[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann

Follow-up Comment #5, bug #13946 (project freeciv):

I think that the idea of "make a group, go at the speed of the slowest" and
"assign a leader to follow" are roughly analogous in terms of what they would
deliver to gameplay, I just prefer the second because it is more versatile.  I
wouldn't mind at all if, for the sake of simplicity, a unit could only have
one leader at a given time, and a leader unit could not follow another unit. 
I don't think that freeciv really benefits from the sort of formation you
described from RIS.

So long as one leader could have multiple followers, and any unit could be a
leader unit (including units owned by another player, whether hostile or
allied, although naturally if following a hostile player you'd kill it as
soon as you tried to enter the same square), the flexibility I'm looking for
would be there.  I'd rather that the leader-follower link was only broken
manually or if the leader died/was disbanded (which should issue a warning,
perhaps); that seems easier to manage than if it could be dissolved
automatically under certain circumstances.

We might be over-engineering this...

Although another thing I was thinking of, in terms of groups, which would be
handy, is a 'rally point'.  It would be nice to select a square and have all
new units of a particular type go to that square as soon as they were built. 
It would be useful when you're building up an army from cities all around your
continent.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Nathan

Follow-up Comment #6, bug #13946 (project freeciv):

Brilliant, and I totally agree.  You have my vote.  Being able to follow
allied, enemy, or "alien" units would be invaluable.  A rally point would be
very handy.  Right now, I keep the mouse on the minimap and right-click on
the rally point, then hit G and send the unit there, in order to minimize the
scrolling around.  (I'm lazy, too!)

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann

Follow-up Comment #7, bug #13946 (project freeciv):

Great that we agree...now it just needs to get coded and accepted ;)  Alas
this is quite a bit beyond my current understanding of the code base.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Marko Lindqvist

Follow-up Comment #8, bug #13946 (project freeciv):

> I wouldn't mind at all if, for the sake of simplicity,
> ...
> and a leader unit could not follow another unit.

It would actually be *more* complicated to special case leader units so that
they cannot have another unit leading them.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-14 Thread Ann

Follow-up Comment #1, bug #14122 (project freeciv):

Is it possible to attach a trace of this issue?  See the instructions for it
here: http://freeciv.wikia.com/wiki/Bug_Reporting

I saw this bug frequently when conquering cities in the version prior to
2.1.9, but can't reproduce it in 2.1.9.

(Note: I'm not a Freeciv developer, just someone who was trying to look into
this bug.)

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann

Follow-up Comment #9, bug #13946 (project freeciv):

Would it?  I imagine a flag 'is_leader' would be as simple as searching up
the follower chain until reaching the end, but I'm sure you know the code
better than I do.

A question about 'easier': Would it be easier in terms of gameplay to prevent
leader chains?  Is there a real use for them, or would they make things more
complicated, or is it irrelevant from a user's point of view?

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev