin, quake 3 is
 quite a old game and hence gives me pretty decent
 frame rates in
 windows. I am trying to get something playable in
 BSD.

 I get about 773 fps with glxgears and here is the
 output of glxinfo:


 name of display: :0.0
 display: :0  screen: 0
 direct rendering: No
 server glx vendor string: SGI
 server glx version string: 1.2
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_visual_info,
 GLX_EXT_visual_rating,
 GLX_EXT_import_context, GLX_OML_swap_method,
 GLX_SGI_make_current_read,
 GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
 GLX_SGIX_swap_barrier,
 GLX_SGIX_fbconfig
 client glx vendor string: SGI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_MESA_allocate_memory,
 GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
 GLX_OML_sync_control, GLX_SGI_make_current_read,
 GLX_SGI_swap_control,
 GLX_SGI_video_sync, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig,
 GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
 GLX extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample,
 GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating,
 GLX_OML_swap_method,
 GLX_SGI_make_current_read, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig,
 GLX_SGIX_visual_select_group
 OpenGL vendor string: Mesa project: www.mesa3d.org
 OpenGL renderer string: Mesa GLX Indirect
 OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
 OpenGL extensions:
 GL_ARB_depth_texture, GL_ARB_imaging,
 GL_ARB_multitexture,
 GL_ARB_point_parameters, GL_ARB_point_sprite,
 GL_ARB_shadow,
 GL_ARB_shadow_ambient,
 GL_ARB_texture_border_clamp,
 GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
 GL_ARB_texture_env_combine,
 GL_ARB_texture_env_crossbar,
 GL_ARB_texture_env_dot3,
 GL_ARB_texture_mirrored_repeat,
 GL_ARB_texture_rectangle,
 GL_ARB_transpose_matrix, GL_ARB_window_pos,
 GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
 GL_EXT_blend_func_separate,
 GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
 GL_EXT_blend_subtract,
 GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
 GL_EXT_draw_range_elements,
 GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
 GL_EXT_packed_pixels,
 GL_EXT_point_parameters, GL_EXT_polygon_offset,
 GL_EXT_rescale_normal,
 GL_EXT_secondary_color,
 GL_EXT_separate_specular_color,
 GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
 GL_EXT_stencil_wrap,
 GL_EXT_subtexture, GL_EXT_texture,
 GL_EXT_texture3D,
 GL_EXT_texture_edge_clamp,
 GL_EXT_texture_env_add,
 GL_EXT_texture_env_combine,
 GL_EXT_texture_env_dot3,
 GL_EXT_texture_lod_bias, GL_EXT_texture_object,
 GL_EXT_texture_rectangle,
 GL_EXT_vertex_array, GL_APPLE_packed_pixels,
 GL_ATI_texture_env_combine3,
 GL_ATI_texture_mirror_once,
 GL_ATIX_texture_env_combine3,
 GL_HP_occlusion_test,
 GL_IBM_texture_mirrored_repeat,
 GL_INGR_blend_func_separate,
 GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
 GL_NV_blend_square, GL_NV_point_sprite,
 GL_NV_texgen_reflection,
 GL_NV_texture_rectangle,
 GL_SGIS_generate_mipmap,
 GL_SGIS_texture_border_clamp,
 GL_SGIS_texture_edge_clamp,
 GL_SGIS_texture_lod, GL_SGIX_depth_texture,
 GL_SGIX_shadow,
 GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
 glu version: 1.3
 glu extensions:
 GLU_EXT_nurbs_tessellator,
 GLU_EXT_object_space_tess

visual  x  bf lv rg d st colorbuffer ax dp st
 accumbuffer  ms  cav
  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r
 g  b  a ns b eat

--
 0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0
 0  0  0  0 0 None
 0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
 16 16  0  0 0 None
 0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0
 0  0  0  0 0 None
 0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
 16 16  0  0 0 None
 0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None
 0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
 16 16 16  0 0 None




 Any suggestions on how to improve this? Thanks,
 Vishy
You have to enable DRI. What is your video card?
Procedure is different depending on your video card.

I took the lengthy route of recompiling the entire
X.org source tree. But others may be able to give you
a simpler solution.