Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 I'm pretty sure that sourceforge runs its own tracking system. My preference would be to at least do the conversion to bugzilla on the current systems in place. There are scripts available that do the conversion from RT, easily found by Googling. http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology Although somebody with PERL ability (not me) should modify the scripts to move everything, rather than only open tickets. Should GNA be willing to run bugzilla, that would be an option once everything has been converted. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Nov 30, 2007 9:25 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 I'm pretty sure that sourceforge runs its own tracking system. My preference would be to at least do the conversion to bugzilla on the current systems in place. There are scripts available that do the conversion from RT, easily found by Googling. http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology Although somebody with PERL ability (not me) should modify the scripts to move everything, rather than only open tickets. Should GNA be willing to run bugzilla, that would be an option once everything has been converted. Sounds good. Who currently has access (an account) in the RT machine? Per... I have a mysql dump of the RT database, from ca. januari 2007. -- /emj ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39933 Date: Fri, 30 Nov 2007 16:01:49 +0100 From: Erik Johansson [EMAIL PROTECTED] To: freeciv-dev@gna.org Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basically you can't have the massive amount of cities you had in 2.0, even at size 1 the cities will become unhappy. http://forum.freeciv.org/viewtopic.php?p=18192 http://bugs.freeciv.org/Ticket/Display.html?id=9590 There are a lot of things that could be done about this, the easiest is probably reverting the changes made. The amount of play testing that should be done for this change is a bit daunting... With regards Erik.. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39933 What?!?! 3 years of testing wasn't enough?!?!? The angry citizens here were called very unhappy citizens in civ2. AFAICT, the parameters used here are rather lenient compared to civ2/3. Is the game option configuration incorrect? Is the game help system incorrect? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39936) [wishlist] reset all cities production squares
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39936 i'm running freeciv 2.1: apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 it would be really handy if there was an option somewhere to shuffle all the cities production squares at the same time, instead of needing to manually do them all one at a time. it would be the equililant of going through the 'cities' list, opening each city, and clicking the city square. (this is how i reset the production squares) karl ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39934) can paradrop into peaceful nations borders
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39934 Discovered in Freeciv 2.1: apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 i can paradrop a unit into the area owned by another player i am at peace with, even though i cant move ships/land units into their area karl. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. karl ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Something wrong with cityfactor and unhappysize
Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basically you can't have the massive amount of cities you had in 2.0, even at size 1 the cities will become unhappy. http://forum.freeciv.org/viewtopic.php?p=18192 http://bugs.freeciv.org/Ticket/Display.html?id=9590 There are a lot of things that could be done about this, the easiest is probably reverting the changes made. The amount of play testing that should be done for this change is a bit daunting... With regards Erik.. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 I'm pretty sure that sourceforge runs its own tracking system. My preference would be to at least do the conversion to bugzilla on the current systems in place. There are scripts available that do the conversion from RT, easily found by Googling. http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology Although somebody with PERL ability (not me) should modify the scripts to move everything, rather than only open tickets. Should GNA be willing to run bugzilla, that would be an option once everything has been converted. Sounds good. Who currently has access (an account) in the RT machine? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On 11/30/07, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 Daniel Markstedt wrote: freeciv.org: Our own aging servers in Paul's basement. Are they up to the task? To be avoided. sourceforge.net: The question was if bugzilla could run on SF.net webspace? Would be nice. Disk Quota: Each project is provided 100MB of disk space for their usage. I'm quite sure the RT database ecxeeds that already. ( http://sourceforge.net/docman/display_doc.php?docid=4297group_id=1#acceptable_use ) icculus.org: IIRC, this was Per's contact. Status? seul.org: IIRC, this was Egor's contact. Status? Is that any better than freeciv.org? Dunno. Haven't yet seen their terms of use. What about GNA? If you mean the tracker, there was the problem that all projects use common bug numbering. If we were to import a database of tens of thousands of reports, it'd upset that system. To me the biggest issue is carrying over the bug database. Not that this is a show-stopper since it's clear that RT is not going to last forever and the longer we wait the worst the problem there will get - but, as RT is a simple database and bugzilla (or whatever) is a simple database it really shouldn't be too hard to transfer the whole thing over. -jason ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39938) paratroopers 'disapear' when dropped on protected city
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39938 when using 'p' on a paratrooper, then selecting a city with a military unit in it, the paratrooper disapears and there is no message about it in 'messages'. i'm assuming its meant to disapear (killed in action or whatever), so it would be nice if messages could tell you what happened to it. (eg: paratrooper killed attacking city) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39937) [wishlist] civil war message takes you to capital
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39937 when a country is split by civil war (after you capture their capital), you are given a message in the 'messages' tab. it would be great if clicking this took you to the capital you juts captured (so you can see where it is), like the warnings about improvments being completed. karl ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev