Re: [Freeciv-Dev] Experimental ruleset (was: RFC civ3-like land support)
On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote: On this topic, but not for this ticket: I'd like to have an 'experimental' ruleset in svn, where all newly implemented features in the code are put to use! If a feature is not visibile in any ruleset, it will be forgotten just like bombardment. +100. I wonder why this wasn't done years ago... -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Experimental ruleset
Traditionally, that's trunk! Try things out in trunk. Get feedback. When a new release is planned, pullup the specific release features into a fresh branch (trunk to branch is up). The branch log is an annotated list of the new features. Requires actual planning and coordination of a release, paying attention to all the depends part of the report tracker In the alternative, test each feature in its own branch. When it's baked, commit the entire set to trunk with one subversion command (there's direct support for this in subversion). I tried that with a series of changes to 2.1, and got reamed by Per for not committing each and every change separately in parallel to all branches. (heavy sigh) Anyway, the latter technique is how I've been developing things locally. With separate checkout of the tree, make all the changes, and then create the patch and apply to the branches. Tedious. I'm at 7 complete trees at the moment, been as high as 15. Hard to keep up-to-date. In summary, a *plan* would be nice ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39794) Re: Experimental ruleset (was: RFC civ3-like land support)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39794 On 10/26/07, Egor Vyscrebentsov [EMAIL PROTECTED] wrote: On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote: On this topic, but not for this ticket: I'd like to have an 'experimental' ruleset in svn, where all newly implemented features in the code are put to use! If a feature is not visibile in any ruleset, it will be forgotten just like bombardment. +100. I wonder why this wasn't done years ago... -- Thanks, evyscr Because noone made one? ;P Creating a ticket to track this issue. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39796) Specify Amplio Artists
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39796 This patch add information on who is the artist(s) of each Amplio unit sprite. Discovered two previously uncredited artists: Paul Klein Lankhorst / GukGuk [GG] Andrew Panda Livings [APL] Will commit before tagging 2.1.0-gold. ~Daniel specify_amplio_artists.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39796) Specify Amplio Artists
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39796 [dmarks - Fri Oct 26 12:12:05 2007]: This patch add information on who is the artist(s) of each Amplio unit sprite. Discovered two previously uncredited artists: Paul Klein Lankhorst / GukGuk [GG] Andrew Panda Livings [APL] Will commit before tagging 2.1.0-gold. ~Daniel Version without misplaced quotes. specify_amplio_artists.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev