[Freeciv-Dev] (PR#39407) Bug in autogen.sh

2007-10-06 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39407 >

> [EMAIL PROTECTED] - Tue Jun 19 21:45:57 2007]:
> 
> I think I have found a bug in the autogen.sh shell script. I am
working on a
> translation, and I downloaded the 2.0.9 branch and tried to run
autogen.sh,
> but it failed. It complained that ALL_LINGUAS contained nb, but it
couldn't
> find nb.po in the po directory.
> 
> I edited configure.ac, and removed nb from the variable ALL_LINGUAS, and
> then autogen.sh ran smoothly.
> 
> Later, I have found out that you can do "make nb.po" in the "po" directory
> and nb.po gets created (as a copy of no.po). But it's kind of a
chicken and
> egg problem. You can't make nb.po because the Makefile hasn't been
> generated, and you can't generate the Makefile because autogen checks for
> nb.po.
> 
> Cheers,
> 
>  Joan
> 
> 

Just tried with S2_2 and it seems to work here. Only an S2_0 problem?

 ~Daniel

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[Freeciv-Dev] (PR#39758) Monarchies in the New World

2007-10-06 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39758 >

> [EMAIL PROTECTED] - Sat Oct 06 13:56:11 2007]:
> 
> The legend for the Brazilian nation states that:
> 
> It is the only country in the New World that has been the seat of a
> monarchy.
> 
> At least Mexico has also been a monarchy, and it should count as New
World;
> you can check it in http://en.wikipedia.org/wiki/Mexican_Empire
> 
> Cheers,
> 
>   Joan
> 
> 

You're right. The only thing that made the Brazilian Empire unique is
that it was the seat of the entire exiled Portuguese royal family.

Patch with reworded legend + other fixes.

 ~Daniel



brazilian_fixes.diff
Description: Binary data
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Re: [Freeciv-Dev] (PR#39748) elephant help text

2007-10-06 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39748 >

On 10/4/07, Christian Knoke <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
>
>
> SVN 04 OCT 2007 2.0.99
>
> #: data/civ2/units.ruleset:694
> msgid ""
> "Elephants are towering animals trained for war, but are easily dispersed if "
> "caught off guard."
>
> not very helpful for players
>
> Christian
>

Please do suggest a better one.

 ~Daniel



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[Freeciv-Dev] (PR#39761) [docs] update README.SDLClient

2007-10-06 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39761 >

doc/README.SDLClient contains a lot of outdated info and typos. This
is an attempt to give it an overhaul. Christian, please check for
mistakes/missing info!

 ~Daniel



update_sdlclient_doc.diff
Description: Binary data
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Re: [Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early

2007-10-06 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39759 >

William Allen Simpson wrote:
> Now, they are 8 hours in the future!
> 
My mistake, misread the day, looks like only a couple just had a
burp holding messages from yesterday in a queue for gna.org.

Received: from rt.freeciv.org ([207.158.49.132])
by gna.org with esmtp (Exim 4.63)
(envelope-from <[EMAIL PROTECTED]>) id 1Ie0qN-DN-CM
for freeciv-dev@gna.org; Sat, 06 Oct 2007 06:00:47 +0200
Received: from rt.freeciv.org (localhost.localdomain [127.0.0.1])
by rt.freeciv.org (8.12.11/8.12.8) with ESMTP id l963P3SR005419
for ; Fri, 5 Oct 2007 20:25:03 -0700

Mine are still dated 35 minutes in the past



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Re: [Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early

2007-10-06 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39759 >

William Allen Simpson wrote:
> That's time-travel, backward in time!
> 
> Could whomever is responsible, wherever this server is located, please
> fix the time?!?!
> 
Now, they are 8 hours in the future!



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Re: [Freeciv-Dev] (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...

2007-10-06 Thread [EMAIL PROTECTED]

http://bugs.freeciv.org/Ticket/Display.html?id=39752 >

Hey Mark!  =)

Since i cannot seem to Guest login to the FreeCiv Bug tracker...  I'll just 
thank you this way!  THANK YOU!!  =)

oh, sorry 4 CAPS...  =)

--- [EMAIL PROTECTED] wrote:

From: "Daniel Markstedt" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...
Date: Fri, 5 Oct 2007 17:43:45 -0700


http://bugs.freeciv.org/Ticket/Display.html?id=39752 >

> [EMAIL PROTECTED] - Fri Oct 05 22:50:07 2007]:
> 
> Okay, i found the way FreeCiv does this, however, there should be an
>easier way to switch tilesets within the game or as an option at
>the start of game, the CMD line -t flag is a bit old fashioned to
>say the least!  Considering FreeCiv has come this far it should get
>some attention to this important detail.  IMHO.
> 
> Thanks for a great looking game!
> Please add this BUG REPORT to all the other people who find the
>workarounds are in the FAQs.
> 
> 

The GTK2 client supports the changing of tilesets in-game. Go to the
"Game" menu and select "Local Option" and look in the "Tileset" dropdown.

BTW, please don't write whole sentences in capitals. It's hard to read.

 ~Daniel




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Re: [Freeciv-Dev] (PR#39754) WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS

2007-10-06 Thread [EMAIL PROTECTED]

http://bugs.freeciv.org/Ticket/Display.html?id=39754 >

Hi Mark!  Thank you for this info, that's resolved then!!

My last concern for now is IF i save a game then load that saved game, it 
totally forgets who i was, er , meaning i got like 30 nations to choose from of 
which 29 were AI and 1 was me... i dunno, is that a feature?  IS there a way to 
be the nation i was besides REMEMBERING that info for each saved game 
somehow...?

TIA!!

--- [EMAIL PROTECTED] wrote:

From: "Daniel Markstedt" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: (PR#39754) WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS
Date: Fri, 5 Oct 2007 18:16:19 -0700


http://bugs.freeciv.org/Ticket/Display.html?id=39754 >

> [EMAIL PROTECTED] - Fri Oct 05 22:59:28 2007]:
> 
> REGARDING THE FOUR BUG REPORTS - I ADDED THE NEEDED INFO ALREADY IN
>EMAIL REPLY.
> 
> THE ONLY Q I HAVE REMAINING IS: WHY HAS FREECIV DECIDED TO HIDE SERVER
>OPTIONS LIKE THE SAVE-GAME FILE NAME???  I LIKE TO SET THIS EVERY
>TIME, HOW DO I CHANGE THESE HIDDEN SERVER OPTIONS IN SINGLE PLAYER
>GAMES??
> 
> 

They aren't hidden as such, it's just that noone has implemented a gui
option for them in the (GTK2) client, yet.

You can use the chatline/commandline in pregame to set any server option
though. To change the savegame prefix for example, do:

/set savename yourgamename

Reference of all server options at
http://freeciv.wikia.com/wiki/Server_options

 ~Daniel

PS. Please don't write your bug reports in capitals. DS.





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Re: [Freeciv-Dev] 2.1.0-beta7

2007-10-06 Thread William Allen Simpson
William Allen Simpson wrote:
> Marko Lindqvist wrote:
>>  Only remaining showstopper level problem is air goto. We do have
>> Pepeto's patch for that, but it might require closer inspection.
>>
> Will handle.
> 
I cannot find Marko's "almost identical patch."  Better Marko handles:
   http://bugs.freeciv.org/Ticket/Display.html?id=20772


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Re: [Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game

2007-10-06 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39755 >

Frozen client, who knows what's happening  So far, no crash.

Anybody else with a crash traceback?



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[Freeciv-Dev] (PR#39760) Correction to korean.ruleset

2007-10-06 Thread Joan Creus

http://bugs.freeciv.org/Ticket/Display.html?id=39760 >

This transaction appears to have no content
The "was" should be "were", I think.

Joan
The "was" should be "were", I think.Joan
Index: korean.ruleset
===
--- korean.ruleset	(revision 13692)
+++ korean.ruleset	(working copy)
@@ -5,7 +5,7 @@
 groups="Ancient", "Medieval", "Asian"
 legend=_("According to legend, the first Korean kingdom was founded in\
  prehistory by the ancestral Tangun in southern Manchuria. The Korean\
- kingdoms was united in 668 by king Munmu. Today the Korean peninsula is\
+ kingdoms were united in 668 by king Munmu. Today the Korean peninsula is\
  divided into two states, North and South Korea as a result of the stalemate\
  after the Korean war in 1953.")
 leader=
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[Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early

2007-10-06 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39759 >

The rt.freeciv.org time has been getting progressively worse.  Today,
it's more than 1/2 hour early.

In http://bugs.freeciv.org/Ticket/Display.html?id=39755

As is clear by the "Correspondence added", I sent a message
Sat, 06 Oct 2007 12:04:35 -0400

Then, RT resent it (changing the Date: field)

Sat Oct 06 15:29:35 2007

That's time-travel, backward in time!

Could whomever is responsible, wherever this server is located, please
fix the time?!?!

(It seems to be in San Diego, California, at American IS.)



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Re: [Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game

2007-10-06 Thread William Allen Simpson

http://bugs.freeciv.org/Ticket/Display.html?id=39755 >

Daniel Markstedt wrote:

> Backtrace from a crash attached.
> 
A singularly non-useful trace, no symbols?  It does seem to be from a
packet that does a move_unit(), I'll see whether I can reproduce



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[Freeciv-Dev] (PR#39758) Monarchies in the New World

2007-10-06 Thread Joan Creus

http://bugs.freeciv.org/Ticket/Display.html?id=39758 >

The legend for the Brazilian nation states that:

It is the only country in the New World that has been the seat of a
monarchy.

At least Mexico has also been a monarchy, and it should count as New World;
you can check it in http://en.wikipedia.org/wiki/Mexican_Empire

Cheers,

  Joan

The legend for the Brazilian nation states that:It is the only country in the New World that has been the seat of a monarchy.At least Mexico has also been a monarchy, and it should count as New World; you can check it in 
http://en.wikipedia.org/wiki/Mexican_EmpireCheers,  Joan
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[Freeciv-Dev] (PR#39757) [Bug] player_init() doesn't init research

2007-10-06 Thread Pepeto _

http://bugs.freeciv.org/Ticket/Display.html?id=39757 >

When you play 2 games on the same server, the bulbs in stocks are not
reset. So, you can have numerous bulbs in the first turn :)


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[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-06 Thread Pepeto _

http://bugs.freeciv.org/Ticket/Display.html?id=39756 >

There is a problem about compatibility between a server with this
capability and a client which don't have it. The science report is not
updated automatically (when bulbs stock change).


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[Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game

2007-10-06 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=39755 >

On a recent S2_1, GTK2, OSX 10.3.9:

Connecting to a server loaded with custom scenario (donated by Peter
Weber - attached) crashes the client sometimes, freezes it sometimes,
and works just a few times.

Backtrace from a crash attached.

 ~Daniel



europepw.sav.gz
Description: GNU Zip compressed data


bt
Description: Binary data
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Re: [Freeciv-Dev] 2.1.0-beta7

2007-10-06 Thread William Allen Simpson
Marko Lindqvist wrote:
>  Only remaining showstopper level problem is air goto. We do have
> Pepeto's patch for that, but it might require closer inspection.
> 
Will handle.

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Re: [Freeciv-Dev] 2.1.0-beta7

2007-10-06 Thread Marko Lindqvist
On 06/10/2007, Daniel Markstedt  wrote:
>
> We're already a week into October, the month when 2.1.0-final is
> expected. Can't we make a final effort to patch this up, releasing
> beta7 followed by RC1 and shipping it with this list of known bugs?
>
> We need to get this out of the door; it's now or never!

 I'll commit ready patches during this weekend, and cannot do much after that.

 Only remaining showstopper level problem is air goto. We do have
Pepeto's patch for that, but it might require closer inspection.


 - ML

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Re: [Freeciv-Dev] 2.1.0-beta7

2007-10-06 Thread William Allen Simpson
Daniel Markstedt wrote:
> We're already a week into October, the month when 2.1.0-final is
> expected. Can't we make a final effort to patch this up, releasing
> beta7 followed by RC1 and shipping it with this list of known bugs?
> 
> We need to get this out of the door; it's now or never!
> 
Forget beta7.  Do RC1.

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[Freeciv-Dev] (PR#39753) Game doesn't save server options...

2007-10-06 Thread Pepeto _

http://bugs.freeciv.org/Ticket/Display.html?id=39753 >

Use the command /write  and read  to save/load
server options.


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[Freeciv-Dev] (PR#39754) Why has Freeciv decided to hide server options?

2007-10-06 Thread Pepeto _

http://bugs.freeciv.org/Ticket/Display.html?id=39754 >

1 - To save server settings, use /write , to load them use
/read .

2 - Hidden server settings are not really good. I think they shouldn't
be hidden when the user have hack control level (so hidden only when you
cannot change them), like 2.0.

P.S.: I didn't check to code yet, but maybe the feature is implemented,
just need to re-send server options to the client after the control
access level changed to hack.


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