[Freeciv-Dev] (PR#39407) Bug in autogen.sh
http://bugs.freeciv.org/Ticket/Display.html?id=39407 > > [EMAIL PROTECTED] - Tue Jun 19 21:45:57 2007]: > > I think I have found a bug in the autogen.sh shell script. I am working on a > translation, and I downloaded the 2.0.9 branch and tried to run autogen.sh, > but it failed. It complained that ALL_LINGUAS contained nb, but it couldn't > find nb.po in the po directory. > > I edited configure.ac, and removed nb from the variable ALL_LINGUAS, and > then autogen.sh ran smoothly. > > Later, I have found out that you can do "make nb.po" in the "po" directory > and nb.po gets created (as a copy of no.po). But it's kind of a chicken and > egg problem. You can't make nb.po because the Makefile hasn't been > generated, and you can't generate the Makefile because autogen checks for > nb.po. > > Cheers, > > Joan > > Just tried with S2_2 and it seems to work here. Only an S2_0 problem? ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39758) Monarchies in the New World
http://bugs.freeciv.org/Ticket/Display.html?id=39758 > > [EMAIL PROTECTED] - Sat Oct 06 13:56:11 2007]: > > The legend for the Brazilian nation states that: > > It is the only country in the New World that has been the seat of a > monarchy. > > At least Mexico has also been a monarchy, and it should count as New World; > you can check it in http://en.wikipedia.org/wiki/Mexican_Empire > > Cheers, > > Joan > > You're right. The only thing that made the Brazilian Empire unique is that it was the seat of the entire exiled Portuguese royal family. Patch with reworded legend + other fixes. ~Daniel brazilian_fixes.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39748) elephant help text
http://bugs.freeciv.org/Ticket/Display.html?id=39748 > On 10/4/07, Christian Knoke <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39748 > > > > SVN 04 OCT 2007 2.0.99 > > #: data/civ2/units.ruleset:694 > msgid "" > "Elephants are towering animals trained for war, but are easily dispersed if " > "caught off guard." > > not very helpful for players > > Christian > Please do suggest a better one. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39761) [docs] update README.SDLClient
http://bugs.freeciv.org/Ticket/Display.html?id=39761 > doc/README.SDLClient contains a lot of outdated info and typos. This is an attempt to give it an overhaul. Christian, please check for mistakes/missing info! ~Daniel update_sdlclient_doc.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early
http://bugs.freeciv.org/Ticket/Display.html?id=39759 > William Allen Simpson wrote: > Now, they are 8 hours in the future! > My mistake, misread the day, looks like only a couple just had a burp holding messages from yesterday in a queue for gna.org. Received: from rt.freeciv.org ([207.158.49.132]) by gna.org with esmtp (Exim 4.63) (envelope-from <[EMAIL PROTECTED]>) id 1Ie0qN-DN-CM for freeciv-dev@gna.org; Sat, 06 Oct 2007 06:00:47 +0200 Received: from rt.freeciv.org (localhost.localdomain [127.0.0.1]) by rt.freeciv.org (8.12.11/8.12.8) with ESMTP id l963P3SR005419 for ; Fri, 5 Oct 2007 20:25:03 -0700 Mine are still dated 35 minutes in the past ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early
http://bugs.freeciv.org/Ticket/Display.html?id=39759 > William Allen Simpson wrote: > That's time-travel, backward in time! > > Could whomever is responsible, wherever this server is located, please > fix the time?!?! > Now, they are 8 hours in the future! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...
http://bugs.freeciv.org/Ticket/Display.html?id=39752 > Hey Mark! =) Since i cannot seem to Guest login to the FreeCiv Bug tracker... I'll just thank you this way! THANK YOU!! =) oh, sorry 4 CAPS... =) --- [EMAIL PROTECTED] wrote: From: "Daniel Markstedt" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX... Date: Fri, 5 Oct 2007 17:43:45 -0700 http://bugs.freeciv.org/Ticket/Display.html?id=39752 > > [EMAIL PROTECTED] - Fri Oct 05 22:50:07 2007]: > > Okay, i found the way FreeCiv does this, however, there should be an >easier way to switch tilesets within the game or as an option at >the start of game, the CMD line -t flag is a bit old fashioned to >say the least! Considering FreeCiv has come this far it should get >some attention to this important detail. IMHO. > > Thanks for a great looking game! > Please add this BUG REPORT to all the other people who find the >workarounds are in the FAQs. > > The GTK2 client supports the changing of tilesets in-game. Go to the "Game" menu and select "Local Option" and look in the "Tileset" dropdown. BTW, please don't write whole sentences in capitals. It's hard to read. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39754) WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS
http://bugs.freeciv.org/Ticket/Display.html?id=39754 > Hi Mark! Thank you for this info, that's resolved then!! My last concern for now is IF i save a game then load that saved game, it totally forgets who i was, er , meaning i got like 30 nations to choose from of which 29 were AI and 1 was me... i dunno, is that a feature? IS there a way to be the nation i was besides REMEMBERING that info for each saved game somehow...? TIA!! --- [EMAIL PROTECTED] wrote: From: "Daniel Markstedt" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: (PR#39754) WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS Date: Fri, 5 Oct 2007 18:16:19 -0700 http://bugs.freeciv.org/Ticket/Display.html?id=39754 > > [EMAIL PROTECTED] - Fri Oct 05 22:59:28 2007]: > > REGARDING THE FOUR BUG REPORTS - I ADDED THE NEEDED INFO ALREADY IN >EMAIL REPLY. > > THE ONLY Q I HAVE REMAINING IS: WHY HAS FREECIV DECIDED TO HIDE SERVER >OPTIONS LIKE THE SAVE-GAME FILE NAME??? I LIKE TO SET THIS EVERY >TIME, HOW DO I CHANGE THESE HIDDEN SERVER OPTIONS IN SINGLE PLAYER >GAMES?? > > They aren't hidden as such, it's just that noone has implemented a gui option for them in the (GTK2) client, yet. You can use the chatline/commandline in pregame to set any server option though. To change the savegame prefix for example, do: /set savename yourgamename Reference of all server options at http://freeciv.wikia.com/wiki/Server_options ~Daniel PS. Please don't write your bug reports in capitals. DS. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta7
William Allen Simpson wrote: > Marko Lindqvist wrote: >> Only remaining showstopper level problem is air goto. We do have >> Pepeto's patch for that, but it might require closer inspection. >> > Will handle. > I cannot find Marko's "almost identical patch." Better Marko handles: http://bugs.freeciv.org/Ticket/Display.html?id=20772 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game
http://bugs.freeciv.org/Ticket/Display.html?id=39755 > Frozen client, who knows what's happening So far, no crash. Anybody else with a crash traceback? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39760) Correction to korean.ruleset
http://bugs.freeciv.org/Ticket/Display.html?id=39760 > This transaction appears to have no content The "was" should be "were", I think. Joan The "was" should be "were", I think.Joan Index: korean.ruleset === --- korean.ruleset (revision 13692) +++ korean.ruleset (working copy) @@ -5,7 +5,7 @@ groups="Ancient", "Medieval", "Asian" legend=_("According to legend, the first Korean kingdom was founded in\ prehistory by the ancestral Tangun in southern Manchuria. The Korean\ - kingdoms was united in 668 by king Munmu. Today the Korean peninsula is\ + kingdoms were united in 668 by king Munmu. Today the Korean peninsula is\ divided into two states, North and South Korea as a result of the stalemate\ after the Korean war in 1953.") leader= ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39759) rt.freeciv.org time 1/2 hour early
http://bugs.freeciv.org/Ticket/Display.html?id=39759 > The rt.freeciv.org time has been getting progressively worse. Today, it's more than 1/2 hour early. In http://bugs.freeciv.org/Ticket/Display.html?id=39755 As is clear by the "Correspondence added", I sent a message Sat, 06 Oct 2007 12:04:35 -0400 Then, RT resent it (changing the Date: field) Sat Oct 06 15:29:35 2007 That's time-travel, backward in time! Could whomever is responsible, wherever this server is located, please fix the time?!?! (It seems to be in San Diego, California, at American IS.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game
http://bugs.freeciv.org/Ticket/Display.html?id=39755 > Daniel Markstedt wrote: > Backtrace from a crash attached. > A singularly non-useful trace, no symbols? It does seem to be from a packet that does a move_unit(), I'll see whether I can reproduce ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39758) Monarchies in the New World
http://bugs.freeciv.org/Ticket/Display.html?id=39758 > The legend for the Brazilian nation states that: It is the only country in the New World that has been the seat of a monarchy. At least Mexico has also been a monarchy, and it should count as New World; you can check it in http://en.wikipedia.org/wiki/Mexican_Empire Cheers, Joan The legend for the Brazilian nation states that:It is the only country in the New World that has been the seat of a monarchy.At least Mexico has also been a monarchy, and it should count as New World; you can check it in http://en.wikipedia.org/wiki/Mexican_EmpireCheers, Joan ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39757) [Bug] player_init() doesn't init research
http://bugs.freeciv.org/Ticket/Display.html?id=39757 > When you play 2 games on the same server, the bulbs in stocks are not reset. So, you can have numerous bulbs in the first turn :) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix
http://bugs.freeciv.org/Ticket/Display.html?id=39756 > There is a problem about compatibility between a server with this capability and a client which don't have it. The science report is not updated automatically (when bulbs stock change). ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39755) civclient assert connecting to scenario game
http://bugs.freeciv.org/Ticket/Display.html?id=39755 > On a recent S2_1, GTK2, OSX 10.3.9: Connecting to a server loaded with custom scenario (donated by Peter Weber - attached) crashes the client sometimes, freezes it sometimes, and works just a few times. Backtrace from a crash attached. ~Daniel europepw.sav.gz Description: GNU Zip compressed data bt Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta7
Marko Lindqvist wrote: > Only remaining showstopper level problem is air goto. We do have > Pepeto's patch for that, but it might require closer inspection. > Will handle. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta7
On 06/10/2007, Daniel Markstedt wrote: > > We're already a week into October, the month when 2.1.0-final is > expected. Can't we make a final effort to patch this up, releasing > beta7 followed by RC1 and shipping it with this list of known bugs? > > We need to get this out of the door; it's now or never! I'll commit ready patches during this weekend, and cannot do much after that. Only remaining showstopper level problem is air goto. We do have Pepeto's patch for that, but it might require closer inspection. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.1.0-beta7
Daniel Markstedt wrote: > We're already a week into October, the month when 2.1.0-final is > expected. Can't we make a final effort to patch this up, releasing > beta7 followed by RC1 and shipping it with this list of known bugs? > > We need to get this out of the door; it's now or never! > Forget beta7. Do RC1. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39753) Game doesn't save server options...
http://bugs.freeciv.org/Ticket/Display.html?id=39753 > Use the command /write and read to save/load server options. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39754) Why has Freeciv decided to hide server options?
http://bugs.freeciv.org/Ticket/Display.html?id=39754 > 1 - To save server settings, use /write , to load them use /read . 2 - Hidden server settings are not really good. I think they shouldn't be hidden when the user have hack control level (so hidden only when you cannot change them), like 2.0. P.S.: I didn't check to code yet, but maybe the feature is implemented, just need to re-send server options to the client after the control access level changed to hack. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev