[Freeciv-Dev] [bug #13618] [Patch] Tile_Workable effect

2009-06-03 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?13618

 Summary: [Patch] Tile_Workable effect
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:23
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

___

Details:

Attached patch adds Tile_Workable effect. City can work only those tiles
where effect is active.



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File Attachments:


---
Date: Wednesday 06/03/2009 at 17:23  Name: TileWorkableEft.diff  Size: 4kB  
By: cazfi

http://gna.org/bugs/download.php?file_id=5879

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[Freeciv-Dev] [bug #13619] [Bugfix] Double Farmland bonus on city center tiles

2009-06-03 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?13619

 Summary: [Bugfix] Double Farmland bonus on city center tiles
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:25
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

If player makes real Farmland to city center tile, (s)he will still get
normal bonus out of it - in addition to automatic city center famland
effect.

Fix attached



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File Attachments:


---
Date: Wednesday 06/03/2009 at 17:25  Name: CCDoubleFarmlandBonusFix.diff 
Size: 988B   By: cazfi

http://gna.org/bugs/download.php?file_id=5880

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[Freeciv-Dev] [bug #13620] [Wichlist] Gfx layer about native tiles

2009-06-03 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?13620

 Summary: [Wichlist] Gfx layer about native tiles
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:30
Category: None
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

There should be optional (toggle in view-menu) graphics layer displaying
which tiles currently active unit can enter. Non-native tiles could be shown,
for example, as red similar to how unworkable tiles are shown in city dialog.




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[Freeciv-Dev] [bug #13604] [patch] show effect of pollution on illness

2009-06-03 Thread Marko Lindqvist

Update of bug #13604 (project freeciv):

  Status:None = Fixed  
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [Freeciv-commits] r15710 - /trunk/doc/README.effects

2009-06-03 Thread Matthias Pfafferodt
done ...

Am Wednesday 03 June 2009 11:13:20 schrieb Matthias Pfafferodt:
 [send also to the mailing list]

 I will update the wiki file for the effect 'Shield2Gold_Factor' and the
 unit flag 'Shield2Gold'.

 Matthias

  2009/6/3 Madeline Book madeline.b...@gmail.com:
  Author: mbook
  Date: Wed Jun  3 02:03:16 2009
  New Revision: 15710
 
  URL: http://svn.gna.org/viewcvs/freeciv?rev=15710view=rev
  Log:
  Updated effect docs in light of the last patch.
 
  Modified:
     trunk/doc/README.effects
 
   Please update new effects and unit flags to
  http://freeciv.wikia.com/wiki/Editing_rulesets too.
 
 
   - ML
 
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 --
 Matthias Pfafferodt - http://www.mapfa.de
 Matthias.Pfafferodt at mapfa.de



-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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[Freeciv-Dev] [bug #13621] [patch] load game settings from ruleset

2009-06-03 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?13621

 Summary: [patch] load game settings from ruleset
 Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 03.06.2009 um 23:18
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

___

Details:

game settings (the 'set' command) can not be stored in
the rulesets. If you change the ruleset with the
'rulesetdir' command the settings have to be restored
by hand.

The attached patch adds a [game] section to the
game.ruleset file, where the game settings can be set
for the ruleset. They are set if the ruleset is changed
and a message about changed settings is printed.

changes:

- load [game] section of game.ruleset file
- change default, civ1 and civ2 rulesets
- change 'set borders 4' in the default ruleset to 
  borders = 1 as the value 4 is not allowed (1 = enabled)




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File Attachments:


---
Date: Mittwoch 03.06.2009 um 23:18  Name: set.patch.diff  Size: 10kB   By:
syntron

http://gna.org/bugs/download.php?file_id=5883

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[Freeciv-Dev] [bug #13621] [patch] load game settings from ruleset

2009-06-03 Thread Madeline Book

Follow-up Comment #1, bug #13621 (project freeciv):

Some basic things I noticed looking at the
patch:

You can just use the simpler

  for (op = settings; op-name; op++) 

instead of 'do {} while' to iterate over
settings. (Maybe there should be a settings
_iterate macro.)

You probably do not need to send info to
clients (if that is what you mean by update
in load_ruleset_game_set()) since there will
be a send_game_info() some time after. But
check this please.

You do not need the 'bool check' argument
to ruleset_set_cmd().

You do not need the '{} /* no error */' stuff.

Instead of looking up the value twice in
order to check that it exists, just pass in
the op's current value the first time. So:

  val_bool = secfile_lookup_bool_default(pfile, *op-bool_value, game.%s,
op-name);
  if (val_bool == *op-bool_value) {
 ...

and similarly for the other setting types
(of course strcmp for strings).

Do not declare and initialize variables over
case labels in a switch statement. Declare
them all in the enclosing scope of the switch
statement, or right after the starting brace of
the switch (before cases), or make a new scope
in each case where you need new variables.

Do not add header includes to other headers
unless there really is no way to avoid it.
In this case please just include fc_types.h in
the c file, not in ruleset.h.



厳しいだが、不公平ではない。

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