[Freeciv-Dev] [patch #1238] Add nation: Toulousain
URL: http://gna.org/patch/?1238 Summary: Add nation: Toulousain Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:21 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any ___ Details: This patch adds the medieval territory the county of Toulouse, an independent nation from the 9th through 13th centuries. The flag image was found on wikipedia and is in the public domain. As with the Amazons (patch #1220), I am not attaching the png files but can upload them or deliver them as requested (the FTP server is still timing out). Again, I have created two patches--the first contains only text files (plus svg), while the second contains references to the png files. ___ File Attachments: --- Date: Sunday 08/09/2009 at 15:21 Name: toulousain.diff Size: 7kB By: kudra http://gna.org/patch/download.php?file_id=6397 --- Date: Sunday 08/09/2009 at 15:21 Name: toulousain_with_images.diff Size: 8kB By: kudra http://gna.org/patch/download.php?file_id=6398 ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1239] Add fictional nation: vampire
URL: http://gna.org/patch/?1239 Summary: Add fictional nation: vampire Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:34 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any ___ Details: Patch adds a nation to the small number of existing fictional ones. All references are to pre-20th century works to avoid any trademark issues. As the FTP server cannot be accessed at this time, the png files have not been submitted. In the first patch the files aren't included whereas in the second they are mentioned as binary files. Png files can be delivered on request, or simply created from the included SVG. ___ File Attachments: --- Date: Sunday 08/09/2009 at 15:34 Name: vampire.diff Size: 6kB By: kudra http://gna.org/patch/download.php?file_id=6399 --- Date: Sunday 08/09/2009 at 15:34 Name: vampire_with_images.diff Size: 7kB By: kudra http://gna.org/patch/download.php?file_id=6400 ___ Reply to this item at: http://gna.org/patch/?1239 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14099] wish: save global worklists
URL: http://gna.org/bugs/?14099 Summary: wish: save global worklists Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:43 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: Currently when you create a global worklist, that worklist is only accessible as long as civclient is running. If the game crashes and you restart with an earlier save, the global worklists are no longer available. This is also the case if you quit normally and later start the game again. I would actually prefer if the worklists were not saved on a per-game basis, but instead accessible in any game, as I find myself creating the same worklists in almost every game. ___ Reply to this item at: http://gna.org/bugs/?14099 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory
Follow-up Comment #1, bug #14092 (project freeciv): This is related to bug #13928, although that only looks at ships and not land/air units afaik. ___ Reply to this item at: http://gna.org/bugs/?14092 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after
URL: http://gna.org/bugs/?14100 Summary: freeciv window automatically resizes after starting game, won't manually resize after Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 16:07 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: When I start freeciv, I set the window to the size and shape that I want. However, after I start the game, the window is automatically resized. After this automatic resize, I am unable to manually make the window less tall. (The reason why I would like to resize the window is that I run the game on a remote system and use VNC to access it; the VNC window doesn't have full access to my screen. This means that when I try to add to the worklist of several cities using the 'cities' tab, the bottom options--like coinage--are inaccessible.) ___ Reply to this item at: http://gna.org/bugs/?14100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1188] proposed menu and command key revamp
Follow-up Comment #13, patch #1188 (project freeciv): Hi, Marko. Just wanted to check whether you still wanted me to modify the menu order, or if you were okay with the order as in my patches. As I said earlier, I'm happy to make your requested modifications now. As I mentioned below, my rationale for the menu order in these patches is that it's closer to the prior 2.x menu order (internal consistency) and recommended order for general-use applications (external consistency). ___ Reply to this item at: http://gna.org/patch/?1188 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14099] wish: save global worklists
Follow-up Comment #1, bug #14099 (project freeciv): They are saved with Save Options - which means that lists are usable in new games as well. There is also some new patches to improve how this works. ___ Reply to this item at: http://gna.org/bugs/?14099 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1188] proposed menu and command key revamp
Follow-up Comment #14, patch #1188 (project freeciv): I'd like to hear third opinion. If we don't get one and there's only my opinion against your opinion, let's go with lesser change - keep it as it is in your existing patch. ___ Reply to this item at: http://gna.org/patch/?1188 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev