Re: agp and 3dfx

2000-07-27 Thread Doug Rabson

On Wed, 26 Jul 2000, Mike Muir wrote:

> [EMAIL PROTECTED] wrote:
> > 
> > Hello,
> > 
> > We will need more than the basic X-server to use any new graphics board, as
> > their main selling point is 3D, and the basic drivers of X are way behind.
> > 
> > The main issue is in establishing FreeBSD as a "credible" platform
> > (how many users of FreeBSD want to pay for a 3D-optimized A|W application ?)
> 
> Quite the opposite -- it won't be users of FreeBSD who will be buying a
> $50,000+ software package -- It is those Animators whom should choose to
> use FreeBSD!

I'm planning to run the Linux version of Maya on FreeBSD as soon as I can
get a copy. It isn't that expensive any more - the PC version is about
$10,000-$12,000 per seat but its probably the best modelling package for
soft skinned characters around.

-- 
Doug Rabson Mail:  [EMAIL PROTECTED]
Nonlinear Systems Ltd.  Phone: +44 20 8348 3944




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Re: agp and 3dfx

2000-07-26 Thread Thierry . Herbelot



Hello,

I've had a quick look at NVidia's "src-rpm" for its driver under Linux, and I've been
very disappointed to see that the main parts of this driver are 3 binary object files
for which there is no source.

This inhibits porting by people from the FreeBSD projects - and it's sad,
considering my owning of a TNT2 ...

 TfH





Mike Muir <[EMAIL PROTECTED]> on 25/07/2000 19:44:51

Please respond to [EMAIL PROTECTED]
  
  
  
 To:  Coleman Kane <[EMAIL PROTECTED]>,  
  [EMAIL PROTECTED]  
  
 cc:  (bcc: Thierry HERBELOT/FR/ALCATEL)  
  
  
              
 Subject: Re: agp and 3dfx
  





Coleman Kane wrote:
>
> XFree86-4 has been updated to the newest version. It has a kld named
> tdfx.ko that must be installed into /modules/. When you load X, it will
> load dri, agp, and tdfx all for you. There is also a 3dfx.ko to work
> with /dev/3dfx. This is provided to support device accesses for glide
> programs, like quake3 and all. It currently has some issues with the
> Voodoo3 and Banshee hardware, but I could use another tester. It is part
> of -CURRENT, and will most likely panic your box, but some output sent
> to me about the crash would be helpful. Actually, if anyone has an old
> agp 3dfx card they'dl ike to donate for this development, it would be
> helpful. I have been testing it with my voodoo2 board with much success,
> but I have had some responses from users with Voodoo3's that say that
> they haven't gotten it to work.

What about Nvidia's 5.xx linux driver effort... what kind of effort
would be required to get that running on FreeBSD?

 -mike


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Re: agp and 3dfx

2000-07-26 Thread Thierry . Herbelot



Hello,

I've got a mixed feeling towards the binary driver for NVidia boards :

- there an "emotional" and "political" aspect to the issue, which is to have all of 
FreeBSD
available as source, with the Berkeley Licence. This has allowed the project to change
the driver infrastucture, for example (passage to CAM for SCSI, or the recent 
transition
to newbus) without asking permission to people outside the project. With this viewpoint
it is not acceptable to use a binary-only driver for the NVidia boards (anyway, the 
competition
is such in the graphics board market that 3dfx or ATI **could** have trouble inspecting
the NVidia sources fast enough to incorporate the new ideas)

- there is another "industrial" aspect : the exact same "feature" of the FreeBSD 
project,
which is the total control of the interfaces between the kernel, the drivers and 
userland
is damaging in the sense that it seems difficult to expect form third-parties to write
drivers for FreeBSD if the interfaces change too often (is there any kld which is not
part of the standard FreeBSD releases ? - is there any manufacturer which delivers
binary-only drivers to its boards ?) - the stabilization (if at all possible) of the
driver-kernel interface and the accompanying delivery of shrink-wrapped drivers
would be a great plus to the credibility of FreeBSD

 Just my 0.2 Euro 

 TfH





Coleman Kane <[EMAIL PROTECTED]> on 26/07/2000 00:23:33
  
  
  
 To:  Mike Muir <[EMAIL PROTECTED]>  
  
 cc:  Coleman Kane <[EMAIL PROTECTED]>,  
  [EMAIL PROTECTED](bcc: Thierry 
  HERBELOT/FR/ALCATEL)
  
  
          
 Subject: Re: agp and 3dfx
  





The 3dfx cards do work under FreeBSD, just not using glide. XFree86 4+
uses DRI to accomplish its 3D acceleration. If you want to use glide
games through linux emulation, you can either run them as root (not
acceptable many times, at least for me :), or you will be able to use
them with this driver once it gets the last bugs worked out. It works
fine for Voodoo1's and 2's, just have some trouble with the resource
setup on the Voodoo 3's.

As far as the NVidia binary drivers go, I don't think they are planning any
releases for FreeBSD. Personally, I don't want to endorse this sort of behavior
from manufacturers like NVidia giving out binary-only drivers. I don't buy their
cards because of that, and also because I can't afford them. There is a small
amount of total IP that can be gotten from reading source code, and it is too
small for a company to bother trying to parse through to understand. They'd wate
too much time trying to figure it out, that it wouldn't matter once they were
done. Anyway, I don't want to go out on a rant about lame business practices,
the basic idea here is no, NVidia doesn't provide binary only drivers for
FreeBSD, and we don't really care for the idea of closed source drivers. Closed
source drivers just make it a pain for everyone to get work done from
installation to associated programming (say, extensions to the drivers). I'm not
gonna go into a holy war here or reveal what I think they are closing them for,
but basically, they are not expected to come ever. You can simply use the
included on in XFree86 4.0.1, which I think supposrts DRI.

[SNIP]

--
Coleman Kane
President,
UC Free O.S. Users Group - http://pohl.ececs.uc.edu


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Re: agp and 3dfx

2000-07-25 Thread Coleman Kane

XFree86-4 has been updated to the newest version. It has a kld named
tdfx.ko that must be installed into /modules/. When you load X, it will
load dri, agp, and tdfx all for you. There is also a 3dfx.ko to work
with /dev/3dfx. This is provided to support device accesses for glide
programs, like quake3 and all. It currently has some issues with the
Voodoo3 and Banshee hardware, but I could use another tester. It is part
of -CURRENT, and will most likely panic your box, but some output sent
to me about the crash would be helpful. Actually, if anyone has an old
agp 3dfx card they'dl ike to donate for this development, it would be
helpful. I have been testing it with my voodoo2 board with much success,
but I have had some responses from users with Voodoo3's that say that
they haven't gotten it to work.

Nawfal M. Rouyan had the audacity to say:
> 
> hi all,
>How do one make use of the new agp driver?
> Recently, there were discussions on the new 3dfx
> driver. Where can i get it? is it in the base system already?
> 
> __
> Do You Yahoo!?
> Get Yahoo! Mail ? Free email you can access from anywhere!
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> 
> 
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-- 
Coleman Kane
President, 
UC Free O.S. Users Group - http://pohl.ececs.uc.edu


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