Re: [Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

On 10/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 

 On Mon, 2007-10-22 at 04:47 -0700, Daniel Markstedt wrote:
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 
  It works here, if using the numerical keyboard.
 
  This is probably a documentation issue. It should be clear in the help
  that these are the numbers on the numerical keyboard.

 Hi Daniel,

 From my perspective, it's a usability issue largely because it doesn't
 work for laptop users like myself.  Since we don't have a separate
 numeric keypad, being able to use the top row of numbers is important.
 It seems to me that Ctrl-Fx could be used to create a group and Shift-Fx
 could be used to select a group.  My other reason for wanting to use the
 numbers has a lot to do with the direction (arrow, pageup/dn, home/end)
 keys not working unless I actually click on the map screen.  That is
 annoying at least and at times, causes problems because the behavior is
 inconsistent.  Depending on the situation, I can keep hitting the same
 direction key and sometimes, the unit moves, sometimes it doesn't.

 Thanks Daniel.

 Kevin


I thought all recent laptop keyboards have a 'soft' numerical
keyboard: 789, uio, jkl, that you can access with the fn (or
similarly named) key?

Anyway, keyboard commands certainly ought to be mappable to
accommodate for everyone's preferences.

 ~Daniel



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Re: [Freeciv-Dev] (PR#39815) Gold usage

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39815 

Let's; as of 2.2.

On 10/30/07, William Allen Simpson [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39815 

 AFAICT, there are many uses of the word gold:
treasury accumulation
coin (objects)
resource (in terrain)
trade value

 Should we add qualifiers to all terrain resources?  In the next version?

  Original Message 
 Subject: [Freeciv-commits] r13905 - /branches/S2_1/po/et.po
 Date: Tue, 30 Oct 2007 13:07:46 -
 From: Elmo Todurov [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]

 ...
 Gold was ambiguous and I mistranslated it as money, not the natural 
 resource.



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Re: [Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in FC210

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39812 

On 10/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39812 

 Hi!

 Just downloaded  installed FreeCiv 210 (not Beta) on WinXP SP2 etc.  I 
 cannot seem to rename the Global Worklist in the GTK2 Client GUI, now i have 
 multiple  lists named new.  used to be able to do this in FC210b6.


Works for me in 2.1.0, win32-gtk2 build. Click once to select, twice
to make name editable, change name and hit enter.

Are you using the windows build? If not, could you post your GTK+ version?

 ~Daniel



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Re: [Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in FC210

2007-10-31 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39812 

Hi Dan,

Yes, windows FC210 GTK2 (non beta, just downloaded and fresh install) I was 
(and may still be) having a whole slew of USB keyboard anomalies, this may just 
be one glitch, i'm looking real close at my keyboard drivers or that my 
keyboard input somehow triggers something in FreeCiv to cause the the bugs i've 
submitted.  We have some possible static and RF noise due to weather changes 
and this may have caused the issues as well.  

But it is really helpful if you tell me that you do or do not get the same 
errors, what were the results of the two bug reports i sent directly to you 
this last weekend?  I've not seen the ticket#s yet.

What is the small input block window that keeps showing up during game play?  
My keystrokes get put into the box rather than being executed a commands, is i 
some sort of small chat or debug/server command window??


The 210 build is REALLY REALLY Great!  Thanks so much!  =)


--- [EMAIL PROTECTED] wrote:

From: Daniel Markstedt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in 
FC210
Date: Wed, 31 Oct 2007 05:17:48 -0800

Works for me in 2.1.0, win32-gtk2 build. Click once to select, twice
to make name editable, change name and hit enter.

Are you using the windows build? If not, could you post your GTK+ version?

 ~Daniel






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[Freeciv-Dev] (PR#39819) Starting position generator fails in cold world

2007-10-31 Thread Svyatoslav Siredzhuk

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39819 

Dear freeciv team,

I appreciate your efforts very much but there is an annoying bug in
2.1.0stable release:

1. Error message:
The server appears to have gotten into an infinite
loop in the allocation of starting positions.
Maybe the number of players is too high for this map.

2. Parameters I changed:
set topology 3
set size 9
set landmass 15
set temperature 10
set alltemperate 1
set tinyisles 1
hard
set aifill 15

3. Notes
With the above parameters set game starts fine when
temperature = 50, but fails everytime with temperature
= 10.

Regards, Svyatoslav

Dear freeciv team,I appreciateyoureffortsverymuchbutthereisan annoying bug in 2.1.0 stable release:1. Error message:The server appears to have gotten into an infiniteloop in the allocation of starting positions.
Maybe the number of players is too high for this map.2. Parameters I changed:set topology 3set size 9set landmass 15set temperature 10set alltemperate 1set tinyisles 1hard
set aifill 153. NotesWith the above parameters set game starts fine whentemperature = 50, but fails everytime with temperature= 10.Regards, Svyatoslav
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Re: [Freeciv-Dev] (PR#39818) Reproducable Crash on Freeciv-2.1.0-gtk2

2007-10-31 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39818 

Christoph Petschnig wrote:
 thanks for doing this great job!!! Btw, http://rt.freeciv.org/index.html 
 won't 
 let me login as 'guest' with the shown password 'viceerf'.
 
Just verified that's broken, again

 Reproduce the bug:
 
 End Turn
 Byzantines will offer alliance - accept treaty
 Meet again with Byzantines
 Select 'The Byzantines gives shared vision' (should that be 'give'?)
 Accept treaty - crash
 
Excellent report!  Thanks.  Will try to verify.

The remainder are fine ideas. Some have been suggested before.



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[Freeciv-Dev] Windows GTK2 version in other languages

2007-10-31 Thread Christian Knoke

Stefan Hakspiel mailed me that, in order to use the GTK2 version 2.1 in
german language, he had to set

LANG=de *and* LANGUAGE=de

in the environement, using a batch file. Otherwise, only the first
start of Freeciv is in german.

Christian

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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Re: [Freeciv-Dev] (PR#39818) Reproducable Crash on Freeciv-2.1.0-gtk2

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39818 

On 11/1/07, William Allen Simpson [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39818 

 Christoph Petschnig wrote:
  thanks for doing this great job!!! Btw, http://rt.freeciv.org/index.html 
  won't
  let me login as 'guest' with the shown password 'viceerf'.
 
 Just verified that's broken, again
 (...)

It seems the database is messed up every time a new user is added. Not
a good sign for the health of RT...

Guest login fixed again for now. Please verify.

 ~Daniel



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Re: [Freeciv-Dev] (PR#39819) Starting position generator fails in cold world

2007-10-31 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39819 

On Oct 31, 2007 6:40 PM, Svyatoslav Siredzhuk [EMAIL PROTECTED] wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39819 

 I appreciate your efforts very much but there is an annoying bug in
 2.1.0stable release:

Quick fix limit temperate to the range 12-100.



 1. Error message:
 The server appears to have gotten into an infinite
 loop in the allocation of starting positions.
 Maybe the number of players is too high for this map.


You would think that this should be recoverable, I mean so what if we
can't make a map the user should still be able to change the options
and start again.

civserver: mapgen.c:1252: map_fractal_generate: Assertion `0' failed.

This is enough to crash the server, I've tried alot of permutations of
the options above. Size can be what ever size.

set temperature 11
set alltemperate 1
set aifill 1
start


To get it to work:
set temperature 12

-- 
/emj



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[Freeciv-Dev] (PR#39820) /debian directory is ancient

2007-10-31 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39820 

The last substantial edit to the /debian directory was over six years ago.

Either we delete the directory or update it.

 ~Daniel



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Re: [Freeciv-Dev] (PR#39820) /debian directory is ancient

2007-10-31 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39820 

On Oct 31, 2007 11:38 PM, Daniel Markstedt [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39820 

 The last substantial edit to the /debian directory was over six years ago.

 Either we delete the directory or update it.

Last change in the debian unstable repository was 2007-10-07 by Clint
Adams, so I perhaps he can help us with that.

-- 
/emj



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[Freeciv-Dev] (PR#39822) Feature Request - Adding Global Lists while in the City Sheet(F1)...

2007-10-31 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39822 

It would be a real time saver to have the ability to Add Global Work lists in 
the Cities Sheet(F1) - IMHO.  Currently, we must go to each city and add global 
lists - unless i'm wrong about this(?).



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