Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-16 Thread Egor Vyscrebentsov

http://bugs.freeciv.org/Ticket/Display.html?id=22082 >

On Thu, 12 Oct 2006 Joel Karel wrote:

> The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client);
> dutch version. I was playing the Chineese, and somehow this nation is
> now on the AI mode as is the case with all nations. Saveame has been
> attached.

Feature, not a bug. All players are count as AI after loading savegame.

Use 'take' command on your nation player.

to All: those reports became quite often. Do we need to place a message
like "Savegame is loaded. Now use 'take' command ..."?

-- 
Thanks, evyscr



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Re: [Freeciv-Dev] (PR#22272) bug in packland.c line2023

2006-10-16 Thread Egor Vyscrebentsov

http://bugs.freeciv.org/Ticket/Display.html?id=22272 >

On Sun, 15 Oct 2006 Fauch__© Jean-Marc wrote:

> file:packland.c
> line 2023
> unit_list-size(ptile->units)==0

Sorry, this information is not enough.

What you've seen was an assert, we're interesting in how you
came to this line with no units.
Savegame, from which this behavior is reproduced, is very welcome
(with description of steps to reproduce.)

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[Freeciv-Dev] (PR#22367) gui-xaw: segfaults on viewing techtree in helpdlg

2006-10-16 Thread Egor Vyscrebentsov

http://bugs.freeciv.org/Ticket/Display.html?id=22367 >

Good daytime!

gui-xaw in branches/s2_1 may segfault while browsing techs part of
help dialog. Seems that it may depends on concrete tech or on
count of techs we have seen. There is no such problem in branches/s2_0.

Diff doesn't show much changes in tech part.

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Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-16 Thread Randy Kramer

http://bugs.freeciv.org/Ticket/Display.html?id=22082 >

On Monday 16 October 2006 03:26 am, Egor Vyscrebentsov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=22082 >
>
> On Thu, 12 Oct 2006 Joel Karel wrote:
> > The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client);
> > dutch version. I was playing the Chineese, and somehow this nation is
> > now on the AI mode as is the case with all nations. Saveame has been
> > attached.
>

> to All: those reports became quite often. Do we need to place a message
> like "Savegame is loaded. Now use 'take' command ..."?

I guess I currently have an older version where this is not necessary, but I 
would say yes, such a message is necessary.  (Maybe with the ability to 
disable the message when the player has seen it often enough to remember. ;-)

Randy Kramer



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Re: [Freeciv-Dev] (PR#21843) Freeciv 2.1.0 Beta2 bug.

2006-10-16 Thread Fernando Goncalves

http://bugs.freeciv.org/Ticket/Display.html?id=21843 >

The first Arab (Al-Hakim) was one of the starting nations.
The second one (Saladin) came from the first - the capital was conquered...
The third one (Harun-al-Rashid) came from Israeli nation - the capital
was conquered...
Fortunately the following nations were not Arabs as well.
Fernando.

Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=21843 >
>
> Just one question: How can you have _three_ live Arab players in this game?
>
> --Daniel
>
> On 10/9/06, Fernando Goncalves <[EMAIL PROTECTED]> wrote:
>   
>> http://bugs.freeciv.org/Ticket/Display.html?id=21843 >
>>
>> When I press "turn done" on the attached game I get the following error
>> message:
>>
>> Microsoft Visual C++ Runtime Library
>> Assertion failed!
>>
>> Program: ...m Files\Freeciv-2.1.0-beta2-gtk2\civclient.exe
>> File: packhand.c
>> Line: 2023
>>
>> Expression: unit_list_size(ptile->units) == 0
>>
>> For information on how your program can cause an assertion
>> failure, see the Visual C++ documentation on asserts
>>
>> (Press Retry to debug the application - JIT must be enabled)
>>
>>
>> Hope I had been helpful.
>>
>>
>>
>>
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>>
>>
>>
>> 
>
>
>
>   



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