Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

I'm pretty sure that sourceforge runs its own tracking system.

My preference would be to at least do the conversion to bugzilla on the
current systems in place.  There are scripts available that do the
conversion from RT, easily found by Googling.

   http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology

Although somebody with PERL ability (not me) should modify the scripts to
move everything, rather than only open tickets.

Should GNA be willing to run bugzilla, that would be an option once
everything has been converted.



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Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

On Nov 30, 2007 9:25 AM, Jason Dorje Short [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

 William Allen Simpson wrote:
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 
 
  I'm pretty sure that sourceforge runs its own tracking system.
 
  My preference would be to at least do the conversion to bugzilla on the
  current systems in place.  There are scripts available that do the
  conversion from RT, easily found by Googling.
 
 http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology
 
  Although somebody with PERL ability (not me) should modify the scripts to
  move everything, rather than only open tickets.
 
  Should GNA be willing to run bugzilla, that would be an option once
  everything has been converted.

 Sounds good.

 Who currently has access (an account) in the RT machine?


Per...

I have a mysql  dump of the RT database, from ca. januari 2007.



-- 
/emj



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[Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize

2007-11-30 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39933 


Date: Fri, 30 Nov 2007 16:01:49 +0100
From: Erik Johansson [EMAIL PROTECTED]
To: freeciv-dev@gna.org

Hi this topic was brought up on the forum.

There was some changing of rulesets for 2.1 that changed how the
unhappiness worked, basically you can't have the massive amount of
cities you had in 2.0, even at size 1 the cities will become unhappy.

http://forum.freeciv.org/viewtopic.php?p=18192
http://bugs.freeciv.org/Ticket/Display.html?id=9590

There are a lot of things that could be done about this, the easiest
is probably reverting the changes made. The amount of play testing
that should be done for this change is a bit daunting...

With regards Erik..




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Re: [Freeciv-Dev] (PR#39933) Something wrong with cityfactor and unhappysize

2007-11-30 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39933 

What?!?!  3 years of testing wasn't enough?!?!?

The angry citizens here were called very unhappy citizens in civ2.
AFAICT, the parameters used here are rather lenient compared to civ2/3.

Is the game option configuration incorrect?

Is the game help system incorrect?



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[Freeciv-Dev] (PR#39936) [wishlist] reset all cities production squares

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39936 


i'm running freeciv 2.1:
apt-cache policy freeciv-data
freeciv-data:
  Installed: 2.1.0-1
  Candidate: 2.1.0-1

it would be really handy if there was an option somewhere to shuffle all
the cities production squares at the same time, instead of needing to
manually do them all one at a time.

it would be the equililant of going through the 'cities' list, opening
each city, and clicking the city square. (this is how i reset the
production squares)
karl




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[Freeciv-Dev] (PR#39934) can paradrop into peaceful nations borders

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39934 

Discovered in Freeciv 2.1:

apt-cache policy freeciv-data
freeciv-data:
  Installed: 2.1.0-1
  Candidate: 2.1.0-1


i can paradrop a unit into the area owned by another player i am at
peace with, even though i cant move ships/land units into their area

karl.



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[Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 


Freeciv: 2.1
apt-cache policy freeciv-data
freeciv-data:
  Installed: 2.1.0-1
  Candidate: 2.1.0-1

when building an engineer in a city with a population of 1, the city is
not disbanded. the 'disband city' tickbox in 'settings' has been
selected.
This has happened in multiple cities, both built by me or conquered.
karl



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[Freeciv-Dev] Something wrong with cityfactor and unhappysize

2007-11-30 Thread Erik Johansson
Hi this topic was brought up on the forum.

There was some changing of rulesets for 2.1 that changed how the
unhappiness worked, basically you can't have the massive amount of
cities you had in 2.0, even at size 1 the cities will become unhappy.

http://forum.freeciv.org/viewtopic.php?p=18192
http://bugs.freeciv.org/Ticket/Display.html?id=9590

There are a lot of things that could be done about this, the easiest
is probably reverting the changes made. The amount of play testing
that should be done for this change is a bit daunting...

With regards Erik..

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Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

William Allen Simpson wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 
 
 I'm pretty sure that sourceforge runs its own tracking system.
 
 My preference would be to at least do the conversion to bugzilla on the
 current systems in place.  There are scripts available that do the
 conversion from RT, easily found by Googling.
 
http://www.socialtext.net/lite/page/open/bugzilla_migration_methodology
 
 Although somebody with PERL ability (not me) should modify the scripts to
 move everything, rather than only open tickets.
 
 Should GNA be willing to run bugzilla, that would be an option once
 everything has been converted.

Sounds good.

Who currently has access (an account) in the RT machine?

-jason



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Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

On 11/30/07, Jason Dorje Short [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 

 Daniel Markstedt wrote:

  freeciv.org: Our own aging servers in Paul's basement. Are they up to
  the task?

 To be avoided.

  sourceforge.net: The question was if bugzilla could run on SF.net webspace?

 Would be nice.


Disk Quota: Each project is provided 100MB of disk space for their
usage. I'm quite sure the RT database ecxeeds that already. (
http://sourceforge.net/docman/display_doc.php?docid=4297group_id=1#acceptable_use
)

  icculus.org: IIRC, this was Per's contact. Status?
  seul.org: IIRC, this was Egor's contact. Status?

 Is that any better than freeciv.org?


Dunno. Haven't yet seen their terms of use.

 What about GNA?


If you mean the tracker, there was the problem that all projects use
common bug numbering. If we were to import a database of tens of
thousands of reports, it'd upset that system.

 

 To me the biggest issue is carrying over the bug database.  Not that
 this is a show-stopper since it's clear that RT is not going to last
 forever and the longer we wait the worst the problem there will get -
 but, as RT is a simple database and bugzilla (or whatever) is a simple
 database it really shouldn't be too hard to transfer the whole thing over.

 -jason




 ~Daniel



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[Freeciv-Dev] (PR#39938) paratroopers 'disapear' when dropped on protected city

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39938 

when using 'p' on a paratrooper, then selecting a city with a military
unit in it, the paratrooper disapears and there is no message about it
in 'messages'.
i'm assuming its meant to disapear (killed in action or whatever), so it
would be nice if messages could tell you what happened to it.
(eg: paratrooper killed attacking city)



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[Freeciv-Dev] (PR#39937) [wishlist] civil war message takes you to capital

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39937 

when a country is split by civil war (after you capture their capital),
you are given a message in the 'messages' tab. it would be great if
clicking this took you to the capital you juts captured (so you can see
where it is), like the warnings about improvments being completed.
karl




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