Re: [Freeciv-Dev] Experimental ruleset (was: RFC civ3-like land support)

2007-10-26 Thread Egor Vyscrebentsov
On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote:

 On this topic, but not for this ticket: I'd like to have an
 'experimental' ruleset in svn, where all newly implemented features in
 the code are put to use! If a feature is not visibile in any ruleset,
 it will be forgotten just like bombardment.

+100. I wonder why this wasn't done years ago...

-- 
Thanks, evyscr

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Re: [Freeciv-Dev] Experimental ruleset

2007-10-26 Thread William Allen Simpson
Traditionally, that's trunk!

Try things out in trunk.  Get feedback.  When a new release is planned,
pullup the specific release features into a fresh branch (trunk to
branch is up).  The branch log is an annotated list of the new features.
Requires actual planning and coordination of a release, paying attention
to all the depends part of the report tracker

In the alternative, test each feature in its own branch.  When it's
baked, commit the entire set to trunk with one subversion command
(there's direct support for this in subversion).  I tried that with a
series of changes to 2.1, and got reamed by Per for not committing each
and every change separately in parallel to all branches.  (heavy sigh)

Anyway, the latter technique is how I've been developing things locally.
With separate checkout of the tree, make all the changes, and then
create the patch and apply to the branches.  Tedious.  I'm at 7 complete
trees at the moment, been as high as 15.  Hard to keep up-to-date.

In summary, a *plan* would be nice

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[Freeciv-Dev] (PR#39794) Re: Experimental ruleset (was: RFC civ3-like land support)

2007-10-26 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39794 

On 10/26/07, Egor Vyscrebentsov [EMAIL PROTECTED] wrote:
 On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote:

  On this topic, but not for this ticket: I'd like to have an
  'experimental' ruleset in svn, where all newly implemented features in
  the code are put to use! If a feature is not visibile in any ruleset,
  it will be forgotten just like bombardment.

 +100. I wonder why this wasn't done years ago...

 --
 Thanks, evyscr


Because noone made one? ;P

Creating a ticket to track this issue.

 ~Daniel



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[Freeciv-Dev] (PR#39796) Specify Amplio Artists

2007-10-26 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39796 

This patch add information on who is the artist(s) of each Amplio unit sprite.

Discovered two previously uncredited artists:

Paul Klein Lankhorst / GukGuk [GG]
Andrew Panda Livings [APL]

Will commit before tagging 2.1.0-gold.

 ~Daniel



specify_amplio_artists.diff
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[Freeciv-Dev] (PR#39796) Specify Amplio Artists

2007-10-26 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39796 

 [dmarks - Fri Oct 26 12:12:05 2007]:
 
 This patch add information on who is the artist(s) of each Amplio unit
 sprite.
 
 Discovered two previously uncredited artists:
 
 Paul Klein Lankhorst / GukGuk [GG]
 Andrew Panda Livings [APL]
 
 Will commit before tagging 2.1.0-gold.
 
  ~Daniel
 
 

Version without misplaced quotes.


specify_amplio_artists.diff
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